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    1. Operación Invecible for the Falklands MOD
       
      A "What If..." Scenario
       
      Important requirements
       
      July 2013 path
      Strike Fighters North Atlantic
      Falklands Redux MOD by eburger68
       
      Readme , credits and more info in the readme.pdf file of the .rar file
       
      Enjoy
       
       
      Cangas
      363 0
    2. Operation Tainted Cigar
      for
      Strike Fighters 2
       
      This package contains an updated version of the Operation Tainted Cigar (OTC) mod package for "Strike Fighters 2" (SF2). In addition to making the original mod compatible with SF2, this updated version also adds a number of items that were released in the years subsequent to original two versions of OTC for SFP1, including:
       
      - a completely revamped/overhauled Cuba terrain
      - a number of new aircraft
      - other aircraft updated to SF2 standards
      - plenty of new aircraft skins
      - a bevy of new ground objects, incl. new ships
      - a handful of new effects, weapons, and guns
      - a more historically plausible campaign
      - SF2NA-compatible campaign w/ carrier battle groups
       
      To use this mod, you must have "Strike Fighters 2" (SF2) in a merged install that also includes "Strike Fighters 2: Vietnam" (SF2V). It is recommended that your target install also include "Strike Fighters 2 Europe" (SF2E) and "Strike Fighters 2 North Atlantic" (SFNA), but neither is required.
       
      Note that this is a COMPLETE mod package. There is no need to install either of the original OTC mod versions for SFP1.
       
      ~~~~~~~~~~~~~~~~~~~~
      Minimum Requirements
      ~~~~~~~~~~~~~~~~~~~~
       
      To install and play this mod, you must have the following installed as part of your target installation base:
       
      REQUIRED: Strike Fighters 2 (SF2), plus
      Strike Fighters 2 Vietnam (SF2V)
       
      PATCH LEVEL: Mar2012 or higher
       
      This mod does support installations that include "Strike Fighters 2 Europe" (SF2E) and "Strike Fighters 2 North Atlantic" (SF2NA), but they are not required.
       
      ~~~~~~~~~~~~
      Installation
      ~~~~~~~~~~~~
       
      Before installing, please ensure that your target SF2 install meets the minimum requirements laid out above.
       
      The main installation process consists of three main steps. Those without SF2NA in their base SF2 install will have an additional installation step at the end.
       
      Please read the following instructions carefully and follow them religiously. If you wind up with a non-working mod install, then you likely failed to follow the instructions properly. If you post to the CombatAce.com forums and report that the mod isn't working or that you can't see any new aircraft or campaigns, I'm simply going to tell you to review this ReadMe and try installing again.
       
      -----------------------------------
      * STEP 1: PREPARE THE MOD FOLDER *
      -----------------------------------
       
      This mod requires a separate Mod Folder. Please do not attempt to install this mod over or combine it with other mods such as NATO Fighter 5 or the SF2V Expansion Pack.
       
      - Open your SF2 Installation directory and make a copy of StrikeFighters2.exe. If SF2NA is part of your target install, then make a copy of "StrikeFighters2 NorthAtlantic.exe" instead. Rename the copied file to StrikeFighters2_OTC.exe (or whatever unique name you prefer).
       
      - Run the newly copied and renamed .EXE file, then exit back out to the Windows desktop after navigating through a few menus. A custom Mod Folder for your OTC mod install will have been created in one of these locations:
       
      Windows XP: \Documents and Settings\[username]\My Documents\ThirdWire\[YourModFolder]
      Windows Vista: \Users\[username]\Saved Games\ThirdWire\[YourModFolder]
      Windows 7: \Users\[username]\Saved Games\ThirdWire\[YourModFolder]
       
      ...where [YourModFolder] matches the name of the copied .EXE file that you created.
       
      - Open your Mod Folder and delete the \Objects sub-directory (including everything in it).
       
      Now you're ready to install the OTC mod proper.
       
      -------------------------------------------------
      * STEP 2: INSTALL MAIN COMPONENTS TO MOD FOLDER *
      -------------------------------------------------
       
      This is the easiest step.
       
      - Unpack the two OTC archive packages that you downloaded to a location on your hard drive.
       
      - Move the *contents* of the \To_Mod_Folder directory from each package to your Mod Folder (created in Step 1 above). (Note: do not simply drag and drop the folder named "To_Mod_Folder" or you will end up with a non-working install.)
       
      If you've moved everything correctly, you should have a new \Objects sub-directory in your Mod Folder, along with a few new other sub-directories.
       
      ----------------------------
      * STEP 3: EDIT OPTIONS.INI *
      ----------------------------
       
      This step involves a bit of text editing, so please pay attention.
       
      Open the Options.INI file in your Mod Folder. Locate the "Single Mission" section. I recommend setting the StartYear= and EndYear= as follows:
       
      StartYear=1948
      EndYear=1990
       
      Now, locate the "Instant Action" section and replace it with the following:
       
      [instantAction]
      AircraftType=F-8C_MF
      MissionMap=CUBA
      StartTime=16:37
      StartDate=10/28/1962
      StartTimeDeviation=120
      TextureSet=0
      NationalMarking=0
      SquadronMarking=0
      AircraftNumber=0
      KillMarking=0
       
      Finally, a little further down you should find the "Campaign" section. Replace it with the following:
       
      [Campaign]
      CampaignName=19621028 Op Tainted Cigar
      PlayerService=USAF
      PlayerUnit=481st TFS, 27th TFW
      AircraftType=F-100D
      Difficulty=HARD
      Length=NORMAL
      AircraftSupply=NORMAL
      WeaponSupply=LIMITED
      LoadCampaign=TRUE
      CampaignSavename=DefaultCampaignSave
       
      Save your changes and close the Options.INI file.
       
      -------------------------------------------------
      * STEP 4: Extra Step for Installs without SF2NA *
      -------------------------------------------------
       
      If your target SF2 installation does NOT include SF2NA, then you have a few more files to copy over to your Mod Folder (and a few things to remove as well).
       
      - Open the \SF2_Only folder in the directory to which you unpacked the two OTC archive packages.
       
      - Copy everything from the \SF2_Only folder to your Mod Folder, allowing it to overwrite as prompted. (Again, do NOT simply grab the \SF2_Only folder itself and drag it over to your Mod Folder; rather, copy the CONTENTS of the \SF2_Only folder to your Mod Folder.)
       
      Now for the removals:
       
      - remove the following items from \Objects\Aircraft in your Mod Folder: E-2A, E-2C (these aircraft require SF2NA).
       
      - remove the following items from \Objects\GroundObject in your Mod Folder: Adams, Farragut, GearingFRAM1B, Kashin, Kynda, LPH-2, & USNFrigate (these ships require SF2NA).
       
      * * * * *
       
      THAT'S IT. Your "Operation Tainted Cigar for SF2" mod should now be ready to use. You may consider installing some of the "optional" items as described in the next section.
       
      ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
      Installation of Optional Items
      ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
       
      This mod package includes a number of "optional" items. Some of these optional items require you to have "Strike Fighters 2: Europe" (SF2E) in your base SF2 install. Others require you to copy over LODs from third-party mods available from the A-Team (DAT) or Yankee Air Pirate. You can find these optional items in the \Optional folder (itself located in the directory where you unpacked the two OTC archive packages).
       
      The optional items, which are found in the \Optional directory of the OTC archive packages you downloaded, can be grouped into three different buckets:
       
      1. Optional Aircraft from SF2E
       
      If SF2E is part of your base SF2 install, then you can copy over the F-84F and MiG-15bis from \Optional\Aircraft to \Objects\Aircraft in your Mod Folder. The campaigns will automatically use these ThirdWire aircraft in lieu of the substitute versions (F-84F_MF & MiG-15bis_FAR).
       
      2. Optional DLC Aircraft from ThirdWire
       
      If you have DLC 28 (AI Only Aircraft, Part 1), then you can install and use the F-104A and F-104C from that DLC offering in lieu of the third party models. Simply copy over F-104A_58 & F-104C_61 from \Optional\Aircraft to \Objects\Aircraft in your Mod Folder. The campaigns will automatically use these ThirdWire aircraft in lieu of the third-party versions installed by default.
       
      3. Optional Aircraft from the A-Team
       
      This version of OTC also supports the use of several aircraft available only from the A-Team's web site:
       
      http://cplengineeringllc.com/SFP1/Skunworks.html
       
      These aircraft require the LOD files from the original aircraft. To use these aircraft you will need to:
       
      1) download the original versions from the web site above and unpack them;
       
      2) copy the LOD files (models) from the original versions to the corresponding
      aircraft in \Optional\Aircraft,
       
      3) copy the aircraft folders themselves from \Optional\Aircraft to \Objects\Aircraft
      in your OTC Mod Folder.
       
      Again, the campaigns will automatically use these aircraft in lieu of substitutes once they are installed to your Mod Folder.
       
      Below is a table that summarizes the optional A-Team aircraft, the LOD files needed for each, the substitute aircraft that will be used if the A-Team aircraft are not installed, and the section where the original can be found on the A-Team's web site:
       
      -------- --------- ----------- -----
      Aircraft LOD Files Substitutes Notes
      -------- --------- ----------- -----
       
      C-2A C-2A-R3.LOD C-130A/KC-130F Modern Planes section
      E-1B E-1B-R0e.LOD E-2A Beta Models section
      P-3A P-3A-R0b.LOD P-2H Modern Planes section
      S-2A S-2A-R2.LOD A-1H Modern Planes section
       
      4. Optional Destroyers
       
      Also included are two USN destroyers (the Charles F. Adams class and Farragut or Coontz class) based on the DLG-10 included in the "Yankee Air Pirate 2" and "Yankee Air Pirate 3" commercial mods. To use these optional destroyers you must have the necessary LOD files from "Yankee Air Pirate".
       
