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First Eagles - WWI and Early Years - Add-On Aircraft

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    1. The Moska MB bis was a Russian single wing fighter, first deployed in 1916 and produced throughout the rest of World War I. It did not have a synchronized gun and the stock plane had the gun mounted at an angle to fire over the prop. I have created a "field modded" version with a horizontal gun and with deflector plates on the prop. Both versions use the same skins.
       
      I have included my skinning templates with the download. The planes uses the stock decals, so there is no "D" folder with this plane.
       
      One of the distinctive features of the Moska MB was that its wings could be folded for shipping and transport. I have included a static model, with folded wings, that can be used by modders in their terrains. The static version has a destroyed version and includes the Types.ini data.
       
       
      Credits
      Thanks to Ojcar for making the data file for the Moska MB bis.
      Thanks also to Nix for creating the sound file for the Gnome 80hp engine.
       
       
      Installation Instructions
      For FE1 - Unzip the file and move the folders named "MoskaMBbis" and "MoskaMBbisMod"into the FirstEagles/Objects/Aircraft folder. You also need to move the sound file "gnome80m4.wav" into the FirstEagles/Sounds folder.
       
      For FE2 - Unzip the file and move the folders named "MoskaMBbis" and "MoskaMBbisMod"into the FirstEagles/Objects/Aircraft folder. You also need to move the sound file "gnome80m4.wav" into the FirstEagles/Sounds folder.
      205 1
    2. AI FLYABLE RIGID AIRSHIPS:
      Well, a quick and dirty work to make AI flyable two of the excellent Stephen1918 airships.
      -The real L32 Zeppelin was shot down in 1916 over Horns Reef by the cruisers Galetea and Phaeton while trying to raid England. Before this it made 77 recon missions over North Sea.
      The model we have is intended to have a generic German rigid Airship to use in campaign mode (you should create units with one plane and only one pilot).
      -The real R23 class was never used in combat, but two of the improved R23X were built in 1918, and in fact one of them, the R29 attacked the UB-115 U-boat (it also was attacked by some ships. The submarine was sunk, and this was the only recoorded success of a British rigid airship.
      Both airships are hard to destroy with machine guns, but the AI fighters will try to pass through the Airship sometimes (a game engine limit). Bad idea! The fighter will be destroyed (and the pilot probably will had the VC or Legion d'honneur) and the Airship badly damaged.
      To install them you should put the AirshipR23 and ZeppelinL32 folders into your Aircraft folder.
      Enjoy it!
      Both models and skins by Stephen1918
      All FMs, Loadouts and .ini stuff by Ojcar
      Special thanks to Peter01 and Hitchingbroke!
      396 1
    3. The Albatros W.4 was a float plane version of the D.II. It used the same fuselage, engine, and armament as the D.II, but had a wider wingspan and tail. The W.4 was used for recon and spotting missions in the North Sea, the Baltic, and by Austria-Hungary in the Adriatic Sea.
       
      This is a late version of the W.4 with the radiator mounted on the upper wing. I have included a complete set of number decals, and two skins - a blue hex camo skin for Germany and one for Austria-Hungary. I have also included my skinning templates. The skins for the late Albatros W.4 are interchangeable with the early version skins.
       
      My version includes a loadout for a light bomb load, even though the W.4 was not used for bombing. You can delete the loadout file if you want more historical accuracy.
       
      Since it's a float plane, the W.4 works best in the Flanders, Gibraltar or other terrain that has a lot of water. The plane will actually take off and land from a conventional airfield, but it looks strange to see the floats going under the ground. It would be best to start the missions in the air. The plane will show up occassionally parked on an airfield, but its availability is listed as "Rare" so it shouldn't happen too often.
       
      Credits
      Thanks to Ojcar for making the data file for the Albatros W.4.
      Thanks to Nix for providing the sound for the Mercedes engine.
      And thanks to Quack74 for giving me the idea for a float plane.
       
      Installation Instructions
      For FE1 - Unzip the file and move the folder named "AlbatrosW4Late" into the FirstEagles/Objects/Aircraft folder. You also need to move the sound file "mercedes160m2.wav" into the FirstEagles/Sounds folder.
       
