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alexis99

SF1 How do you deliver IR Mavericks?

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F-15E Strike Eagle can carry 6 AGM-65Ds. These are IR Mavericks. Since you don't have a screen to target with, how do you deliver them? I line up the cross-hairs, hold the pickle and nothing happens. Should I just go into the Weapon editor and make them Laser guided, or am I missing a technique?

 

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I thought we had that all hashed out,, roll through the Data ini ,, and see if you have this,, there is also edits farther up in systems they look like this,, I'm certain I'm flinging those every thing else seems to work then again I don't know IR from LG

 

SystemName[032]=LANTIRN                                          < ------------------------- look for these
SystemName[033]=TV

 

 

// Electronic Pods ----------------------------------   
 
[LANTIRN]
SystemType=LASER_DESIGNATOR
ModelNodeName=AN/AAQ-14
CameraFOV=2.500000
SightTexture=avq23sight1.tga
CameraPosition=-0.800000,0.125000,-1.00000
CameraYaw=0.000000
CameraPitch=0.000000
CameraRoll=0.000000
EODisplayFlags=268697600
SeekerRange=30.000000
SeekerGimbleLimit=120.000000    <---------- change to 360.00000
SearchFOV=5.000000
SearchTexture=avq23sight2.tga
 
[TV]
SystemType=EO_CAMERA
ModelNodeName=AN/AAQ-13
CameraFOV=2.500000
CameraPosition=8.000000,0.125000,-1.000000
CameraYaw=0.000000
CameraPitch=0.000000
CameraRoll=0.000000
EODisplayFlags=268697600
SeekerRange=30.000000
SeekerGimbleLimit=60.000000   <----------360.000

something I couldn't fix was the RWR in the F- 15E modern avionics,, I was getting my butt handed to me by the SAMs without getting a warning so,I switched back to the earlier version

Edited by yubba

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Okay thanks. I assumed it had some kind of laser designator because the Paveways were working. I'll fix this now.

Funny, because the external model appears to be carrying some extra kit that could be designators. Maybe they just need wiring up ;-)

 

You're right about the RWR.

Did you steal the RWR details from the F-15A Avionics.ini and paste them in the F-15E? I'll try that first.

 

If all else fails, I can always reduce the BaseRCSModifier. I did that on the B-1B to emulate the activities of the jamming crew.

Maybe my F-15E wizzo could be the best of the best!

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Okay thanks. I assumed it had some kind of laser designator because the Paveways were working. I'll fix this now.

Funny, because the external model appears to be carrying some extra kit that could be designators. Maybe they just need wiring up ;-)

 

You're right about the RWR.

Did you steal the RWR details from the F-15A Avionics.ini and paste them in the F-15E? I'll try that first.

 

If all else fails, I can always reduce the BaseRCSModifier. I did that on the B-1B to emulate the activities of the jamming crew.

Maybe my F-15E wizzo could be the best of the best!

I think I tried that and it didn't work, for me, tell me how you make out with that.. I do like the modern avionics but if the RWR doesn't work you'r dead meat,, I finally started playing with that file extractor ,,, I'm working on a B-52 anthology,, started by pulling the campaign Data for WOV and placed a B-52D in Line Backer 1 to see if I could get it too work,, it does ,, I also got the B-52G and H to fling the Harpoon and Popeye missles,,  the Harpoon can hit targets out at 20 miles and the Popeye has a 200 mile range,, these birds will be put in the more

modern campaigns of WOV

 

index.php?app=gallery&module=images&sect

Edited by yubba

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Funnily enough, my version of the F-15E already carries the AN/AAQ-14 Lantirn and AN/AAQ-13 TV entries in the data file. It also carries them as systems. So how come I don't get a TV screen when I switch to IR AGM-65Ds ? Are you sure yours work with D models?

 

I'm going to work on the RWR now


LANTIRN working now. Don't ask me why, I have no idea.

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Okay, Yubba, I've solved the first part. Now I can see all the symbols. (Will now have to study what they mean, I suppose ;-)

 

Make the RWR entry read like this:

 

[RWR]
Type=TEWS
AirSearchTexture=cockpit\RWR\F-15E_RWR_AirSearch.tga
AirTrackTexture=cockpit\RWR\F-15E_RWR_AirTrack.tga
AirLockTexture=cockpit\RWR\F-15E_RWR_AirLock.tga
GroundSearchTexture=cockpit\RWR\F-15E_RWR_GroundSearch.tga
GroundTrackTexture=cockpit\RWR\F-15E_RWR_GroundTrack.tga
GroundLockTexture=cockpit\RWR\F-15E_RWR_GroundLock.tga
MissileActivityTexture=cockpit\RWR\F-15E_RWR_Missile.tga
PriorityTexture=cockpit\RWR\F-15E_RWR_Priority.tga
SearchPosition=0.80
TrackPosition=0.52
LockPosition=0.16
SearchFlash=FALSE
SearchSize=0.10
TrackSize=0.10
LockSize=0.10
SearchFlash=FALSE
TrackFlash=TRUE
TrackFlashRate=0.2
LockFlash=TRUE
LockFlashRate=0.1
TrackSound=cockpit\RWR\RWRTrackSound.wav
LockSound=cockpit\RWR\RWRLockSound.wav
FlashActivityOnLaunch=TRUE
//ThreatLibraryFile=cockpit\RWR\F-15E_RWR.lst
 
I struck out the ThreatLibraryFile, because there isn't such a file where the entry says there is. 
I then unstruck these:
SearchPosition=0.80
TrackPosition=0.52
LockPosition=0.16
SearchFlash=FALSE
 
So the visuals are fine. But I can't get the warning sounds to work. You can play them by clicking on them. But they won't kick in when appropriate.
Any ideas?

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Okay I've fixed the sounds, and all before lunch time

 

These are his entries, which point you towards sound files in the aircraft folder.

TrackSound=cockpit\RWR\RWRTrackSound.wav
LockSound=cockpit\RWR\RWRLockSound.wav
 
Make it read:
TrackSound=RWRTrackSound.wav
LockSound=RWRLockSound.wav
 
Now it will look for the wav files in the Sound folder where they should be.
 
Lunch.

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7:03am kinda early for lunch what you on eastern standard vampire time or in London,, that's about the time I got up,, I guess you needed a bigger hammer to get it to work

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