      Installation of these destroyers is simple:
       
      1) Remove the substitute destroyers (named Adams and Farragut) that are
      installed by default from \Objects\GroundObject in your Mod folder.
      (These substitute versions are based on the ThirdWire CGN-36.)
       
      2) Copy the Coontz2.LOD from "Yankee Air Pirate" to the Adams and Farragut
      folders in \Optional\GroundObject (in the OTC packages you downloaded).
       
      3) Create collision LODs for both destroyers by making a copy of Coontz2.LOD
      and renaming it Coontz2_COL.LOD.
       
      4) Move the Adams and Farragut destroyers from \Optional\GroundObject to
      \Objects\GroundObject in your MOD folder.
       
      Again, the campaigns will automatically use the new versions of these ships.
       
      ~~~~~~~~~~~~~~
      Campaign Notes
      ~~~~~~~~~~~~~~
       
      There are two main campaigns supplied with this version of OTC:
       
      - Cuba: the standard campaign, allowing you to fly a variety of USAF,
      USN, or USMC aircraft in support of the U.S. invasion of Cuba.
       
      - Red Cuba: new "red-side" version of the main campaign, allowing you
      to fly various Cuban or Soviet aircraft (mostly MiGs) in defense of
      the island of Cuba.
       
      By default an SF2NA-compatible version of the main Cuba campaign is installed. This version uses SF2NA-style carrier battle groups. It also uses a number of aircraft that exploit new mission types available only in SF2NA.
       
      If SF2NA is not part of your install, then you installed a version of the Cuba campaign that uses the older SF2V-style carrier stations. You will see escort ships, but they are static. Moreover, the FRAM2_DG escorts used for the two big carrier stations south of Cuba (which are behind the front line) are gun-less, as they must be in that location (otherwise they would shoot at you). Finally, the non-SF2NA version of the campaign lacks many of the supporting AI-only aircraft, which exploit SF2NA-only mission types.
       
      The "Red Cuba" campaign comes only in one version that uses the older SF2V-style carrier stations. If you are using the SF2NA version of the Cuba terrain, those carriers will appear without escorts (not that you'd have much chance of seeing them any way).
       
      The ground war starts about two weeks into the campaign. This follows CINCLANT OPLAN 316-62, which provided for several weeks of bombing before the ground invasion proper.
       
      Whatever campaign version you play, be aware that you will occasionally see the front line take on an odd appearance -- tangled, doubling back on itself, etc. Rest assured it will sort itself out after a mission or two, though it may inexplicably cause a ground unit to disappear from the map (usually a Cuban unit). This all is happening despite months and months of testing with dozens of different versions of the front line and the campaign strategic nodes.
       
      So far as I can tell, the campaign engine simply has problems dealing with a ground offensive that must spread itself in multiple directions across a long narrow island congested with densely packed (often overlapping) terrain areas.
       
      ~~~~~~~~~~~~~~~~~~~~~~~~~~~
      Changes, Fixes, & Additions
      ~~~~~~~~~~~~~~~~~~~~~~~~~~~
       
      General SF2 post-Dec2009 Updates/Conversions
      --------------------------------------------
      - Hangar/Loading Screens: converted to .JPG format
      - Loadout Images: coverted to .TGA format
      - Cockpit Positions: checked & updated as needed
      - HUD/DTVFilter Materials: added & updated as needed
      - Effects: added proper shaders to all effects
      - EnvironmentSystem: added proper Dec2009 shaders & new
      environment parameters
      - Menu Screens: coverted to .JPG format
      - Non-decal TGAs: moved to aircraft texture folders
      - UserLists: added UserList.INIs to all aircraft
      - AircraftShortNames: added AircraftShortName statements
      to all aircraft
      - Damage models: added aircraft damage models to most air-
      craft DATA.INIs
      - Decals: moved all aircraft decals to \Decals folder
      - Pilots & Seats: moved all pilots & seats to \Pilots folder
      - Radar frequencies: added radar frequency data to aircraft
      radars, RWR statements, anti-radiation missiles, & ground
      radars (not ships)
      - Weapons & Guns: converted weapons & guns to SF2 standards
      - Exp. Pack 2: incorporated Exp. Pack 2 changes & additions
      into several .INIs
      - Ships: added collision LODs where necessary
      - Carriers: added SF2NA data to carriers as needed
       
      Other Updates & Fixes
      ---------------------
      - added damage .TGAs to several aircraft
      - tweaked weapons loadouts/stations on several aircraft
      - updated flight models on a number of aircraft to use SF2
      or SF2-friendly flight models
      - tweaked flight models on most remaining aircraft to make
      them SF2-friendly
      - added cockpits to all MiGs and made them flyable
      - replaced the older F-8s with The Mirage Factory F-8C & F-8E
      - added additional units/skins to F-8C & F-8E
      - added 3rdWire cockpits for F-8C & F-8E
      - added additional units/skins to A-4B/C
      - added additional units/skins to F-100D
      - adapted custom F-4B skins to SF2 equivalents
      - applied SF2 updates to F11F-1 & F3H-2M
      - updated naval aircraft for SF2NA carrier use/parking
      - added new Hangar & Loading screens for all aircraft
      - made minor correction/fixes to most aircraft
      - added 3rdWire versions of A-1H, B-57B, F-84F, & MiG-15bis
      - added 3rdWire cockpit for F-105D-25
      - replaced original cloud mod with Cellinsky's WideSky cloud mod
      - updated original Menu screens and added a few new ones to round
      out the set
      - created new InstantAction.INI
      - added custom SpeechSystem.INI to suppress some gun-firing radio
      calls ("He's firing his guns!")
      - updated SpeechSystem.INI for SF2NA compatibility
      - carried over original Nations.INI tweaks to SF2 Nations.INI
      - updated Nations.INI for SF2NA compatibility
      - added several new sounds & updated SoundList.INI
      - added handful of new guns
      - tweaked flak guns to improve effectiveness & use new effects
      - added a handful of weapons & tanks (mainly for new aircraft)
      - converted main terrain .INIs to SF2 standards
      - replaced original terrain w/ Wrench's updated Cuba terrain for SF2
      - re-arranged positions of a few carrier stations
      - re-named a few target areas (all at sea)
      - created SF2NA compatible water map for carrier/ship use
      - added new terrain items (static models, etc) to TYPES.INI
      - updated stock Cuba campaign for SF2-compatibility, added new
      aircraft to campaign, & re-ordered deployments for some units
      - created SF2NA-compatible version of stock Cuba campaign w/
      SF2NA-style carrier battle groups & aircraft mission types
      - added "Red Cuba" campaign for Soviet/Cuba side
       
      New Air & Ground Items
      ----------------------
       
      USN/USMC:
      - A-1H (VA-176, VA-95, VA-65, VA-75)
      - A-3B (VAH-4)
      - A-5A (VAH-1, VAH-7)
      - E-2A (various VAW units)
      - F4D-1 (VF-13)
      - KC-130F (VMGR-352)
      - P-2H (VP-18, VP-56)
      - RF-8A (VFP-62, VMCJ-2)
      - SH-3D (HS-7)
       
      USAF:
      - B-47E (380 BW)
      - B-58A (63 BS)
      - F-102A (159 FIS - FL ANG)
      - F-104A_58 (157 FIS, 319 FIS, 331 FIS)
      - F-104C_61 (436 TFS, 476 TFS)
      - F-84F (12 TFW, 15 TFW)
      - RF-101C (363 TRW)
      - U-2A (USAF,CIA)
       
      Soviet/Cuba:
      - MiG-15UTI (Esquadron de Caza)
      - MiG-17 (Esquadron de Caza)
      - MiG-17AS (Esquadron de Caza)
      - MiG-19P (Esquadron de Caza)
      - MiG-21PF (Esquadron de Caza)
      - SeaFury50 (Esquadron de Caza)
       
      Ground Items:
      - CIM-10 Launcher
      - Cuban Squad
      - SON-9A Firecan radar
      - Flatface radar
      - Freya radar
      - M-43 Ambulance
      - M-51 Skysweeper
      - M-59 155 Long Tom
      - NIKE/Hercules site
      - SA-3 Goa launcher
      - Search Radar Tower (SRT)
      - Sidenet radar
      - Spoonrest radar
      - US Squad
      - several Soviet AAA/flak guns
      - US 90mm AAA
      - Kesselbrut's new ZiL truck types
       
      Ships:
      - Adams class
      - Batimore class
      - CG-16 Leahy class
      - CGN-25 Bainbridge
      - Cleveland class
      - Container Ship
      - CVA-41 Midway class
      - CVA-59 Forrestal class
      - CVAN-65 Enterprise
      - Farragut (Coontz) class
      - Gearing FRAM Ib class
      - USCG HEC
      - Foxtrot Submarine
      - FRAM II S2S
      - FRAM II ASW
      - FRAM II DG
      - Hospital Ship
      - Kanin class
      - Kashin class
      - Kynda class
      - Landing Craft (LCM)
      - Liberty Class Ship
      - Liner
      - Motor Torpedo Boat (MTB)
      - MV Atlantic Causeway
      - MV Atlantic Conveyor
      - MV Baltic Ferry
      - MV Nordic Ferry
      - MV Tor Caledonia
      - Navy Tug
      - Oiler
      - Oil Tanker (Tanker2)
      - Petrolero
      - Petya class
      - Riga class
      - Small Cargo Ship
      - Soviet Cargo Ship
      - Soviet Cruiser
      - Soviet Freighter
      - Soviet Tanker
      - Soviet Trawler
      - Sumner class
      - Sverdlov class
      - Trawler
      - Trawler1
      - Trawler2
      - USN Cruiser
      - USN Destroyer
      - USN Escort
      - USN Frigate
      - USN Tanker
      - USN Transport
       
