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Posted

Hi All

 

I have become very much a fan of Stephen18's recent add-on ac, especially his recent DH series.

 

I do have one wish, though. Both of the British DH4 models have twin Vickers and Lewises, and I would like to "de"-mod them to have only single Vickers & Lewis guns. This was the most common configuration for the DH4 through most of the War, as far as I can determine only a few RNAS Fours had twin Vickers, and the twin Lewises only came in relatively late.

 

Now I know that there is a technique for removing things using the "dummy drop tank" method, as used to delete the Biff's upperwing Lewis, as follows (in the appropriate *DATA.INI file):

 

 

[TopWingLeft]

.

.

SystemName[001]=Mydummyweaponstation1

.

 

// Weapon Stations --------------

.

.

[Mydummyweaponstation1]

SystemType=WEAPON_STATION

StationID=7

StationGroupID=1

StationType=EXTERNAL

AttachmentPosition=0.00,0.00,0.00

AttachmentAngles=0.00,0.00,0.00

LoadLimit=1

AllowedWeaponClass=FT

AttachmentType=NATO,WP

NumWeapons=1

ModelNodeName=GunMount

PylonMass=0.0001

PylonDragArea=0

FuelTankName=

 

 

So my question is, how can I delete from the British DH4 models the (right-hand) Vickers and one of the two Lewises, using this or some other technique? I have a feeling that all one really needs to know, are the appropriate ModelNodeNames..?

 

Thanks

 

Mike

Posted

I've never tried the "demod" technique you're referring to, but I've heard of it. Each of the guns is made up of several pieces linked together, but removing the "parent" part should remove them all.

 

The parent of the left hand Vickers is: VickersBody

 

And the right hand Vickers is: VickersBody01

 

The left hand Lewis gun is: LewisGunBodyL

 

The right hand Lewis is: LewisGunBodyR

 

Let us know how it works.

 

 

 

 

 

Posted

Thanks Stephen

 

Just tried removing the starboard Vickers gun, using stuff like:

 

[Fuselage]

.

.

SystemName[006]=Tailgun1

SystemName[007]=Tailgun2

SystemName[008]=Mydummyweaponstation1

SystemName[009]=InternalGun2

.

 

 

// Weapon Stations

.

.

[Mydummyweaponstation1]

SystemType=WEAPON_STATION

StationID=15

StationGroupID=2

StationType=EXTERNAL

AttachmentPosition=0.00,0.00,0.00

AttachmentAngles=0.00,0.00,0.00

LoadLimit=1

AllowedWeaponClass=FT

AttachmentType=NATO,WP

NumWeapons=1

ModelNodeName=VickersBody01

PylonMass=0.0001

PylonDragArea=0

FuelTankName=

.

 

..but it just won't play, the second gun remains obstinately there on the forward decking. Unless anyone has any other ideas (do I have the L & R Vickers the right way round BTW?), I guess I'll stick with the double-gunned Fours.

 

Mike

Posted

OK WK,

 

Tried for a couple of hours last night, but still no joy. It would be very good of you to try this mod.

 

Thanks

 

Mike

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