This is my lomac X52 profile.
A PDF with the configuration diagram is inside the .zip file.
It uses the three modes + pinkie, having separated configurations for for Navigation, A/G and A/A. It is Non-TIR, so the views are in one POV-HAT.
Remember to remove the X52 buttons binding inside Lock-On.
THe big rotary has to be assigned to Pitch-trim and the small one to roll-trim.Set both as axes isntead of the defaul slider. The precision slide has to be set as zoom, and the other axis as normal(Throttle, Pitch, roll and Yaw)
I hope you find it useful.
Fuchetj - Zorasht
Escuadron 69
Increses FPS by removing many buildings but leaving all trees. Buildings remaining are Control towers, large airport hangars, power line towers with generators, radio towers, and a few houses and hotels.
Be sure to rename the folder named high (in this directory: LockOn>Bazar>Terrain>Structures) to something else FIRST!
The folder named "High" then goes into this same directory (LockOn>Bazar>Terrain>Structures)
Does Not Work with LoMan!
The Rooivalk attack helicopter -- born, bred, built and developed in South Africa,
and operational since 2002 by the South African Airforce.
Die Rooivalk helikopter is ontwikkeld, gebouw en ontplooid deur die Suid-Afrikaanse Lugmag.
CONTACT:
Michiel Erasmus pappavis@hotmail.com
DOWNLOADS:
http://www.netwerke.biz/pappavis/spelen
For more pictures, factual information visit this website:
http://www.fullhouse.co.za/rooivalk
"Украинские процедуры" -- Two campaigns for bothe the Su-33 and MiG-29. The MiG-29 campaign features 12 missons.
Version 2.0 of my F-15I skin-added some wear and tear on the aircraft.
Plus! An AG weapon addon! now it is possible to use 6 pylons for AG weapons (3 types):
The Rockeye cluster bomb, the Mk-82 and the Mk-84.
Note these weapons are simply for eye candy and are not usable due to flight model restrictions (either that or i just cant find where to make these usable).
The pylons are #2,#4,#5,#7,#8 and #10.
If you liked the first skin,you are gonna love this one.
S!, Mike out.
LoMan Compliant. Provides a place to practice bombing. Created at request of Boneski and other forum members. In the zip file, there is a mission that shows you the exact coordinates of the range.
So, I'm online at UBI alot. I take a lot of newbies out of the sky. They simply don't understand corner speed.
In a WWII fighter, yes, sustained corner speed is close to stall speed. This became known as flying at the edge of the envelope.
So what's sustained corner speed? The turning speed which gives you the best turn rate (fastest turn) and best turn radius (tightest turn).
In modern fighters (with the exception of the A-10, I haven't flight tested the Su25) your sustained corner speed is nowhere near your stall speed.
Practice flying level turns with full afteburner and applying just enough back pressure to keep your speed at corner speed.
Corner speeds for Flyables:
For the F-15-- 440 (ind. airspeed) at full fuel; 400 at 1/2 fuel; 350 at 1/4 fuel or less.
You should constantly be hearing Maximum-G warning during the turn.
For the Su27/MiG-29/Su-33-- I use 700-715 ind. airspeed
For the A-10-- The stall speed for this plane is close to the edge of the envelope (ever notice how this plane resembles more a WWII fighter/bomber than a modern delta wing?). When you start to feel a little "tickle" (vibration on your screen) you're at the edge of the envelope and your best corner speed. Once you start hearing a wavering tone, you've pulled too far back on the stick.
Another huge hint:
It may seem boring in a guns only turning fight to keep flying in the same direction (i.e. clockwise), but if you change direction for no reason, you show the enemy your 6, and increase his chances of a kill.
Fly your corner speed (9 out of 10 the bad guy will pull too much on the stick and start to slow down). You will then gain on him, until you are behind him. At this point you are free to pull as hard on the stick as you want to get the shot. I hope this helps.
This trk. shows an actual online combat. These are not AI enemies.