      ~~~~~~~
      Credits
      ~~~~~~~
       
      This update pack adds a number of new items to the OTC mod package. These new items are from the following modders, who generously allowed their use:
       
      Aircraft
      -----------------------------------------------------------------------
      JSF_Aggie ........................ A-4B & A-4C skins
      Bunyap & pappychksix ............. A-3B Skywarrior
      MontyCZ .......................... A-1H Skyraider
      Volksjager & HrntFixr ............ A-1H skins (MontyCZ)
      Wrench ........................... A-1H skins (3rdWire)
      Julhelm .......................... A-5A Vigilante
      russouk2004 & Capun .............. B-47E Stratojet
      Sundowner & USAFMTL (Dave) ....... B-47E skins & decals
      Ahmed Junaid Raza ................ B-57B Canberra
      Zurawski ......................... B-57B Cockpit
      Pasko & Column5 .................. B-58A Hustler
      Wrench ........................... B-58A Hustler SF2 updates
      Foxmonter ........................ F3H-2M Demon
      NeverEnough ...................... F3H-2M SF2 updates
      ChampionsVA56 .................... F3H-2M Ultimate Pack
      Julhelm .......................... F4D-1 Skyray
      ChampionsVA56 .................... F4D-1 Ultimate Pack customizations
      MyTai01 .......................... F-4B skins
      The Mirage Factory ............... F-8C, F-8E, & RF-8A Crusader
      Gocad, Corktip_14, WildCat, ...... F-8/RF-8 skins
      salvatorestupido, & JSF_Aggie
      JSF_Aggie ........................ F-100D skins
      Veltro2K ......................... F-102A Delta Dagger
      Ordway ........................... F-102A Cockpit
      Ahmed Junaid Raza ................ F-104A/C Starfighter
      Spillone104 & Paulopanz .......... F-104A/C updates/upgrades
      Frank Rosato ..................... F-104A/C Pack for SF2
      ArmourDave ....................... F-105D-25 Thunderchief
      Pasko, Column5, & Kesselbrut ..... F-106A Delta Dart
      DaniloE31 ........................ F-106 Update Pack for SF2
      Fleet-Defender & Team ............ F11F-1 Tiger
      Wrench & Spectre8750 ............. F11F-1 SF2 updates/customizations
      The Mirage Factory ............... F-84F Thunderstreak
      pappychksix ...................... F-84F skin
      Zurawski ......................... F-84F cockpit
      Wrench ........................... F-84F (3rdWire) customizations
      pappychksix & 331KillerBee ....... KC-130F tanker
      Tracker & ChampionsVA56 .......... P-2H Neptune
      Wrench ........................... P-2H updates
      Erikgen .......................... RF-101C
      Florian .......................... SH-3D Sea King
      Pasko & Column5 .................. U-2A Dragon Lady
      A-Team ........................... several optional aircraft (models not
      included) -- see above for more info
      Pasko ............................ MiG-15bis_FAR & MiG-15UTI
      Paulopanz ........................ MiG-15bis & MiG-15UTI skins
      Stary ............................ MiG-15/17 cockpit
      Spillone104 & Paulopanz .......... MiG-19P Farmer
      Stary ............................ MiG-19P cockpit (from Boopidoo's Su-15 cockpit)
      The Mirage Factory ............... MiG-21F-13 Fishbed
      Paladrian ........................ MiG-21 cockpits
      Wrench ........................... Cuban/FAR skins for MiG-15bis, MiG-17AS,
      MiG-21PF, & Il-28
      Simon Porter ..................... Sea Fury
      Paulopanz ........................ Sea Fury skins
       
      Ground Objects
      -----------------------------------------------------------------------
      Nicholas Bell .................... WOE 1950's AA Mod
      Canadair ......................... Powerful Flak
      Gerald14 ......................... Russian Defence/ZSU-23-4 Pack
      Fubar512 ......................... ZSU-23 AAA tweaks
      Pasko ............................ SAMs and Vehicles Pack: Euro/Desert
      Pasko & Nicholas Bell ............ S-60, KS-30, KS-19P, ZPU-4, M-42
      rebel ryder & Nicholas Bell....... M1939 flak guns
      Julhelm .......................... Firecan radar
      Kesselbrut ....................... ZPU-1, US/UK_Cal50
      rebel ryder ...................... ZIS Canvas, ZIS_Quad, Squads
      Wrench ........................... M-59 (based on M-113)
      Pasko ............................ SS-4 vehicles & items, Su-100
      Kesselbrut ....................... ZiL Transport Pack
      SUICIDAL ......................... New Destroyed Tank LODs
      Pasko ............................ Hawk launcher & radars
      Fubar512 & Wrench ................ Hawk INI tweaks
      Unknown author ................... CIM-10A Bomarc
      Pasko ............................ SA-3 launchers, Flatface radar, Sidenet radar, Spoonrest radar
      Erikgen .......................... NIKE 4xMIM-14, HIPAR, LoPAR, & TTR
      Fubar512 ......................... NIKE-Hercules sites layout/placement
      Spillone104 ...................... SA-2 Guideline Pack
      WhiteBoySamurai .................. Leahy & Bainbridge class
      YEYEYE ........................... Baltimore class, Cleveland class, & USN Cruiser
      Hinchinbrooke .................... HEC, Soviet Cruiser, Sverdlov class, USN Escort, Foxtrot,
      Adams class, & Farragut class
      GrinchWSLG ....................... Fletcher class
      JSF_Aggie ........................ ThirdWire LHA upgrade
      Florian .......................... USN AOE Transport
      WhiteBoySamurai ...................Riga & Petya class ships
      Orsin ............................ Kanin (Udaloy) class
      Julhelm .......................... Soviet Tanker, USN Tanker, & Tanker2 (ND Tanker)
      Suicidal & Torno ................. Container Ship
      Loborojo & Suicidal .............. Petrolero
      Fubar512 ......................... Fleet Oiler
      Kesselbrut ....................... Navy Tug, MV Baltic Ferry, MV Nordic Ferry, MV Tor
      Caledonia, HospitalShip, Small Cargo Ship, Trawlers,
      Hotel, November, LCM
      Polak ............................ MVAtlantic_Causeway, MVAtlantic_Conveyor
      Cocas ............................ Trawler & Soviet Trawler
      Raven ............................ Trawler skins
      Marcfighters ..................... Zulu (USS Trutta)
      Fubar512 & MiGBuster ............. Carrier Deck Illumination package
       
      Other
      -----------------------------------------------------------------------
      Deuces ........................... Cuba terrain for OTC
      Wrench ........................... updated Cuba terrain for SF2
      Stary & PanamaRed ................ EnvironmentSystem.INI for Exp. Pack 2
      Stary ............................ new gun tracers, new Napalm effect,& fixed WP effects
      Spectre8750 ...................... Fake Afterburner Node
       
      Credit for the original OTC mod package goes to USAFMTL and the team of modders that contributed to the original releases for SFP1. For a list of all the modders whose work is used in the complete OTC mod, see the original ReadMes included in \OriginalReadmes.
       
      If we have neglected to credit anyone here, please let us know. We will get it fixed ASAP.
       
       
      --------------------------
      eburger68 & Dave (USAFMTL)
      1 May 2014
      12 July 2013
      28 April 2013
      25 June 2011
      8 December 2010
      1,247 1
    3. Operation Tainted Cigar
      for Strike Fighters 2
       
      This package contains an updated version of the Operation Tainted Cigar (OTC) mod package for "Strike Fighters 2" (SF2). In addition to making the original mod compatible with SF2, this updated version also adds a number of items that were released in the years subsequent to original two versions of OTC for SFP1, including:
       
      - a completely revamped/overhauled Cuba terrain
      - a number of new aircraft
      - other aircraft updated to SF2 standards
      - plenty of new aircraft skins
      - a bevy of new ground objects, incl. new ships
      - a handful of new effects, weapons, and guns
      - a more historically plausible campaign
      - SF2NA-compatible campaign w/ carrier battle groups
       
      To use this mod, you must have "Strike Fighters 2" (SF2) in a merged install that also includes "Strike Fighters 2: Vietnam" (SF2V). It is recommended that your target install also include "Strike Fighters 2 Europe" (SF2E) and "Strike Fighters 2 North Atlantic" (SFNA), but neither is required.
       
      Note that this is a COMPLETE mod package. There is no need to install either of the original OTC mod versions for SFP1.
       
      ~~~~~~~~~~~~~~~~~~~~
      Minimum Requirements
      ~~~~~~~~~~~~~~~~~~~~
       
      To install and play this mod, you must have the following installed as part of your target installation base:
       
      REQUIRED: Strike Fighters 2 (SF2), plus
      Strike Fighters 2 Vietnam (SF2V)
       
      PATCH LEVEL: Mar2012 or higher
       
      This mod does support installations that include "Strike Fighters 2 Europe" (SF2E) and "Strike Fighters 2 North Atlantic" (SF2NA), but they are not required.
       
      ~~~~~~~~~~~~
      Installation
      ~~~~~~~~~~~~
       
      Before installing, please ensure that your target SF2 install meets the minimum requirements laid out above.
       
      The main installation process consists of three main steps. Those without SF2NA in their base SF2 install will have an additional installation step at the end.
       
