I think I've figured out the basics of skinning the F-15, including the TGA files vs. BMP to create "decals" similar to those in SF2. This opens the possibility of creating custom nose art and canopy names for myself and other friends. However, doing so on skins other than default skins (already zipped and in path) will require a huge amount of storage (liveries) or manual entries into graphics.cfg (common files to a zip).
The most elegant solution is the zipfile for the skin (the tga dds files go into the livery), but I can't figure out how to get modman to make dynamic entries into cfg files. I know there are cfg and misc options in the mod maker, but there are no instructions or tutorials that I could find. The closest thing, the CDDS tutorial, seems to be obsolete with DCSW which now does the same thing with conventional zip files and native use of DDS.
Does anybody know how to use the cfg/misc features of modman, or if not is it still a feasible solution to bundle files in a CDDS?
Thanks in advance.