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Object Role and System Types
KJakker posted a topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Listed below are the Role and SystemType for Aircraft and GroundObjects from the DLL files. The ones numbered are ones I do not remember seeing used. Anyone have any information on them? "AircraftRole=" HELO<----------------------1 FIGHTER ATTACK BOMBER TRANSPORT Aircraft "SystemType=" CONTROL_SURFACE PROP_ENGINE JET_ENGINE ROCKET_ENGINE<----------------------2 REACTION_CONTROL_SYSTEM FIXED_GUN FLEXIBLE_GUN WEAPON_STATION HIGHLIFT_DEVICE AIRBRAKE LANDING_GEAR ARRESTER_HOOK LIGHT SPOT_LIGHT<----------------------3 PILOT_COCKPIT NAVIGATOR_COCKPIT GUNNER_STATION FUEL_TANK FLIGHT_CONTROL PNEUMATIC_SYSTEM<----------------------4 HYDRAULIC_SYSTEM<----------------------5 ELECTRICAL_SYSTEM<----------------------6 FUEL_SYSTEM<----------------------7 COOLING_SYSTEM<----------------------8 OIL_SYSTEM<----------------------9 ECM_JAMMER DECOY_DISPENSER LASER_DESIGNATOR EO_CAMERA "GroundObjectRole=" TANK TROOP<----------------------10 APC RECON ARTILLERY TRANSPORT LIGHT_AAA<----------------------11 MOBILE_AAA STATIC_AAA MOBILE_SAM STATIC_SAM EW_RADAR SAM_RADAR COMMAND CARGO_SHIP PATROL_BOAT WARSHIP BALLOON UNKNOWN<----------------------12 WarshipClass= AIRCRAFT_CARRIER BATTLESHIP CRUISER DESTROYER FRIGATE TRANSPORT GroundObject "SystemType=" ENGINE GUN MISSILE RADAR FUEL_TANK<----------------------13 AMMO<----------------------14 TRACK<----------------------15 WHEEL<----------------------16 SEARCH_LIGHT<----------------------17 LIGHT GUNNER CARGO<----------------------18 FLIGHT_DECK CATAPULT ARRESTER_CABLE- 12 replies
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