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Found 142 results

  1. 5th June 2020 Dear Fighter Pilot, Partners and Friends, After close to 40 man-years of work, the new Channel Map for DCS is now available to download. The Terrains Development Team have delivered this beautiful multi-purpose map with a new level of object detail and geographic accuracy. From Dunkirk and the Battle of Britain until the end of the war, the thin stretch of water saw more aerial activity than anywhere else in Europe. This week, a long-awaited addition to our Warbird line up is taking to the air. The P-47D Thunderbolt was a very successful and well-loved fighter. This remarkably rugged and dependable aircraft offers superb gameplay over our World War II battlefields, especially as it was also a highly effective ground attack fighter. Please note, if you are a WWII Backer of a suitable level, you can receive DCS: P-47D Thunderbolt for free from the Personal section, you can also gift the module, if you would like to do so, please contact Support via a support ticket. Over the past year, we have been working on updating the characteristics of air-to-air weapon systems. Your demands and feedback help us to push the level of accuracy in this area of our simulation to a new level. Please take the time to read about our new physics model with the AIM-120 AMRAAM report. We have been working hard on highly requested F/A-18C Hornet features. Check out the development roadmap and watch Matt Wagner’s videos. We hope these videos will help kick start your knowledge and smooth the learning curve. Thank you for your passion and support. Yours sincerely, The Eagle Dynamics Team The Channel Release A DCS World Terrain DCS: The Channel Map is now available in Early Access. Our map of the South East of England and North Eastern France encompasses historical airfields, urban areas, roads and railways, ports and other features that make it the perfect setting for the World War II air war in Europe between 1940 and 1945. This highly detailed map also provides a wonderful opportunity to mass deploy ground assets and to re-enact epic air battles and enjoy ground operations not yet seen in DCS World. Take advantage of Early Access 20% discount on The Channel Map. P-47D Thunderbolt Early Access Release This week we Introduce the heavyweight Republic P-47D Thunderbolt, which first took to the skies in May, 1941. Nicknamed the Jug, it was a real workhorse of the Allied victory, weighing nearly twice as much as the British Spitfire. Fully loaded, it could deliver about half the payload of a B-17 Flying Fortress. The P-47D was popular amongst pilots, with an astounding safety record, a roomy cockpit and an enhanced visibility bubble canopy. The Republic Aviation factories in New York, Indiana and Buffalo assembled 15,600 units between 1942 and 1945. The Pratt & Whitney R-2800-59 Double Wasp radial engine enabled the Juggernaut to keep up with the nimble and lightning-fast North American P-51D Mustang. Thunderbolts were sent to Britain, France and even the Soviet Union, where they largely served in interceptor roles. The new DCS: P-47 Thunderbolt is designed to work on the latest DCS World 2.5.6 and is not compatible with previous versions. It takes advantage of our latest graphics and texture technology, enabling you to push the limits of your system, whilst maintaining good frame rates. We hope you will enjoy this update to the World War II era product range and look forward to your constructive feedback, which helps us deliver better products. Make sure you take advantage of the Early Access 20% discount. AIM-120 AMRAAM Development Report As stated in previous news, we have spent a lot of time performing Computational Fluid Dynamics research. Almost 250 different calculations for every missile variant have been made. Our results have enabled us to simulate aerodynamic characteristics with a much higher level of accuracy. In contrast to the old missile dynamics model, the new one includes stability and control characteristics. We have calculated missile mechanical properties such as center of gravity and moment of inertia before ignition and after burnout. More major updates include; revised data for rocket motor performance, ballistics and range. Development of a velocity-altitude adaptive autopilot. Frequency response with the addition of deflection acceleration feedback. The construction of the electromechanical fin actuator assembly and Step response reaction control system. Autopilot and lofted trajectory for long-range shots. Please read the full air-to-air missile development report. F/A-18C Hornet SLAM, AG Radar