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(.ini editing) Secondary position ??? (Questions)
Eagle114th posted a topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Hello everyone, Good morning! I apologize for asking too many questions. I still think it is a good idea to keep asking questions, so it can provide many answers for the modders here too. By the way, there is one thing I am wondering about; Is there secondary position in .ini editing? For example, Here is the code: [NewCampaignButton] MenuItemType=HOTSPOT UseHotSpotImage=FALSE NormalAnimation=NewCampaignTextAnimation0 MouseOverAnimation=NewCampaignTextAnimation1 MouseDownAnimation=NewCampaignTextAnimation0 SelectedAnimation=NewCampaignTextAnimation2 Position=52,270 ButtonSetting=MenuButtonSetting InfoTextSetting=InfoTextSetting //InfoTextStringID=TXT_MENU_NEWCAMPAIGN_INFO SelectionSound=click.wav StickySelection=TRUE See the code: Position=52,270 It determines the position of the button on screen right? Is there a way where I can set a secondary position, in other word, use a second position for one of button? For example, Here is an example what I would like to accomplish: NormalAnimation=Button_Animation0 MouseOverAnimation=Button_Animation1 MouseDownAnimation=Button_Animation2 Position=52,270 SelectedAnimation=Button_Animation3 AlternativePosition=150,270 OR Is there a way I can add the new codes and use "If SelectedAnimation is ACTIVED, then secondary button would appear on screen?- 2 replies
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