      Please read the following instructions carefully and follow them religiously. If you wind up with a non-working mod install, then you likely failed to follow the instructions properly. If you post to the CombatAce.com forums and report that the mod isn't working or that you can't see any new aircraft or campaigns, I'm simply going to tell you to review this ReadMe and try installing again.
       
      -----------------------------------
      * STEP 1: PREPARE THE MOD FOLDER *
      -----------------------------------
       
      This mod requires a separate Mod Folder. Please do not attempt to install this mod over or combine it with other mods such as NATO Fighter 5 or the SF2V Expansion Pack.
       
      - Open your SF2 Installation directory and make a copy of StrikeFighters2.exe. If SF2NA is part of your target install, then make a copy of "StrikeFighters2 NorthAtlantic.exe" instead. Rename the copied file to StrikeFighters2_OTC.exe (or whatever unique name you prefer).
       
      - Run the newly copied and renamed .EXE file, then exit back out to the Windows desktop after navigating through a few menus. A custom Mod Folder for your OTC mod install will have been created in one of these locations:
       
      Windows XP: \Documents and Settings\[username]\My Documents\ThirdWire\[YourModFolder]
      Windows Vista: \Users\[username]\Saved Games\ThirdWire\[YourModFolder]
      Windows 7: \Users\[username]\Saved Games\ThirdWire\[YourModFolder]
       
      ...where [YourModFolder] matches the name of the copied .EXE file that you created.
       
      - Open your Mod Folder and delete the \Objects sub-directory (including everything in it).
       
      Now you're ready to install the OTC mod proper.
       
      -------------------------------------------------
      * STEP 2: INSTALL MAIN COMPONENTS TO MOD FOLDER *
      -------------------------------------------------
       
      This is the easiest step.
       
      - Unpack the two OTC archive packages that you downloaded to a location on your hard drive.
       
      - Move the *contents* of the \To_Mod_Folder directory from each package to your Mod Folder (created in Step 1 above). (Note: do not simply drag and drop the folder named "To_Mod_Folder" or you will end up with a non-working install.)
       
      If you've moved everything correctly, you should have a new \Objects sub-directory in your Mod Folder, along with a few new other sub-directories.
       
      ----------------------------
      * STEP 3: EDIT OPTIONS.INI *
      ----------------------------
       
      This step involves a bit of text editing, so please pay attention.
       
      Open the Options.INI file in your Mod Folder. Locate the "Single Mission" section. I recommend setting the StartYear= and EndYear= as follows:
       
      StartYear=1948
      EndYear=1990
       
      Now, locate the "Instant Action" section and replace it with the following:
       
      [instantAction]
      AircraftType=F-8C_MF
      MissionMap=CUBA
      StartTime=16:37
      StartDate=10/28/1962
      StartTimeDeviation=120
      TextureSet=0
      NationalMarking=0
      SquadronMarking=0
      AircraftNumber=0
      KillMarking=0
       
      Finally, a little further down you should find the "Campaign" section. Replace it with the following:
       
      [Campaign]
      CampaignName=19621028 Op Tainted Cigar
      PlayerService=USAF
      PlayerUnit=481st TFS, 27th TFW
      AircraftType=F-100D
      Difficulty=HARD
      Length=NORMAL
      AircraftSupply=NORMAL
      WeaponSupply=LIMITED
      LoadCampaign=TRUE
      CampaignSavename=DefaultCampaignSave
       
      Save your changes and close the Options.INI file.
       
      -------------------------------------------------
      * STEP 4: Extra Step for Installs without SF2NA *
      -------------------------------------------------
       
      If your target SF2 installation does NOT include SF2NA, then you have a few more files to copy over to your Mod Folder (and a few things to remove as well).
       
      - Open the \SF2_Only folder in the directory to which you unpacked the two OTC archive packages.
       
      - Copy everything from the \SF2_Only folder to your Mod Folder, allowing it to overwrite as prompted. (Again, do NOT simply grab the \SF2_Only folder itself and drag it over to your Mod Folder; rather, copy the CONTENTS of the \SF2_Only folder to your Mod Folder.)
       
      Now for the removals:
       
      - remove the following items from \Objects\Aircraft in your Mod Folder: E-2A, E-2C (these aircraft require SF2NA).
       
      - remove the following items from \Objects\GroundObject in your Mod Folder: Adams, Farragut, GearingFRAM1B, Kashin, Kynda, LPH-2, & USNFrigate (these ships require SF2NA).
       
      * * * * *
       
      THAT'S IT. Your "Operation Tainted Cigar for SF2" mod should now be ready to use. You may consider installing some of the "optional" items as described in the next section.
       
      ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
      Installation of Optional Items
      ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
       
      This mod package includes a number of "optional" items. Some of these optional items require you to have "Strike Fighters 2: Europe" (SF2E) in your base SF2 install. Others require you to copy over LODs from third-party mods available from the A-Team (DAT) or Yankee Air Pirate. You can find these optional items in the \Optional folder (itself located in the directory where you unpacked the two OTC archive packages).
       
      The optional items, which are found in the \Optional directory of the OTC archive packages you downloaded, can be grouped into three different buckets:
       
      1. Optional Aircraft from SF2E
       
      If SF2E is part of your base SF2 install, then you can copy over the F-84F and MiG-15bis from \Optional\Aircraft to \Objects\Aircraft in your Mod Folder. The campaigns will automatically use these ThirdWire aircraft in lieu of the substitute versions (F-84F_MF & MiG-15bis_FAR).
       
      2. Optional DLC Aircraft from ThirdWire
       
      If you have DLC 28 (AI Only Aircraft, Part 1), then you can install and use the F-104A and F-104C from that DLC offering in lieu of the third party models. Simply copy over F-104A_58 & F-104C_61 from \Optional\Aircraft to \Objects\Aircraft in your Mod Folder. The campaigns will automatically use these ThirdWire aircraft in lieu of the third-party versions installed by default.
       
      3. Optional Aircraft from the A-Team
       
      This version of OTC also supports the use of several aircraft available only from the A-Team's web site:
       
      http://cplengineeringllc.com/SFP1/Skunworks.html
       
      These aircraft require the LOD files from the original aircraft. To use these aircraft you will need to:
       
      1) download the original versions from the web site above and unpack them;
       
      2) copy the LOD files (models) from the original versions to the corresponding
      aircraft in \Optional\Aircraft,
       
      3) copy the aircraft folders themselves from \Optional\Aircraft to \Objects\Aircraft
      in your OTC Mod Folder.
       
      Again, the campaigns will automatically use these aircraft in lieu of substitutes once they are installed to your Mod Folder.
       
      Below is a table that summarizes the optional A-Team aircraft, the LOD files needed for each, the substitute aircraft that will be used if the A-Team aircraft are not installed, and the section where the original can be found on the A-Team's web site:
       
      -------- --------- ----------- -----
      Aircraft LOD Files Substitutes Notes
      -------- --------- ----------- -----
       
      C-2A C-2A-R3.LOD C-130A/KC-130F Modern Planes section
      E-1B E-1B-R0e.LOD E-2A Beta Models section
      P-3A P-3A-R0b.LOD P-2H Modern Planes section
      S-2A S-2A-R2.LOD A-1H Modern Planes section
       
      4. Optional Destroyers
       
      Also included are two USN destroyers (the Charles F. Adams class and Farragut or Coontz class) based on the DLG-10 included in the "Yankee Air Pirate 2" and "Yankee Air Pirate 3" commercial mods. To use these optional destroyers you must have the necessary LOD files from "Yankee Air Pirate".
       
      Installation of these destroyers is simple:
       
      1) Remove the substitute destroyers (named Adams and Farragut) that are
      installed by default from \Objects\GroundObject in your Mod folder.
      (These substitute versions are based on the ThirdWire CGN-36.)
       
      2) Copy the Coontz2.LOD from "Yankee Air Pirate" to the Adams and Farragut
      folders in \Optional\GroundObject (in the OTC packages you downloaded).
       
      3) Create collision LODs for both destroyers by making a copy of Coontz2.LOD
      and renaming it Coontz2_COL.LOD.
       
      4) Move the Adams and Farragut destroyers from \Optional\GroundObject to
      \Objects\GroundObject in your MOD folder.
       
      Again, the campaigns will automatically use the new versions of these ships.
       
      ~~~~~~~~~~~~~~
      Campaign Notes
      ~~~~~~~~~~~~~~
       
      There are two main campaigns supplied with this version of OTC:
       
      - Cuba: the standard campaign, allowing you to fly a variety of USAF,
      USN, or USMC aircraft in support of the U.S. invasion of Cuba.
       
      - Red Cuba: new "red-side" version of the main campaign, allowing you
      to fly various Cuban or Soviet aircraft (mostly MiGs) in defense of
      the island of Cuba.
       
      By default an SF2NA-compatible version of the main Cuba campaign is installed. This version uses SF2NA-style carrier battle groups. It also uses a number of aircraft that exploit new mission types available only in SF2NA.
       
      If SF2NA is not part of your install, then you installed a version of the Cuba campaign that uses the older SF2V-style carrier stations. You will see escort ships, but they are static. Moreover, the FRAM2_DG escorts used for the two big carrier stations south of Cuba (which are behind the front line) are gun-less, as they must be in that location (otherwise they would shoot at you). Finally, the non-SF2NA version of the campaign lacks many of the supporting AI-only aircraft, which exploit SF2NA-only mission types.
       
      The "Red Cuba" campaign comes only in one version that uses the older SF2V-style carrier stations. If you are using the SF2NA version of the Cuba terrain, those carriers will appear without escorts (not that you'd have much chance of seeing them any way).
       