We would like to thank everyone who participated in the F/A-18C Hornet roadmap poll. It has helped us plan the next list of deliverables for 2020. Read the full list of features here. This week we introduce the first iteration of the air-to-ground radar for the F/A-18C Hornet. This first version models MAP mode and allows you to search for and designate target locations. Later, we will be adding other modes like the EXPAND levels, Ground Moving Target, SEA, and Terrain. In the next update, we have both air-to-ground and air-to-air updates for the Hornet targeting pod. This includes more realistic AG tracking modes and FLIR tracking of aerial targets in cooperation with the radar. In this week's update, we explore the inclusion of the IN ZONE LAUNCH ACCEPTABLE REGION (IZLAR) for the JDAM. This provides additional delivery information and will be tied to the later inclusion of pre-planned IZLARs and multiple attack points. Watch the video here. We hope that these videos help you learn the new features of the F/A-18C and look forward to your feedback. Thank you for your passion and support and as always, fly safe. The Eagle Dynamics Team
  2. Dear fighter pilots, partners and friends, The global spread of COVID-19 is affecting every single one of us. We are a people-first company, and we believe that technology can change lives and give hope. To study the virus, protect the vulnerable and beat this thing requires that we all play a part. We want to update you about what we’re doing. Last month we gave the opportunity for all to try and test our products for a two day period at a time. This was well received and a total of over 200 thousand modules and trials were downloaded during this free event. In view of last months response, we are pleased to announce our upcoming Free For All event, starting April 19th, where you are welcome to try any and all our products (except campaigns) for free and without limitation for one month. This unlimited access to all our suite of products, including our top fighter jets, such as the F-16C, F/A-18C and A-10C Warthog will help take your mind off things for a while, giving you the opportunity to try something new, and to own it for 50% or less than the normal price.* We know that this is a small contribution to your personal lives but we hope that you will take full advantage of the offer and help the time fly by. In addition to this, we will be donating 10% of our net turnover generated during the event to Children First, a foundation that we have become very involved with for the past few years. This organisation supports the work of an amazing Dr Stefano Scaringella, a Capucin Priest and surgeon who has dedicated the past 40 years of his life to saving children and to promoting health in Madagascar, one of the poorest nations in the world. Please check this out, they too are hit badly and need all the help in the world: www.childrenfirst.fund Thank you for your passion and support and stay safe. Yours sincerely, The Eagle Dynamics Team On Steam Fly the F/A-18C Hornet, F-16C Viper, A-10C Warthog, F-5E Tiger II, Persian Gulf Map and all DCS World War II products for free during a two-week period from April 19th to May 3rd. Between the 13th and 27th of May, a 50% discount on all DCS products will be available. *Exclusions and comments: All campaigns, F-14B and AJS-37 Viggen will not be part of this. JF-17 Thunder will have a 15.00 USD discount. Extended Trials Fly Everything For Free We are excited to offer this exceptional free for all trial period. The intricacies of these aircraft can be challenging and some of these modules require a substantial investment to get to grips with all the complexities of a real modern fighter. So make sure to check out YouTube tutorials and in-game training missions. JF-17 Thunder Development Report Avionics Fixed AA radar issues. Working on datalink. Weapons Implementation of the Eagle Dynamics API will allow optimized LOFT trajectory for SD-10s. The type-200 Anti-runway Bomb will be the last weapon added to JF-17 in near future. See in development screenshots here: https://www.digitalcombatsimulator.com/ru/downloads/screenshots/572/ Assets Pack Upgrade Improvements to WWII This week, one of our milestones was to deploy an update to the World War II Assets Pack for DCS World. The enhanced assets pack delivers more weapons, AI aircraft, support units, armoured cars and tank busters. Predict German plans and respond to threats coming from the Channel. This improvement takes advantage of our latest textures and AI weapon technology to provide highly realistic representations of previous WWII operations. The DCS: WWII Assets Pack is also available as part of the Free For All event. New units Ju 88A-4 - torpedo bomber aircraft A-20 - medium bomber aircraft Stug III - assault gun M10 - tank destroyer Mk VIII Centaur IV - cruiser tank Elefant - heavy tank destroyer Mk IV Churchill VII - infantry tank M8 Greyhound - armored car 8.8 cm Flak 41 - anti aircraft gun Flakscheinwerfer 37 - searchlight V-1 and launching ramp as static object Schnellboot S-100 class U-boat Type VII Make sure to download the latest update now. Thank you again for your commitment and passion, Eagle Dynamics