      For FE2 - Unzip the file and move the folder named "AlbatrosW4Late" into the FirstEagles/Objects/Aircraft folder. Then in the FirstEagles/Objects/Decals folder, create new folder named "AlbatrosW4Late". Move the folder named "D" from the Aircraft/AlbatrosW4Late folder into the Decals/AlbatrosW4Late folder you just made. You also need to move the sound file "mercedes160m2.wav" into the FirstEagles/Sounds folder.
      240 0
    4. The Albatros W.4 was a float plane version of the D.II. It used the same fuselage, engine, and armament as the D.II, but had a wider wingspan and tail. The W.4 was used for recon and spotting missions in the North Sea, the Baltic, and by Austria-Hungary in the Adriatic Sea.
       
      I have made an early version of the W.4 with the radiators mounted on the sides of the fuselage. I have included a complete set of number decals, and three skins - a basic wood and linen skin for Germany, one for Austria-Hungary, and an early hex camo skin. I have also included my skinning templates. The skins for the early Albatros W.4 are interchangeable with the late version skins.
       
      My version includes a loadout for a light bomb load, even though the W.4 was not used for bombing. You can delete the loadout file if you want more historical accuracy.
       
      Since it's a float plane, the W.4 works best in the Flanders, Gibraltar or other terrain that has a lot of water. The plane will actually take off and land from a conventional airfield, but it looks strange to see the floats going under the ground. It would be best to start the missions in the air. The plane will show up occasionally parked on an airfield, but its availability is listed as "Rare" so it shouldn't happen too often.
       
      Credits
      Thanks to Ojcar for making the data file for the Albatros W.4.
      Thanks to Nix for providing the sound for the Mercedes engine.
      And thanks to Quack74 for giving me the idea for a float plane.
       
      Installation Instructions
      For FE1 - Unzip the file and move the folder named "AlbatrosW4" into the FirstEagles/Objects/Aircraft folder. You also need to move the sound file "mercedes160m2.wav" into the FirstEagles/Sounds folder.
       
      For FE2 - Unzip the file and move the folder named "AlbatrosW4" into the FirstEagles/Objects/Aircraft folder. Then in the FirstEagles/Objects/Decals folder, create new folder named "AlbatrosW4". Move the folder named "D" from the Aircraft/AlbatrosW4 folder into the Decals/AlbatrosW4 folder you just made. You also need to move the sound file "mercedes160m2.wav" into the FirstEagles/Sounds folder.
      316 0
    5. The Sopwith Schneider was the floatplane variant of the Tabloid, and won the Schneider racing trophy in 1914. It was quickly adopted by the British military and was used by the Royal Navy throughout the war. Early versions used wing warping instead of ailerons. Some were armed with Lewis guns on the upper wing and could carry small bomb loads. The Schneider was used mostly for recon, some were used to intercept Zeppelins over the North Sea and some were used to attack land based targets.
       
      Since it's a float plane, the Sopwith Schneider works best in the North Sea terrain, or in Flanders, Gibraltar or other terrain that has a lot of water. The plane will actually take off and land from a conventional airfield, but it looks strange to see the floats going under the ground. Ojcar has included take off instructions in a separate text file.
       
      I have created two skins, an early version with the British flag on the wings, and a later version with roundel markings. I have included a set of number decals. My skinning templates are included with the download.
       
      Credits
      Thanks to Ojcar for making the data file for the Sopwith Schneider and for providing instructions for taking off.
      Thanks also to Nix for creating the sound file for the Gnome 100hp engine.
       
       
      Installation Instructions
      For FE1 - Unzip the file and move the folder named "SopwithSchneider" into the FirstEagles/Objects/Aircraft folder. You also need to move the sound file "gnome100m2.wav" into the FirstEagles/Sounds folder.
       
      For FE2 - Unzip the file and move the folder named "SopwithSchneider" into the FirstEagles/Objects/Aircraft folder. Then in the FirstEagles/Objects/Decals folder, create new folder named "SopwithSchneider". Move the folder named "D" from the Aircraft/SopwithSchneider folder into the Decals/SopwithSchneider folder you just made. You also need to move the sound file "gnome100m2.wav" into the FirstEagles/Sounds folder.
      217 0
    6. The Tabloid was the land based variant of the Schneider developed in 1913. It was quickly adopted by the British military and was used both by the Royal Navy and the Royal Flying Corps. Early versions used wing warping instead of ailerons. My version has no gun, but some were armed with Lewis guns on the upper wing and could carry small bomb loads. The Tabloid was used mostly for recon and light bombing. In September 1914, Tabloids of the RNAS bombed the Zeppelin sheds at Düsseldorf.
       