      The ground war starts about two weeks into the campaign. This follows CINCLANT OPLAN 316-62, which provided for several weeks of bombing before the ground invasion proper.
       
      Whatever campaign version you play, be aware that you will occasionally see the front line take on an odd appearance -- tangled, doubling back on itself, etc. Rest assured it will sort itself out after a mission or two, though it may inexplicably cause a ground unit to disappear from the map (usually a Cuban unit). This all is happening despite months and months of testing with dozens of different versions of the front line and the campaign strategic nodes.
       
      So far as I can tell, the campaign engine simply has problems dealing with a ground offensive that must spread itself in multiple directions across a long narrow island congested with densely packed (often overlapping) terrain areas.
       
      ~~~~~~~~~~~~~~~~~~~~~~~~~~~
      Changes, Fixes, & Additions
      ~~~~~~~~~~~~~~~~~~~~~~~~~~~
       
      General SF2 post-Dec2009 Updates/Conversions
      --------------------------------------------
      - Hangar/Loading Screens: converted to .JPG format
      - Loadout Images: coverted to .TGA format
      - Cockpit Positions: checked & updated as needed
      - HUD/DTVFilter Materials: added & updated as needed
      - Effects: added proper shaders to all effects
      - EnvironmentSystem: added proper Dec2009 shaders & new
      environment parameters
      - Menu Screens: coverted to .JPG format
      - Non-decal TGAs: moved to aircraft texture folders
      - UserLists: added UserList.INIs to all aircraft
      - AircraftShortNames: added AircraftShortName statements
      to all aircraft
      - Damage models: added aircraft damage models to most air-
      craft DATA.INIs
      - Decals: moved all aircraft decals to \Decals folder
      - Pilots & Seats: moved all pilots & seats to \Pilots folder
      - Radar frequencies: added radar frequency data to aircraft
      radars, RWR statements, anti-radiation missiles, & ground
      radars (not ships)
      - Weapons & Guns: converted weapons & guns to SF2 standards
      - Exp. Pack 2: incorporated Exp. Pack 2 changes & additions
      into several .INIs
      - Ships: added collision LODs where necessary
      - Carriers: added SF2NA data to carriers as needed
       
      Other Updates & Fixes
      ---------------------
      - added damage .TGAs to several aircraft
      - tweaked weapons loadouts/stations on several aircraft
      - updated flight models on a number of aircraft to use SF2
      or SF2-friendly flight models
      - tweaked flight models on most remaining aircraft to make
      them SF2-friendly
      - added cockpits to all MiGs and made them flyable
      - replaced the older F-8s with The Mirage Factory F-8C & F-8E
      - added additional units/skins to F-8C & F-8E
      - added 3rdWire cockpits for F-8C & F-8E
      - added additional units/skins to A-4B/C
      - added additional units/skins to F-100D
      - adapted custom F-4B skins to SF2 equivalents
      - applied SF2 updates to F11F-1 & F3H-2M
      - updated naval aircraft for SF2NA carrier use/parking
      - added new Hangar & Loading screens for all aircraft
      - made minor correction/fixes to most aircraft
      - added 3rdWire versions of A-1H, B-57B, F-84F, & MiG-15bis
      - added 3rdWire cockpit for F-105D-25
      - replaced original cloud mod with Cellinsky's WideSky cloud mod
      - updated original Menu screens and added a few new ones to round
      out the set
      - created new InstantAction.INI
      - added custom SpeechSystem.INI to suppress some gun-firing radio
      calls ("He's firing his guns!")
      - updated SpeechSystem.INI for SF2NA compatibility
      - carried over original Nations.INI tweaks to SF2 Nations.INI
      - updated Nations.INI for SF2NA compatibility
      - added several new sounds & updated SoundList.INI
      - added handful of new guns
      - tweaked flak guns to improve effectiveness & use new effects
      - added a handful of weapons & tanks (mainly for new aircraft)
      - converted main terrain .INIs to SF2 standards
      - replaced original terrain w/ Wrench's updated Cuba terrain for SF2
      - re-arranged positions of a few carrier stations
      - re-named a few target areas (all at sea)
      - created SF2NA compatible water map for carrier/ship use
      - added new terrain items (static models, etc) to TYPES.INI
      - updated stock Cuba campaign for SF2-compatibility, added new
      aircraft to campaign, & re-ordered deployments for some units
      - created SF2NA-compatible version of stock Cuba campaign w/
      SF2NA-style carrier battle groups & aircraft mission types
      - added "Red Cuba" campaign for Soviet/Cuba side
       
      New Air & Ground Items
      ----------------------
       
      USN/USMC:
      - A-1H (VA-176, VA-95, VA-65, VA-75)
      - A-3B (VAH-4)
      - A-5A (VAH-1, VAH-7)
      - E-2A (various VAW units)
      - F4D-1 (VF-13)
      - KC-130F (VMGR-352)
      - P-2H (VP-18, VP-56)
      - RF-8A (VFP-62, VMCJ-2)
      - SH-3D (HS-7)
       
      USAF:
      - B-47E (380 BW)
      - B-58A (63 BS)
      - F-102A (159 FIS - FL ANG)
      - F-104A_58 (157 FIS, 319 FIS, 331 FIS)
      - F-104C_61 (436 TFS, 476 TFS)
      - F-84F (12 TFW, 15 TFW)
      - RF-101C (363 TRW)
      - U-2A (USAF,CIA)
       
      Soviet/Cuba:
      - MiG-15UTI (Esquadron de Caza)
      - MiG-17 (Esquadron de Caza)
      - MiG-17AS (Esquadron de Caza)
      - MiG-19P (Esquadron de Caza)
      - MiG-21PF (Esquadron de Caza)
      - SeaFury50 (Esquadron de Caza)
       
      Ground Items:
      - CIM-10 Launcher
      - Cuban Squad
      - SON-9A Firecan radar
      - Flatface radar
      - Freya radar
      - M-43 Ambulance
      - M-51 Skysweeper
      - M-59 155 Long Tom
      - NIKE/Hercules site
      - SA-3 Goa launcher
      - Search Radar Tower (SRT)
      - Sidenet radar
      - Spoonrest radar
      - US Squad
      - several Soviet AAA/flak guns
      - US 90mm AAA
      - Kesselbrut's new ZiL truck types
       
      Ships:
      - Adams class
      - Batimore class
      - CG-16 Leahy class
      - CGN-25 Bainbridge
      - Cleveland class
      - Container Ship
      - CVA-41 Midway class
      - CVA-59 Forrestal class
      - CVAN-65 Enterprise
      - Farragut (Coontz) class
      - Gearing FRAM Ib class
      - USCG HEC
      - Foxtrot Submarine
      - FRAM II S2S
      - FRAM II ASW
      - FRAM II DG
      - Hospital Ship
      - Kanin class
      - Kashin class
      - Kynda class
      - Landing Craft (LCM)
      - Liberty Class Ship
      - Liner
      - Motor Torpedo Boat (MTB)
      - MV Atlantic Causeway
      - MV Atlantic Conveyor
      - MV Baltic Ferry
      - MV Nordic Ferry
      - MV Tor Caledonia
      - Navy Tug
      - Oiler
      - Oil Tanker (Tanker2)
      - Petrolero
      - Petya class
      - Riga class
      - Small Cargo Ship
      - Soviet Cargo Ship
      - Soviet Cruiser
      - Soviet Freighter
      - Soviet Tanker
      - Soviet Trawler
      - Sumner class
      - Sverdlov class
      - Trawler
      - Trawler1
      - Trawler2
      - USN Cruiser
      - USN Destroyer
      - USN Escort
      - USN Frigate
      - USN Tanker
      - USN Transport
       
      ~~~~~~~
      Credits
      ~~~~~~~
       
      This update pack adds a number of new items to the OTC mod package. These new items are from the following modders, who generously allowed their use:
       
      Aircraft
      -----------------------------------------------------------------------
      JSF_Aggie ........................ A-4B & A-4C skins
      Bunyap & pappychksix ............. A-3B Skywarrior
      MontyCZ .......................... A-1H Skyraider
      Volksjager & HrntFixr ............ A-1H skins (MontyCZ)
      Wrench ........................... A-1H skins (3rdWire)
      Julhelm .......................... A-5A Vigilante
      russouk2004 & Capun .............. B-47E Stratojet
      Sundowner & USAFMTL (Dave) ....... B-47E skins & decals
      Ahmed Junaid Raza ................ B-57B Canberra
      Zurawski ......................... B-57B Cockpit
      Pasko & Column5 .................. B-58A Hustler
      Wrench ........................... B-58A Hustler SF2 updates
      Foxmonter ........................ F3H-2M Demon
      NeverEnough ...................... F3H-2M SF2 updates
      ChampionsVA56 .................... F3H-2M Ultimate Pack
      Julhelm .......................... F4D-1 Skyray
      ChampionsVA56 .................... F4D-1 Ultimate Pack customizations
      MyTai01 .......................... F-4B skins
      The Mirage Factory ............... F-8C, F-8E, & RF-8A Crusader
      Gocad, Corktip_14, WildCat, ...... F-8/RF-8 skins
      salvatorestupido, & JSF_Aggie
      JSF_Aggie ........................ F-100D skins
      Veltro2K ......................... F-102A Delta Dagger
      Ordway ........................... F-102A Cockpit
      Ahmed Junaid Raza ................ F-104A/C Starfighter
      Spillone104 & Paulopanz .......... F-104A/C updates/upgrades
      Frank Rosato ..................... F-104A/C Pack for SF2
      ArmourDave ....................... F-105D-25 Thunderchief
      Pasko, Column5, & Kesselbrut ..... F-106A Delta Dart
      DaniloE31 ........................ F-106 Update Pack for SF2
      Fleet-Defender & Team ............ F11F-1 Tiger
      Wrench & Spectre8750 ............. F11F-1 SF2 updates/customizations
      The Mirage Factory ............... F-84F Thunderstreak
      pappychksix ...................... F-84F skin
      Zurawski ......................... F-84F cockpit
      Wrench ........................... F-84F (3rdWire) customizations
      pappychksix & 331KillerBee ....... KC-130F tanker
      Tracker & ChampionsVA56 .......... P-2H Neptune
      Wrench ........................... P-2H updates
      Erikgen .......................... RF-101C
      Florian .......................... SH-3D Sea King
      Pasko & Column5 .................. U-2A Dragon Lady
      A-Team ........................... several optional aircraft (models not
      included) -- see above for more info
      Pasko ............................ MiG-15bis_FAR & MiG-15UTI
      Paulopanz ........................ MiG-15bis & MiG-15UTI skins
      Stary ............................ MiG-15/17 cockpit
      Spillone104 & Paulopanz .......... MiG-19P Farmer
      Stary ............................ MiG-19P cockpit (from Boopidoo's Su-15 cockpit)
      The Mirage Factory ............... MiG-21F-13 Fishbed
      Paladrian ........................ MiG-21 cockpits
      Wrench ........................... Cuban/FAR skins for MiG-15bis, MiG-17AS,
      MiG-21PF, & Il-28
      Simon Porter ..................... Sea Fury
      Paulopanz ........................ Sea Fury skins
       