  3. See here: http://www.sim-outhouse.com/sohforums/showthread.php/118983-Mi-24P-Hind
  4. View File RNZAF F-16C Green V2 Submitter LeL Submitted 03/15/2020 Category Misc/AI Aircraft Skins  
  5. Version 2.0.0

    22 downloads

  6. New Dreams for a New Year… and Beyond! Thank you for your passion and support 2020 and Beyond Trailer Aircraft, terrains and carrier operations Everyone at Eagle Dynamics is working hard to make the start of this decade one to remember. While 2019 was a monumental year for DCS. We have more exciting things in store for 2020. This includes new aircraft such as the P-47 Thunderbolt, Mosquito, Mi-24P Hind, as well as the continued development of the F/A-18C Hornet and F-16C Viper including air-to-ground radar, Forward-Looking Infrared (FLIR) sensors and enhanced missile dynamics and behaviour. We will also see detailed aircraft carrier operations with DCS: Supercarrier, and new maps like the free Marianas Islands map and The Channel map. We will also be releasing updates to the A-10C Warthog and Ka-50 Black Shark (including a free cockpit update coming very soon). Most of the Eagle Dynamics team will be focused on DCS World core to improve performance, lighting, and weather. We will also launch our new damage modelling engine which initially will be for the WWII aircraft. The team is also working hard to improve airfield air traffic control, more life-like AI, new AI units, and a dynamic campaign system. Our 3rd party partners will also be hard at work in 2020 with the F-15E Strike Eagle, MiG-23 Flogger, OH-58 Kiowa Warrior, Syria and Falkland Islands maps, and more. Later this year, we are looking forward to announcing an eagerly awaited aircraft for DCS World. This will be a highly detailed and complex aircraft representing a huge milestone. Browse our Modules Flying Legends 2020 The 2020 Flying Legends Airshow, IWM Duxford. WWII enthusiast, we welcome you to join us for a truly incredible and unforgettable experience. Members of the Eagle Dynamics team would love to meet you. Flying Legends tickets are only available in advance and must be purchased before arrival at the aerodrome. Tickets are now on sale for the Flying Legends Airshow, IWM Duxford on the 11 - 12th July 2020. Under 16's go free. Book tickets here Ka-50 free cockpit update Development report #13 Over the last few weeks, we have been hard at work preparing the next big update to DCS World: version 2.5.6. This update will bring a number of highly anticipated things one of which we can share with you now; The DCS: Black Shark 2, Ka-50 free cockpit update. This is a completely rebuilt Ka-50 cockpit with new, high-resolution geometry and textures. It will also take advantage of new lighting and materials. We look forward to taking this journey with you. Yours sincerely, The Eagle Dynamics Team
  7. DCS World 2020 and Beyond – Non-Aircraft Projects In last week’s newsletter, we reviewed our 2020 and beyond plans for aircraft in DCS World. One aircraft we forgot to mention was the MiG-23 from RAZBAM. This will be a great eastern aircraft addition to the stable of jets to DCS World, and it is being created by the same RAZBAM team that created the MiG-19. For this week’s newsletter, we are excited to discuss the many other DCS World projects that are not aircraft. This includes both new modules and core features to DCS World. Like the aircraft, this is a listing of what we will be working on this year, but unless specifically noted, we cannot promise that all these projects will be completed by the end of 2020. In fact, some of the larger projects may extend past it. DCS: Supercarrier In the latter part of 2019, we released a video showing off some of the early fun parts of this project. We are now nearing the finish line. Much of the remaining work involves adjusting the complex deck crew animations to support the launching of aircraft from all four catapults; ship lights that include the floodlights, the Improved Fresnel Optical Landing System (IFLOLS), and landing area lights; damage modelling; network copy protection; and up