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Fighting Steel Fury's version of WW2's most famous tank action! OK, so maybe Kursk was more famous, but it was a battle with tanks in it, rather than a specific tank action. In the latter category, few can be more well-known that Michael Wittman's (largely) solo action against the spearhead of the British 7th Armoured Division at Villers Bocage in Normandy, on 13 June 1944. This mission report is based on the first of three new missions by the Steel Tank Addon (STA) team, featuring the equally-new Normandy terrain; my earlier Panzer IV report was based on one of the other missions in this set. This is a very welcome addition to what's been a solidly Eastern Front tanksim, apart from a desert mod and some NW European missions, the latter nearly all based on Soviet maps. The Villers Bocage map isn't an exact replica of the actual terrain: for example, Villers Bocage itself lacks the closely-spaced rows of buildings on some narrow streets, I suspect because SF's AI would have difficulties with these. But it's pretty close, and with its hedgerows and distinctive buildings and structures, it really makes the player feel like he's somewhere different, where lines of sight are short and an A?T gun, a bazooka or a tank could be lurking on the other side of every hedgerow. As with the terrain, the mission is not an attempt to reproduce exactly the Witmann action, which itself has been the subject of different interpretations over the years. Rather, it captures the spirit of the fighting that morning, fifty-one years ago. You're playing the role of Michael Wittmann and you are ordered firstly to get to Point 213 a few hundred metres to your north, and ambush the British advance guard from there. Having done that, you are to attack into Villers Bocage itself and destroy the enemy there, too. You have just your own Tiger initially, but a second one is being made ready and will join you at some point. You are also warned to keep out of red zones marked on the map, as these areas are known to be under enemy observation and you will compromise the ambush if you're spotted first. Below is the mission map, showing the first phase. You're starting from Beauvais, marked by the blue oval. On this mission, it's important you follow your orders reasonably closely; for example, your arrival within the oval area around Point 213 will, I believe, trigger the British advance from the town, up the N175, towards you (along with simulated radio traffic warning you of this). Kicking off the mission, I ordered an AP round loaded and from the external view, had a look around. Below is my Tiger in the hamlet of Beauvais, with the as-yet-unready second Tiger stationary close by; to my front was a radio-equiped Kubelwagen field car. Wasting no time, I turned north and rattled off, towards Point 213. You can just about see Point 213 in the screenshot below: it's the rising ground more or less right behind the little house, half left. I was steering slightly right of it, to ensure that I stayed away from those darned red zones. I was careful not to smash the well or otherwise do more damage than I could avoid, to the nice Norman scenery. The fence in front of me was the exception. It was a shame to mangle that nice ironwork but the shortest distance between two points being a straight line, it just had to go. Soon, I was rattling as fast as I could go, over the relatively flat, open ground towards my first objective. I say 'open', but the terrain is a good deal less open than the usual SF landscape, criss-crossed with hedgerows and dotted with patches of woodland. Not ideal Tiger country, as I was soon to find out! ...to be continued!
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