Capitaine Vengeur Posted July 19, 2011 Posted July 19, 2011 I really enjoy most of the WW2 warbirds that can be found here or in Wings over Russia/ Africa. But I have a problem with the gunnery. I'd like to have a trigger devoted to each group of weapons (the way it is in IL-2 1946 for instance), rather than to have to cycle through several weapons configurations to find the most efficient one in the midst of a harsh dogfight. The solution, of course, is to replace in the plane's data file GunGroups with Primary/ Secondary Gun specifications, and to adapt the commands configuration. Just the way it's done in the example below for a BF 109 E. [LeftNoseMG] SystemType=FIXED_GUN GunTypeName=7.9MM_MG17 GunGroup=1 InputName=FIRE_PRIMARY_GUN MuzzlePosition=-0.1677,2.8028,0.1200 MaxAmmo=1000 EjectShells=FALSE [RightNoseMG] SystemType=FIXED_GUN GunTypeName=7.9MM_MG17 GunGroup=1 InputName=FIRE_PRIMARY_GUN MuzzlePosition=0.1677,2.8028,0.1200 MaxAmmo=1000 EjectShells=FALSE [LeftWingCannon] SystemType=FIXED_GUN GunTypeName=20MM_MGFF GunGroup=2 InputName=FIRE_PRIMARY_GUN ---> InputName=FIRE_SECONDARY_GUN MuzzlePosition=-2.1301,2.4904,-0.5971 AimAngles=0.4068,0.0,0.1140 MaxAmmo=60 EjectShells=TRUE EjectPosition=-2.13,1.197,-0.69 EjectVelocity= 0.0,0.0,-2.0 [RightWingCannon] SystemType=FIXED_GUN GunTypeName=20MM_MGFF GunGroup=2 InputName=FIRE_PRIMARY_GUN ---> InputName=FIRE_SECONDARY_GUN MuzzlePosition=2.1301,2.4904,-0.5971 AimAngles=-0.4068,0.0,0.1140 MaxAmmo=60 EjectShells=TRUE EjectPosition=2.13,1.197,-0.69 EjectVelocity= 0.0,0.0,-2.0 Nonetheless, I have observed that on such modified planes, the AI-controlled planes seem to only use their primary guns. With the example above, I've never seen such a modified AI-controlled BF 109 E, either friendly or enemy, use its 20mm guns. Same thing for other planes I've tried to modify. So, is there a way to have the AI-controlled planes use their secondary weapons on given or any circumstances? Perhaps by adding or modifying a line of code in the AIData block? (still the example of a BF 109 E) [AIData] AileronDeltaRoll=1.3 AileronRollRate=-1.0 ElevatorDeltaPitch=1.0 ElevatorPitchRate=-0.1 ThrottleDeltaSpeed=0.10 ThrottleVelocity=-0.03 DeltaSpeedForAfterburner=50 DeltaSpeedForAirbrakes=-50 MaxPitchForAltitude=15.0 MinPitchForAltitude=-10.0 PitchForThrottle=0.005 PitchForAltitude=0.01 PitchForVerticalVelocity=-0.01 RollForHeading=20.0 RollForHeadingRate=-0.6 MinRollHeading=15.0 MaxRollForHeading=45.0 PitchForRoll=0.20 FormationSpeedForPosition=0.8 FormationSpeedForRate=0.45 GunnerFireChance=80 ---> ? GunnerFireTime=2.5 GunnerAimOffset=0.0050 Thank you for helping. Quote
+Gepard Posted July 21, 2011 Posted July 21, 2011 I tested it. Seems to be thats there is no way to make the AI using both gungroups. Quote
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