to 14 spawn points in multiplayer for client aircraft. Following the early access release, more features will be added that include a briefing room, more ships of the class, player IFLOLS operation, and more. We are pleased to announce that the DCS: Supercarrier module will also include a greatly updated Kuznetsov-class aircraft carrier (without deck animation), the Su-33 Flanker D for DCS World (for those of you who don’t already own it), and the Arleigh Burke-class guided-missile destroyer! The Kuznetsov is a Russian-built aircraft carrier that is substantially improved over the existing version in DCS World. It is a completely new model with detailed geometry, textures, lighting, and animations. Players can operate the Su-33 Flanker D from the Kuznetsov, including carrier landings and ski-jump ramp takeoffs. In addition to a formidable suite of surface-to-air defenses, the Kuznetsov is also armed with P-700 Granit anti-ship cruise missiles. The Kuznetsov sister ship, the Varyag, was sold to China and now serves in the Chinese Navy as the Liaoning. A cornerstone of today’s American Carrier Battle Group (CVBG) is an array of Arleigh Burke-class guided-missile destroyers. Built around the SPY-1D radar and AEGIS battle management system, the Arleigh Burke-class provides an effective air defense umbrella around the CVBG and is also armed with Harpoon and Tomahawk cruise missiles, close-in gun systems, torpedoes, and a 5-inch deck gun. These new naval elements to DCS World will be at home in the recently announced Mariana Islands map. Although the island portion of the map will be approximately 400x400 km, the overall map size will be 1000x1000 km in order to provide realistic ranges for modern-day naval operations, sensors, and weapon systems. As with the new Nimitz-class aircraft carrier model for Supercarrier, the Kuznetsov and Arleigh Burke will be visible to all in multiplayer, regardless if you own the Supercarrier module. DCS: Supercarrier will be available for pre-order on January 17th with a 30% discount and will deliver as an Open Beta by the end of Q1 2020. Owners of DCS: F/A-18C will receive a discount when purchasing DCS: Supercarrier. Maps The Channel Map In addition to the Mariana Islands map, we are pleased to announce the first dedicated World War II map for DCS World that is created by Eagle Dynamics: The Channel map! This map will represent southeast England, the English Channel, and portions of the low countries and north eastern France. The map is built to support missions and campaigns between the late 1930s and 1945 with a new level of detail and realism not seen before in a DCS World map. Airfields of the map include: Manston Detling Hawkinge Lympne Dunkirk Mardyck Saint-Omer Longuenesse Merville Calonne Abbeville Drucat It will also include detailed renditions of the cities, towns, road and rail network, forests, rivers, canals, communication lines, radar stations, of this important region during the Second World War. DCS: The Channel Map will be available for pre-order with a 30% discount in early February 2020. Third Party Maps While we are focused on the Mariana Islands and Channels maps, our third parties will also be quite busy! Falkland Islands Map The RAZBAM map team is making great progress on their Falkland Islands map, while at the same time creating new assets and player-units to suit. Syria Map After completing a great update to their DCS: Normandy 1944 map, Ugra Media will continue their work on the ambitious Syria map. This map spans from Turkey in the north to Israel in the south, with Syria and Lebanon in between. After an initial map review, the Ugra Team will be implementing the feedback to move forward on an early access release. DCS: World War II Assets Pack Work continues on the World War II assets pack, with the addition of several important air, ground, and naval units including: Ju-88A-4 medium bomber A-20 Boston medium bomber C-47 transport MK.VIII Centaur IV tank Mk.IV Churchill VII tank Elefant self-propelled artillery Stug III tank destroyer M10 tank destroyer QF 3.7-inch AA gun 37 mm Gun M1 M45 Quadmount that can be used on different platforms 8.8 cm Flak 41 AAA Flakscheinwerfer 37 and generator support unit Schnellboot Type S-100 E-Boat Type VII U-Boat We are also looking at adding some exciting new features to the Asset pack, which include Torpedoes, Paratroopers and functional searchlights. DCS World Core Updates The core DCS World program will continue to grow and improve in 2020 across several key areas. In fact, more than half of Eagle Dynamics staff is devoted to improving the core of DCS World and not for-purchase