      Ground Objects
      -----------------------------------------------------------------------
      Nicholas Bell .................... WOE 1950's AA Mod
      Canadair ......................... Powerful Flak
      Gerald14 ......................... Russian Defence/ZSU-23-4 Pack
      Fubar512 ......................... ZSU-23 AAA tweaks
      Pasko ............................ SAMs and Vehicles Pack: Euro/Desert
      Pasko & Nicholas Bell ............ S-60, KS-30, KS-19P, ZPU-4, M-42
      rebel ryder & Nicholas Bell....... M1939 flak guns
      Julhelm .......................... Firecan radar
      Kesselbrut ....................... ZPU-1, US/UK_Cal50
      rebel ryder ...................... ZIS Canvas, ZIS_Quad, Squads
      Wrench ........................... M-59 (based on M-113)
      Pasko ............................ SS-4 vehicles & items, Su-100
      Kesselbrut ....................... ZiL Transport Pack
      SUICIDAL ......................... New Destroyed Tank LODs
      Pasko ............................ Hawk launcher & radars
      Fubar512 & Wrench ................ Hawk INI tweaks
      Unknown author ................... CIM-10A Bomarc
      Pasko ............................ SA-3 launchers, Flatface radar, Sidenet radar, Spoonrest radar
      Erikgen .......................... NIKE 4xMIM-14, HIPAR, LoPAR, & TTR
      Fubar512 ......................... NIKE-Hercules sites layout/placement
      Spillone104 ...................... SA-2 Guideline Pack
      WhiteBoySamurai .................. Leahy & Bainbridge class
      YEYEYE ........................... Baltimore class, Cleveland class, & USN Cruiser
      Hinchinbrooke .................... HEC, Soviet Cruiser, Sverdlov class, USN Escort, Foxtrot,
      Adams class, & Farragut class
      GrinchWSLG ....................... Fletcher class
      JSF_Aggie ........................ ThirdWire LHA upgrade
      Florian .......................... USN AOE Transport
      WhiteBoySamurai ...................Riga & Petya class ships
      Orsin ............................ Kanin (Udaloy) class
      Julhelm .......................... Soviet Tanker, USN Tanker, & Tanker2 (ND Tanker)
      Suicidal & Torno ................. Container Ship
      Loborojo & Suicidal .............. Petrolero
      Fubar512 ......................... Fleet Oiler
      Kesselbrut ....................... Navy Tug, MV Baltic Ferry, MV Nordic Ferry, MV Tor
      Caledonia, HospitalShip, Small Cargo Ship, Trawlers,
      Hotel, November, LCM
      Polak ............................ MVAtlantic_Causeway, MVAtlantic_Conveyor
      Cocas ............................ Trawler & Soviet Trawler
      Raven ............................ Trawler skins
      Marcfighters ..................... Zulu (USS Trutta)
      Fubar512 & MiGBuster ............. Carrier Deck Illumination package
       
      Other
      -----------------------------------------------------------------------
      Deuces ........................... Cuba terrain for OTC
      Wrench ........................... updated Cuba terrain for SF2
      Stary & PanamaRed ................ EnvironmentSystem.INI for Exp. Pack 2
      Stary ............................ new gun tracers, new Napalm effect,& fixed WP effects
      Spectre8750 ...................... Fake Afterburner Node
       
      Credit for the original OTC mod package goes to USAFMTL and the team of modders that contributed to the original releases for SFP1. For a list of all the modders whose work is used in the complete OTC mod, see the original ReadMes included in \OriginalReadmes.
       
      If we have neglected to credit anyone here, please let us know. We will get it fixed ASAP.
       
       
      --------------------------
      eburger68 & Dave (USAFMTL)
      1 May 2014
      12 July 2013
      28 April 2013
      25 June 2011
      8 December 2010
      1,395 6
    4. Kesselbrut's
      "Falklands '82" (Operation Corporate)
      for Strike Fighters 2
       
      This package contains an updated version of Kesselbrut's "Falklands '82" (Operation Corporate) mod package for Strike Fighters 2 (SF2). In addition to making the original mod compatible with SF2, this updated version also adds a number of other mods that were released in the years subsequent to Kesselbrut's original effort.
       
      This mod package should be applied to SF2 or SF2V installations (or merged installs incorporating SF2 or SF2V) that are patched to the Dec2009 or later patch level, including Feb2010, Mar2010, May2010, Jun2010, Dec2010, Jan2011, May2011, Jun2011, Jul2011, or Aug2011. If you are running SF2 or SF2V at an earlier patch level and do NOT intend to update to one of the later patch levels mentioned above, you should NOT install this mod package.
       
      Note that this is a COMPLETE mod package. There is no need to install the original "Falklands '82" mod for SFP1.
       
      ~~~~~~~~~~~~~~~~~~~~
      Minimum Requirements
      ~~~~~~~~~~~~~~~~~~~~
       
      To install and play this mod, you must have the following installed:
       
      SF2 VERSION: Strike Fighters 2
      or
      Strike Fighters 2: Vietnam
       
      PATCH LEVEL: Mar2012 or higher
       
      This mod does support installations that include "Strike Fighters 2: North Atlantic" (SF2NA), however, SF2NA is not required (nor is it sufficient by itself to use this mod).
       
      ~~~~~~~~~~~~
      Installation
      ~~~~~~~~~~~~
       
      Before installing this mod package, please ensure the installation of Strike Fighters 2 that you intend to use is updated to at least the Mar2012 patch level (the Apr2012 or higher patch level is recommended). The latest patches for Strike Fighters 2 can be downloaded from ThirdWire:
       
      http://thirdwire.com/downloads.htm
       
      Also, please be aware that the mod requires either the original "Strike Fighters 2" (with the Desert terrain) or "Strike Fighters 2: Vietnam" (SF2V). If you will be using SF2V as a mod base, then you will have one additional step at the end of the installation process.
       
      This mod can be installed to SF2 installations that incorporate "Strike Fighters 2: North Atlantic" (SF2NA). If SF2NA is part of your target install base, there are some additional items for you to install as part of another optional installation step.
       
      The main installation process consists of three main steps. Please read the following instructions carefully and follow them religiously. If you wind up with a non-working mod install, then you likely failed to follow the instructions properly.
       
      NOTE: If you installed the verison of this mod released in Dec. 2010, we recommend that you NOT install this newer version over that older version. Instead, start from scratch, using a fresh/new Mod Folder.
       
      ----------------------------------
      * STEP 1: PREPARE THE MOD FOLDER *
      ----------------------------------
       
      This mod requires a separate mod folder. Please do not attempt to install this mod over or combine it with other mods such as NATO Fighter 4+ or the SF2V Expansion Pack.
       
      - Open your SF2 Installation directory and make a copy of StrikeFighters2.exe or StrikeFighters2 Vietnam.exe, Rename the copy to StrikeFighters2_Falklands.exe (or whatever unique name you prefer).
       
      - Run the newly copied and renamed .EXE file, then exit back out to the Windows desktop after navigating through a few menus. A custom Mod Folder for your Falklands'82 mod install will have been created in one of these locations:
       
      Windows XP: \Documents and Settings\[username]\My Documents\ThirdWire\[YourModFolder]
      Windows Vista: \Users\[username]\Saved Games\ThirdWire\[YourModFolder]
      Windows 7: \Users\[username]\Saved Games\ThirdWire\[YourModFolder]
       
      ...where [YourModFolder] matches the name of the copied .EXE file that you created.
       
      - Open your Mod Folder and delete the \Objects sub-directory (including everything in it).
       
      Now you're ready to install the Falklands'82 mod proper.
       
      -------------------------------------------------
      * STEP 2: INSTALL MAIN COMPONENTS TO MOD FOLDER *
      -------------------------------------------------
       
      This is the easiest step.
       
      - Unpack the SF2_Falklands82.7z archive package to a location on your hard drive.
       
      - Move the contents of the \To_Mod_Folder directory to your Mod Folder (created in Step 1 above).
       
      If you've moved everything correctly, you should have a new \Objects sub-directory in your Mod Folder, along with a few new other sub-directories.
       