We've all seen the movie Top Gun, right? Remember that scene when Jester is behind Maverick and Goose? "Goose, I'm gonna let him get in closer." "What, Closer??!!!" Goose exclaims. "I'll get him in closer, then I'll hit the brakes, and he'll fly right by."
Maverick, in the above scenario, is forcing a defensive overshoot.
Each item in step-1 through step-4 should be performed as simultaneously as possible (at the same time):
***Step-1***
Level off. Fly straight and level.
Release trim (ctrl-t). This will let the plane unload to zero-G. zero-G enables the plane to pick up speed.
Full power (engage afterburner, if your plane is equipped with it).
Full right or left rudder (z or x). It is extremely difficult for online (and AI) pilots to hit a plane that is moving laterally (using rudder).
***Step-2***
Jink. Move the flight stick side to side. Be careful not to pull back on the stick, as this will slow you down. We don't want to slow down TOO MUCH yet. @@@You're still holding rudder down, right?@@@
Modulate Power. pull the throttle to Idle. Then, slam the throttle to afterburner. Repeat this process of switching from idle to afterburner. This will make it more difficult for the enemy to achieve a good firing solution. It will also allow him to slowly get closer. @@@You're still holding rudder down, right?@@@
Let him get close. If you can see the enemy pilot in the cockpit, he's close. (Use F-5 view until you get used to performing an overshoot).
***Step-3***
Now that he's close:
Extend Flaps full (shift-F). This will provide lift to keep your plane from stalling.
Extend Brakes (Shift-B). This slows down your plane.
Release rudder. Do NOT hold the rudder down at this point. If you do, you'll most likely enter a flat spin in the next part of the manuever.
Barrell Roll. Pull hard back on the stick while deflecting the stick full right or full left. In other words position the stick to the lower left or lower right. Listen for stall warning. Ease off the back pressure if you hear it.
***Step-4***
After the enemy flies past you:
Retract brakes (ctrl-B)
Full power (engage afterburner, if your plane is equipped with it).
Retract flaps to half (f)
Get behind bad guy.
Retract flaps completely (ctrl-f)
Shoot bad guy down.
I have a .trk file illustrating this at Biohaz. Here's the Link. http://forum.biohazcentral.com/index.php?download=709 There's a lull in the action at the start of the .trk. Press ctrl-a to fast forward the .trk and shift-a for normal speed. The first battle I win hands down. The second battle I let the enemy get behind me to demonstrate overshoot. He guns me and I take some damage, on the first overshoot. The second overshoot, I am unable to extend flaps or barell roll (otherwise I'll start spinning). Other than lack of flaps, it shows a nice overshoot (if I say so myself :-).
***P.S. It works in Real Life, too.***
The two fighters separated and came back at each other again, performing two up-and-down maneuvers, trying to get on each other's tail. The MiG stayed with the Phantom every step of the way. Cunningham thought: "He's gonna get lucky one of these times."
Then Cunningham cut power and extended his airbrakes, forcing the MiG to overshoot. The MiG pilot went into a steep dive to escape and Cunningham followed. The range was long and Sidewinders could be easily confounded by ground heat sources on a downward shot, but Cunningham launched anyway. Somewhat to his surprise, the missile went home and the MiG exploded.
http://www.faqs.org/docs/air/avf4_2.html
http://www.au.af.mil/au/goe/eaglebios/02bios/cunnin02.htm
Ray Bourgholtzer, who flew F7F-3Ns out of Kangnung, wrote, "I knew John Andre and he flew both F7F's and Corsairs. He was flying a Corsair when he shot down the Yak. It had come in behind him and when he realized he was being attacked. He dropped wheels and flaps, and cut the throttle. This caused the Yak to overshoot him and when he did, Andre then increased his throttle and pulled up the wheels and flaps and stayed with the Yak and shot him down with his 4 20mm cannon."
http://www.kalaniosullivan.com/KunsanAB/VM...witwasa1ac.html