Search the Community
Showing results for tags 'tank simulator'.
Found 1 result
-
'We're the D-Day Dodgers, in sunny Ital-ee...' It's an eloquent testimony to both exceptional design and the skill of its mod community, that Panzer Elite, first released in 1999, is still one of the best tank simulators you can play, sixteen years later. Sims like WW2 Battle Tanks (despite the awful AI) and Steel Fury (the only other WW2 tanksim in the same class as PE) can boast much better graphics and some other points of superiority. But good old PE still beats them all, in some important fields. Not the least of these are decent representation of both radio and intercom traffic; very good platoon command and control facilities; and a superb, linked set of single player campaigns, which enables you to start in Tunisia, move on to Italy and then finish off in Normandy, fighting for either the US Army or the Wehrmacht. And that's before the modders added France 1940, Libya 1941-2 and the Eastern Front, plus new playable nationalities like the British and Red Armies. Modder Slomo's Panzer Pack 2x (PP2x) has recently been enhanced by the addition of a vehicle update, which you can get along with the mod itself, via the links here, on the PE Development Group PP2x subforum. The update adds new M4 Shermans, which have 3-d wheels and suspension and better animation, including tank commander figures which can close hatches. There are 75 and 76mm-gunned versions and if you want something that will keep out more of the German weapons, there's a 'Jumbo' M4A3E2 heavy version, too. The 'x' in 'PP2x' signifies that the mod uses Brit44 Aldo's new PE executable, whose latest version adds smoother movement of vehicles to the other improvements, the most significant of which is probably proper 'time of flight' and ballistic trajectories, so that you can see your tracers arc towards the enemy, and more to the point, see their tracers arecing towards you! It's hard to over-state the improvement this mod brings to PE. Anyhow, to try out the Shermans, I decided to join 'the D-day Dodgers', as the Allied troops in Italy sardonically referred to themselves. You can start off a PE campaign in any of the three 'sub-campaigns' (as well as playing any individual campaign mission, via the 'Single Mission' option) so you don't have to play all the way through the Tunisia segment, if you want to begin 'in sunny Ital-ee'. As I did. In fact, the first missions are on Sicily, where the British and Americans first landed. As usual in PE, you start at a nice rendering of your platoon waiting to move up, here set in a typical Italian plaza. PE often starts you with a mix of vehicles for your platoon, but here, I have already replaced an M5 light tank and an M10 tank destroyer with Shermans. I chose a mix of the round-hulled M4A1 and the original M4, which would have been found in the same units as they had the same engine. Seventy-six millimetre-gunned versions didn't arrive until Normandy, so we've all got 75s, as you can see. The little white dog visible between the water trough and the right-hand Sherman is fully-animated! Truly, they don't make sims like this any more. At this screen you can do things like check out your crew skills and move people around; add any available modifications to your tanks (like in some cases radios, or extra armour) and adjust your ammo supply. When you're ready, you click on the trestle table (behind the two and a half ton truck) and that starts the briefing (or more accurately, your orders) for the mission. So that's waht we'll look at, next. ...to be continued!