      ----------------------------
      * STEP 3: EDIT OPTIONS.INI *
      ----------------------------
       
      This last step involves a bit of text editing, so please pay attention.
       
      Open the Options.INI in your Mod Folder. Locate the "Instant Action" section and replace it with the following:
       
      [instantAction]
      AircraftType=HarrierFRS1
      MissionMap=Malvinas
      StartTime=15:15:00
      StartDate=05/21/1982
      StartTimeDeviation=10
      TextureSet=0
      NationalMarking=0
      SquadronMarking=0
      AircraftNumber=0
      KillMarking=0
       
      Just below the "Instant Action" section is the "Single Mission" section. At minimum you should change the EndYear= statement to 1983 or higher. I recommend setting the StartYear= and EndYear= as follows:
       
      StartYear=1982
      EndYear=1983
       
      Finally, a little further down you should find the "Campaign" section. Replace it with the following:
       
      [Campaign]
      CampaignName=19820425 Operation Corporate
      PlayerService=RoyalNavy
      PlayerUnit=No.800 NAS
      AircraftType=HarrierFRS1
      Difficulty=NORMAL
      Length=NORMAL
      AircraftSupply=NORMAL
      WeaponSupply=NORMAL
      LoadCampaign=FALSE
      CampaignSavename=DefaultCampaignSave
       
      Save your changes and close the Options.INI file.
       
      -----------------------------------------
      * STEP 4: Optional Step for SF2NA Users *
      -----------------------------------------
       
      This optional step is for those whose install base include "Strike Fighters 2: North Atlantic" (SF2NA). Included with this mod are a number of custom files that allow SF2NA users to enjoy some of the new functionality included with SF2NA, including:
       
      - Carrier battle groups in campaigns
       
      - Carrier start in single missions (select aircraft)
       
      - New mission types in campaigns, including NAVAL_SEARCH,
      NAVAL_ATTACK, & CRUISE_MISSILE
       
      TO INSTALL: drag and drop the contents of the \_For_SF2NA folder into your Mod Folder, allowing Windows to merge and overwrite any folders and files it prompts to.
       
      For a discussion of how these SF2NA features have been integrated into the "Falklands '82" mod, see the "Notes on SF2NA Features" section later in this ReadMe.
       
      ----------------------------------------
      * STEP 5: Optional Step for SF2V Users *
      ----------------------------------------
       
      This last step is for those who are using Strike Fighters 2: Vietnam (SF2V) as mod base instead of the original Strike Fighters 2 (with the Desert terrain). If your SF2 installation does not include the original SF2 (with the Desert terrain) and you're using SF2V as a mod base, then you must swap out terrain .INIs so that your MALVINAS.INI points to the correct .CAT file.
       
      - In your SF2 Mod Folder, open the \Terrains\Malvinas folder. Delete the file Malvinas.ini.
       
      - In \Terrains\Malvinas\Alt you will find the file Malvinas_vietnamsea.INI. Copy it to the \Terrains\Malvinas folder (just above the \Alt sub-folder) and re-name it to Malvinas.ini (thus replacing the file you deleted just above).
       
      If your Mod base also happens to include SF2NA and you've installed the SF2NA files from the revious step, then you must make the same INI swap for the FALKLANDS.INI terrain INI.
       
      - In your SF2 Mod Folder, open the \Terrains\Falklands folder. Delete the file Falklands.ini.
       
      - In \Terrains\Falklands\Alt you will find the file Falklands_SF2NA_vietnamsea.INI. Copy it to the \Terrains\Malvinas folder (just above the \Alt sub-folder) and re-name it to Falklands.ini (thus replacing the file you deleted just above).
       
      * * * * *
       
      THAT'S IT. Your "Falklands'82 for SF2" mod should now be ready to use. You may consider installing some of the "optional" items as described in the next section.
       
      ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
      Installation of Optional Items
      ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
       
      Included in the \Optional folder are a number of optional items that you may consider installing (if your installation has the required base installation items).
       
      - Canberra62: this is an alternate version of the Canberra B.Mk62, based on the 3rdWire Canberra B.6 model. In order to use this model your base installation must include SF2E Expansion Pack 2. TO INSTALL, simply drag the \Canberra62 folder to your SF2 Mod Folder and drop it in \Objects\Aircraft. The campaigns will automatically start using this newer model.
       
      - Harrier3: this is an alternate version of the Harrier GR.3, based on the 3rdWire model included in SF2E. In order to use this model your base installation must include SF2E. TO INSTALL, simply drag the \Harrier3 folder to your SF2 Mod Folder and drop it in \Objects\Aircraft. The campaigns will automatically start using this newer model.
       
      - IAI-Dagger: this is an alternate version of the IAI Dagger, based on the 3rdWire Nesher model included in SF2I. In order to use this model your base installation must include SF2I. TO INSTALL, simply drag the \IAI-Dagger folder to your SF2 Mod Folder and drop it in \Objects\Aircraft. The campaigns will automatically start using this newer model.
       
      - MB-339A: this is the original version of the MB-339A included in all previous releases of the "Falklands '82" mod. It is offered as an optional aircraft in case anyone prefers the original version over the newer, updated model introduced with the "August 2012 Update."
       
      - Mirage IIIEA: this folder contains an alternate Mirage IIIEA cockpit based on the 3rdWire Mirage IIICJ cockpit from SF2I. It is a replacement for the stock cockpit of the Mirage IIIEA and requires SF2I to be part of the installation. TO INSTALL, simply drag the \MirageIIIEA folder to your SF2 Mod Folder and drop it in \Objects\Aircraft, allowing it to overwrite file as prompted.
       
      - Vulcan B2: this folder contains files to install the Vulcan B2 bomber to your Mods folder. TO INSTALL, simply drag the \VulcanB2 folder to your SF2 Mod Folder and drop it in \Objects\Aircraft. Be sure to read the "Notes on the Vulcan B2" section below for a discussion on using this aircraft in the "Falklands '82" mod, as there are significant limitations.
       
      - WaterNormal: this folder contains various alternate WaterNormal.BMP files, which can be used to change the texture or appearance of the water in the Malvinas terrain. To use any of these alternate .BMPs, simply drag the file you wish to use to your SF2 Mod Folder and drop it in the \Terrains\Malvinas folder, allowing it to overwrite the version already there. Note: the default/original .BMP used by this mod is in the \3rdwire sub-folder.
       
      ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
      Game Play Notes (PLEASE READ)
      ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
       
      There are some important things you should know about playing this updated version of the "Falklands '82" mod.
       
      1. Single Missions vs Campaigns
       
      Like the original "Falklands '82" for SFP1, the Malvinas & Falkands terrains are set up to use different years for Single Missions (i.e., "Create Mission") and the Campaigns.
       
      Campaigns: both campaigns automatically start on May 1, 1982, and continue
      into mid June 1982.
       
      Single Missions: when flying Single Missions, set the "Mission Date" to 1983. If
      you set the date to 1982, you may get a CTD (crash to desktop)
      when attempting to start the mission.
       
      As Kesselbrut noted in his original ReadMe, game-generated single missions ("Create Mission") should be flown in 1983 because the only British air base on the islands was build in late May. If you have a mission date before May 29, 1982, the game will CTD becaue there is no air base for British aircraft to use. User-created missions (with a 1982 mission date) will work normally. British aircraft will still have to take off from a carrier before May 29, though, even in user-created missions for 1982.
       
      2. Recommended "Gameplay Options"
       
      Some of the island-based airfields are a bit rough. It is highly recommended that you change the "Landing" Game Play option to "Normal" or "Easy." If you use a "Hard" landing option setting, you may see aircraft exploding on the runway either because they start without landing gear deployed or because they lose their landing gear halfway down the runway. This is esp. true of Stanley Airfield.
       
      You can fly all fixed wing aircraft on "Hard" or "Normal" Flight Model. Helicopters are best flown on "Normal" Flight Model.
       
      3. Canberra Bomb Sight
       
      In the Canberra, you can switch between Pilot and Bombadier with "Hook" key to use the bomb sight.
       
      4. Carriers
       
      In the original campaigns that use the default Malvinas terrain ("Falklands/Malvinas")), all Carriers have zero speed. Were they allowed to sail normally, they would cruise wildly through the ship formations.
       
      In the new campaigns that use the NavalMap-enabled Falklands terrain ("South Atlantic"), carriers do move, and they have carrier battle groups consisting of frigates, destroyers, and support ships to accompany them. To use the new campaigns, though, you must have SF2NA as part of your SF2 install base.
       
      5. Infanty Speed
       
      Note from Kesselbrut: "The infantry units have too much speed - when I use normal Footslogger speed there are no ground battles."
       
      ~~~~~~~~~~~~~~~~~~~~~~~
      Notes on SF2NA Features
      ~~~~~~~~~~~~~~~~~~~~~~~
       
      1. New terrain - "South Atlantic"
       
      The "August 2012 Update" for this mod introduces a new version of the familiar "Falklands/Malvinas" terrain named "South Atlantic" (and found in the \Terrains\Falklands folder). The "South Atlantic" terrain is NavalMap-enabled -- meaning, that it requires SF2NA to be part of the SF2 install base used for the mod. It is included as part of Step 4 (For SF2NA users) during the installation process.
       
      This new terrain uses carrier battle groups for many, but not all ships. Some ships are still static terrain objects, just as they are in the original "Falklands/Malvinas" terrain. The main British carrier task force elements, for example, appear as part of carrier battle groups. So, too, all Argentinian ships that operate away from the islands and closer to the Argentine mainland (the task groups with the Belgrano and 25 de Mayo, for example).
       