      An unlicensed copy known as the Lebed VII was built by the Russians and used for recon and later for training.
       
      I have created two skins, a British version and a Russian. I have included a full set of number decals for each. My skinning templates are included with the download.
       
      Credits
      Thanks to Ojcar for making the data file for the Sopwith Tabloid and for providing input on the model details.
      Thanks also to Nix for creating the sound file for the Gnome 100hp engine.
       
       
      Installation Instructions
      For FE1 - Unzip the file and move the folder named "SopwithTabloidEarly" into the FirstEagles/Objects/Aircraft folder. You also need to move the sound file "gnome100m2.wav" into the FirstEagles/Sounds folder.
       
      For FE2 - Unzip the file and move the folder named "SopwithTabloidEarly" into the FirstEagles/Objects/Aircraft folder. Then in the FirstEagles/Objects/Decals folder, create a new folder named "SopwithTabloidEarly". Move the folder named "D" from the Aircraft/SopwithTabloidEarly folder into the Decals/SopwithTabloidEarly folder you just made. You also need to move the sound file "gnome100m2.wav" into the FirstEagles/Sounds folder.
      199 0
    7. The Tabloid was the land based variant of the Schneider developed in 1913. It was quickly adopted by the British military and was used both by the Royal Navy and the Royal Flying Corps. Later versions had ailerons on both wings and a larger vertical stabilizer on the tail. Most were armed with Lewis guns on the upper wing and could carry small bomb loads. The Tabloid was used mostly for recon and light bombing missions. I have included my skinning templates and a full set of number decals.
       
      Credits
      Thanks to Ojcar for making the data file for the Sopwith Tabloid and for providing input on the model details.
      Thanks also to Nix for creating the sound file for the Gnome 100hp engine.
       
       
      Installation Instructions
      For FE1 - Unzip the file and move the folder named "SopwithTabloidLate" into the FirstEagles/Objects/Aircraft folder. You also need to move the sound file "gnome100m2.wav" into the FirstEagles/Sounds folder.
       
      For FE2 - Unzip the file and move the folder named "SopwithTabloidLate" into the FirstEagles/Objects/Aircraft folder. Then in the FirstEagles/Objects/Decals folder, create new folder named "SopwithTabloidLate". Move the folder named "D" from the Aircraft/SopwithTabloidLate folder into the Decals/SopwithTabloidLate folder you just made. You also need to move the sound file "gnome100m2.wav" into the FirstEagles/Sounds folder.
      286 0
    8. The Austro-Hungarian Phönix D.II was an improved version of the D.I, both of which appeared in 1917. The D.II included changes to the ailerons, elevators, and engine which improved the performance over the D.I. The Phönix was a stable plane and slow to maneuver but could handle steep dives and was considered an excellent fighter.
       
      I have included a set of letter decals so you can set flight letters in the Loadout screen, or the game will randomly assign a different letter to each plane.
       
      I have included my skinning templates so others can make new skins if they want. I have also included my .OUT files for the benefit of future modders.
       
      Credits
      My thanks to ojcar, who created the FM to capture the power and performance of this sturdy plane.
       
      Historical Notes
      I couldn't find any photos of the D.II cockpit. The cockpit of my model is based on the D.I with a little speculation. I believe it is reasonably accurate.
       
      Installation instructions:
      For FE1: Unzip the file and move the folder named "PhoenixD2" into the FirstEagles/Objects/Airplanes folder.
       
      For FE2: Unzip the file and move the folder named "PhoenixD2" into the FirstEagles/Objects/Airplanes folder. Then in the FirstEagles/Objects/Decals folder, create a new folder named "PhoenixD2". Move the folder named "D" from the Airplanes/PhoenixD2 folder into the Decals/PhoenixD2 folder you just made.
      500 0
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