products. Vulkan API Support In order to improve game performance, particularly in VR and take advantage of today’s hardware, we have been working on the integration of the Vulkan API into DCS World over the past year. This is an important undertaking, but we believe it will be well worth the end-results. DCS World 2.5.6 Lighting Improvements This month we begin the testing of version 2.5.6 of DCS World that will include improvements to the lighting system. This will be most evident at night when viewing the cockpits. In addition to cockpit lighting, overall world lighting will appear more natural and balanced with improved tones. Following this, our goal will be to further enhance world lighting by allowing multiple world-lighting sources. This will provide a much more natural and realistic appearance to the world. Clouds and Weather Another important DCS World enhancement in 2020 will be the delivery of substantially improved weather and clouds. The first step is our new system will render many different types and sizes of clouds in multiple layers. These clouds will impact certain sensors, and be synchronized in network play. We are setting a high bar for ourselves, and it is taking a bit longer than expected. However, we trust that it will be well worth the wait. In parallel, we are also working on significant improvements to the dynamic weather system of DCS World that will also take advantage of this new cloud system as well as pressure fronts. Voice Chat (VC) In late 2019 we released the first test version of our free, integrated voice chat system into DCS World. Since then, we have been analysing your feedback to make further improvements. Thank you for all the great comments! In 2020, we aim to deliver peer-to-peer connectivity and user chat “rooms” generation. The next step thereafter will be to support radio modulation and frequencies as well as varied mic and audio characteristics of helmets and radios from different eras. Our final goal will be to include communications jamming and secure voice capability. This will continue to be a free and fully integrated feature of DCS World. Damage Modeling Another new feature of DCS World 2.5.6 will be the initial release of the improved damage system for the WWII fighters in DCS. As we have discussed in prior newsletters, this system includes a complex and realistic accounting of damage to aircraft systems, round trajectory and penetration, deflection, and localized damage. We have also added substantially enhanced visual damage effects that include missing structural components, fuel and hydraulic leaks. The new damage model will provide a much more engrossing and realistic experience. Once we and our clients are happy with the warbirds damage model system, we will implement this new damage modelling to the more modern aircraft, ground units, and naval units. Aircraft Artificial Intelligence (AI) In 2019 we made initial improvements to the dogfight AI that delivers more realistic and human behaviour, this also includes implementation of modern control theory Necessary Condition Analysis (NCA) and Incremental Nonlinear Dynamic Inversion (INDI) to all our AI aircraft in DCS in 2020. The new approach will extend flight envelopes and improve AI control quality and control response in mass and moment of inertia changes. In 2020 we will continue this effort, but also devote resources to improve other AI areas to include: Beyond Visual Range (BVR) offensive and defensive behaviour Formation keeping and correct use of external lights Air-to-Ground attack maneuvers Very-low level flight and terrain following Defensive threat responses (SAM and AAA) Airfield Air Traffic Control (ATC) Another AI task that we will kick off in 2020 is a new implementation of ATC radio communications for airfields. This will be a more realistic and complete ATC system to account for ground, tower, departure, and approach controllers, as well as account for variables that include VRF/IFR and overhead/straight in. We will be working with subject matter experts to ensure that this new ATC system is a valuable addition to DCS World immersion and enjoyment. Air-to-Ground Radar and Forward-Looking Infrared (FLIR) Critical to complete the F/A-18C and F-16C, will be the inclusion of completed air-to-ground (AG) radar and Forward-Looking Infrared (FLIR) sensor systems. Last year, the JF-17 Thunder used our AG radar application programming interface (API) to great success. We will continue to improve the AG radar API and use it for both the Hornet and Viper. We will continue to enhance this area of expertise and work to improve radar shadowing, synthetic aperture radar (SAR) support, and varied resolution based on the type and era of radar. The updated FLIR API will be used to improve the targeting pod’s infrared (black hot/white hot) cameras. This is a rather large undertaking because it not only involves programming tasks to account for thermal dynamics of world and unit objects but also creating thermal maps for all objects in DCS World and how they behave under different conditions. Missile Dynamics Last year we used the AIM-7 as a testbed to implement several air-to-air missile performance and guidance improvements. Early this year we will be doing the same for the AIM-120. The AIM-120 performance in 2020 will be closer to claimed specifications given adjustments to G-induced drag in the trans-sonic region, and we improved the efficiency of the lofting profile. New AI Units In 2020 we will continue to update older DCS World units. We are currently developing the SA-5 surface-to-air missile and the SS-1 SCUD surface-to-surface missile (we still need to develop the Short-Range Ballistic Missile flight model), the S-3B Viking, and cows of course! There are other units we hope to revisit to like the B-52H, C-17A, Tu-95, and others. Dynamic Campaign Work on the dynamic campaign has been underway for over a year, and the progress has been steady on this very complex task. We understand that this is one of the most awaited features in DCS World and we are giving it the attention it deserves. Much of the work is focused on the dynamic campaign creation tool layers as part of the Mission Editor, developing machine learning mechanics, and creating an AI neural network for the RTS element of the system. The machine learning and neural network tasks are particularly challenging, but we believe they should provide a unique dynamic campaign experience. We expect to start testing this feature in the latter part of 2020. Thank you for the support and kindness, The Eagle Dynamics Team
  8. DCS World images

    Just some random DCS World images at your disposal from my random single player flights.
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    Just some random DCS World images at your disposal from my random single player flights.
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    Just some random DCS World images at your disposal from my random single player flights.
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    Just some random DCS World images at your disposal from my random single player flights.
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    Just some random DCS World images at your disposal from my random single player flights.
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    Just some random DCS World images at your disposal from my random single player flights.
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    Just some random DCS World images at your disposal from my random single player flights.
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    Just some random DCS World images at your disposal from my random single player flights.
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    Just some random DCS World images at your disposal from my random single player flights.
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    Just some random DCS World images at your disposal from my random single player flights.
  18. DCS World images

    Just some random DCS World images at your disposal from my random single player flights.
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    Just some random DCS World images at your disposal from my random single player flights.
  20. DCS World images

    Just some random DCS World images at your disposal from my random single player flights.
  21. Is it me or the AI love to never lose energy and out turn me despite of their airframe limits including the G tolerance of the pilot? Let me know cause from other sources, I have heard more or less from each side of the debate. I would like to think that I am being cheated and robots have no brains on most levels.
  22. View File Star Scream (TF Prime) Star Scream skin form the animated series Transformers Prime Submitter LeL Submitted 12/04/2019 Category Misc/AI Aircraft Skins  
  23. Version 1.0.0

    17 downloads

    Star Scream skin form the animated series Transformers Prime
  24. View File RNZAF Viper Skin Pack included is a RNZAF A-4 fix - engine heatblur and smoke added - F4 view is now off the nose looking aft and skin updates - chaff/flare buckets added to RNZAF A-4E Submitter LeL Submitted 11/29/2019 Category Misc/AI Aircraft Skins  
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