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Showing results for tags 'weapon bay animation doors'.
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Delta Dart Weapon Bay Animation
DaniloE31 posted a topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
The rebuilding of the F-106A is actually very well on its final straight... but there is this Weapon Bay Animation which is driving me crazy I set the Weapon Stations like this: [GenieStation] SystemType=WEAPON_STATION StationID=1 StationGroupID=1 StationType=INTERNAL AttachmentPosition=0.0, 1.70, -0.05 AttachmentAngles=0.0,-1.15,0.0 LoadLimit=900 AllowedWeaponClass=AHM AttachmentType=USAF BombBayAnimationID=7 BombBayOpenTime=0.8 BombBayCloseTime=1.4 AutomaticDoors=TRUE ModelNodeName= MinExtentPosition=-0.65, 4.95,-0.75 MaxExtentPosition=0.65, 2.40, 0.00 SpecificStationCode=AIR2 [FrontMissileStation] SystemType=WEAPON_STATION StationID=2 StationGroupID=2 StationType=INTERNAL AttachmentPosition=0.0,0.0,0.0 AttachmentAngles=0.0,-1.15,0.0 NumWeapons=2 AttachmentPosition001=-0.44, 3.49,-0.24 AttachmentPosition002=0.44, 3.49,-0.24 LoadLimit=600 AllowedWeaponClass=SAHM AttachmentType=USAF ModelNodeName=LeftFrontPylon MovingPylon=TRUE RotatingPylon=FALSE BombBayAnimationID=7 BombBayOpenTime=0.8 BombBayCloseTime=1.4 AutomaticDoors=TRUE MinExtentPosition=-0.65, 4.95,-0.75 MaxExtentPosition=0.65, 2.40, 0.00 PylonMass=55 PylonDragArea=0.02 SpecificStationCode=AIM4 [RearMissileStation] SystemType=WEAPON_STATION StationID=3 StationGroupID=3 StationType=INTERNAL AttachmentPosition=0.0,0.0,0.0 AttachmentAngles=0.0,-1.15,0.0 NumWeapons=2 AttachmentPosition001=-0.43, 0.92,-0.21 AttachmentPosition002=0.43, 0.92,-0.21 LoadLimit=600 AllowedWeaponClass=IRM AttachmentType=USAF ModelNodeName=LeftRearPylon MovingPylon=TRUE RotatingPylon=FALSE BombBayAnimationID=7 BombBayOpenTime=0.8 BombBayCloseTime=1.4 AutomaticDoors=TRUE MinExtentPosition=-0.65, 4.95,-0.75 MaxExtentPosition=0.65, 2.40, 0.00 PylonMass=55 PylonDragArea=0.02 SpecificStationCode=AIM4 As you see I plan to use the Flag "AutomaticDoors" so the bay will automatically open every time you squeeze a missile. Now the problem is that all three Stations refer to the same AnimationID (as they use the same bay...) and then just ONLY ONE of the three station will show the animation, the other two will fire without opening the doors. In this case it is the Station3 for IRM Falcons, which is the last one in the list (coincidence?). I really tried a LOT of different configurations, but now it seems to me, there is no way to assign the same Animation to different Weapon Stations... though I'm sure a while back it was possible, don't ask me when this has changed though... Anyone knowing another way to this goal?