      Immediately around the islands themselves, however, most ships still appear as static terrain objects, either because they need to appear in certain places only on certain dates or because it would have been impractical to get them into their final campaign positions by allowing the game engine to sail them into those positions as part of carrier battle groups. The ships the make up the San Carlos Landing Group are probably the best examples here.
       
      If you select the "South Atlantic" terrain for game-created Single Missions and happen to be flying a carrier-enabled aircraft, you will start the mission on the deck of a carrier that forms the base of a carrier battle group.
       
      If you wish to play a campaign that exploits SF2NA features such as carrier battle groups and new mission types, you should select one of the "South Atlantic" (SA) campaign variants, discussed in the next section.
       
      2. New "South Atlantic" campaigns
       
      As noted above, this updated version of the "Falklands '2" mod includes "South Atlantic" (SA) campaign variants that exploit the new features of SF2NA, including carrier battle groups and new mission types:
       
      - 19820425 Guerra de las Malvinas (SA): an Argentinean campaign, with the player-flyable
      A-4Qs of 3 Esq. de Caza y Ataque starting on 21 May and operating from Rio Grande AB.
       
      - 19820425 Operación Rosario (SA): a variant of the Argentinean campaign, with the player-
      flyable A-4Qs operating from the ARA Veinticinco de Mayo during the early days of the
      conflict.
       
      - 19820425 Operation Corporate (SA): the main British campaign, with four different battle
      groups including the Hermes Carrier Group, the Invincible Carrier Group, the Amphibious
      Task Group, and the Bristol Reinforcement Group. The first three appear at the start of
      the campaign. The last appears on 23 May.
       
      Please keep in mind that we have attempted to remain somewhat faithful to the general historical outlines of the original conflict. That means you will not find that any of these campaigns turn into a major carrier duel between the 25 de Mayo and the British Task Force.
       
      We experimented with such a scenario in testing and can assure you that the results are quite boring: massive losses on both sides with most if not all carriers sunk within the first few days of the conflict. The whole thing ends very quickly, and what gets lost in the mayhem is the actual historical jousting over the islands themselves -- a drama much more interesting and compelling than an SF2NA-style naval duel.
       
      It also needs to be noted that as welcome SF2NA's new features are, the original campaigns based on the "Falklands/Mavinas" terrain with static ships are still as engaging as they ever were. Once the campaign switches to a NavalMap-enabled terrain, the campaign engine attempts to turn the campaign into a carrier duel, and the target selection becomes very dependent on and oriented towards the movement and status of the carrier groups.
       
      In the historical conflict, however, the Argentine armed forces never had a sustained fix on the carriers of the British Task Force, and after some early attempts to locate and attack the carriers, the campaign eventually settled into a more routine defense of their position on the islands themselves. The British, of course, never located or attacked the 25 de Mayo before it beat a hasty retreat to port following the sinking of the Belgrano on 2-3 May.
       
      Put simply, there is a case to be made that the original campaigns based on the original terrain actually play BETTER than the new "SA" campaign variants that exploit SF2NA features. Yes, the ships don't move, but that is a minor detail. The critical component, target selection and tasking of air units, is driven by the goal of retaking or defending the islands themselves, not locating and sinking opposing carrier groups.
       
      3. Carriers & Carrier Battle Groups
       
      As discussed above, the new NavalMap-enabled "South Atlantic" terrain allows Single Missions and Campaigns to be flown from carriers that form the heart of carrier battle groups. To allow the old terrain and campaigns to coexist with the new variants, we have included two versions of each carrier -- one old-style carrier that does not move; one SF2NA-enabled carrier that does move. The proper carrier type is automatically selected for you in Single Missions and Campaigns based on the campaign or mission map you elect to use.
       
      4. Exocets
       
      For this mod most third-party (i.e., non-stock) anti-ship missiles, including the Exocet, have been converted to use the ASM/cruise missile functionality introduced w/ SF2NA. At the same time, the older versions of these missiles have been preserved, as the new ASM cruise missiles can be used by AI only against ships.
       
      So, for many anti-ship missiles, including the Exocet, you will now find two versions:
       
      1) "Standard" guided version
       
      These versions are the "old" style missiles setwith WeaponDataType=1. They can be used by AI against land and sea targets. These missiles retain their familiar names (e.g., AM 39 Exocet, AGM-84D Harpoon, Kh-59M Ovod, etc.).
       
      2) ASM/cruise missile version
       
      These versions utilitize the new cruise missile functionality set by WeaponDataType=7. They can be used by AI only against ships. These versions can be distinguished by their names:
       
      - U.S./NATO missiles have the ASM tag (e.g., AM 39 Exocet ASM, AGM-84D Harpoon ASM).
       
      - Soviet/WP missiles follow the naming convention used by ThirdWire's
      Soviet cruise missiles (e.g., Kh-59M AS-13 Kingbolt).
       
      At the same time aircraft that typically carry these missiles have been updated to accommodate the ASM versions. Loadouts for these aircraft have been updated to use ASM versions by default for Anti-Ship, Naval_Attack, and Cruise_Missile loadouts.
       
      ~~~~~~~~~~~~~~~~~~~~~~
      Notes on the Vulcan B2
      ~~~~~~~~~~~~~~~~~~~~~~
       
      As noted above, the Vulcan B2 bomber is now included as an optional install. You should be aware of the limitations of this aircaft within this mod:
       
      1. Off Map Basing: the only British-controlled airfield large enough to accommodate the Vulcan is Wideawake air base on Ascension Island, which is an off-map air base. That means that if you want to fly Vulcan in single missions, you'll have to start in the air, because your air base is not lcoated on the map.
       
      2. No Game-Generated "Black Buck" Missions: if you were expecting the game to generate "Black Buck" style bombing raids for your Vulcan, forget it -- it ain't happening.
       
      In game-generated single missions, the game engine will always position you in a flight of at least two aircraft (no single aircraft bombing raids, in other words), and will schedule those flights during the day time as often as it does at night. Moreover, you will likely have fighter escorts as well as opposing interceptors to deal with.
       
      We have included a custom Formation.ini that keeps Vulcan bomber flights small and the aircraft within those flights widely separated, so the Vulcans seem to operate semi-independently of each other.
       
      Of course, you can always use the ThirdWire mission editor to create your own "Black Buck" missions, but that's a task we leave to you.
       
      3. No Campaigns: as the game simply will not handle the Vulcan in a historically plausible way, we have not included it any of the campaigns.
       
      ~~~~~~~~~~
      Known Bugs
      ~~~~~~~~~~
       
      There are a few bugs (none "showstoppers") that you should be aware of.
       
      1. Stanley Airfield
       
      The terrain on which this airfield resides is treacherous. The best we've been able to do is implement workarounds for this airfield's several problems.
       
      First, as noted above, set your "Landing" Game Play option to "Normal" or "Easy."
       
      Second, you will find that you will start missions off center on the runway. This is done to prevent you from losing your landing gear half-way down the runway. Do not veer across the center line when taking off (stay in your lane).
       
      Third, even despite doing the above, you will notice that your aircraft is slow to accelerate and tends to bounce around a bit. You may even need to run off the end of the runway to get airborne.
       
      With the exception of Skyhawks (whose spindly landing gear has real problems with this runway), all Argentine aircraft can be used from Stanley. Historically, though, the runway was off-limits to the fast jets -- e.g., A-4s and Mirages.
       
      2. Non-paved Airfields
       
      When taking off from non-paved airfields -- esp. the Port San Carlos FOB used by Harriers -- you will notice your landing gear sinking into the ground a bit. Also, some airfield runway textures may not appear, notably the PSP/AM2 matting at Port San Carlos FOB. These are other quirks of the Malvinas terrain in SF2 that we have been unable to fix.
       
      3. Rapier SAMs
       
      The British Rapier SAMs will not fire in the Operation Corporate campaign due to a bug in SF2 that prevents the game from handling Blue-side static SAMs correctly.
       
      4. Helicopters & AI Pilots
       
      All helicopters in this mod have been made flyable. Set the "Flight Model in Game Play Options to "Normal, and use your thrust vectoring controls in conjunction with the standard SF2 flight controls to maneuver and fly the helos.
       
      At the end of the day, though, Strike Fighters is NOT a helicopter sim. That means helo flight models are rough, unrealistic, and borderline unstable. It also means that AI helo pilots can occasionally run into difficulties, esp. when trying to land these things.
       
      Until someone creates better helo flight models for SF2 (or TK updates the ThirdWire flight engine to accommodate helicopters), that's just the way it is. If you don't like the way the helos fly, then don't fly them.
       
      5. Atlantic Causeway & Atlantic Conveyor
       
      Movement for both ships has been disabled. The orientation of the models for these vessels is off, causing the ships to move sideways in the water (a very odd sight indeed). In campaigns this is a moot issue, as both ships appear only as terrain targets. In single missions, though, the game may add one or both ships to carrier battle groups. In such cases, the ships will not move with the rest of the group.
       
      6. Comrpnt's Missions
       
      Comrpnt created an excellent set of historical missions for his "Falklands Mod & Mission Pack." While these work fine with the original "Falklands '82" mod for SFP1, we encountered significant problems when attempting to get them to work in SF2.
       
      In particular, there appears to be a bug in SF2 that causes the game to refuse to start an aircraft on the ground at an offset east or west of the defined center of the airfield target area. This bug manifests itself only in user-created single missions for some reason. The consequence is that many aircraft in comrpnt's missions have problems taking off -- esp. from the Hermes or Stanley Airfield -- because they start on the ground in the wrong position relative to the runway (whether it be a carrier deck or a land-based runway).
       
      As we could not resolve these problems or find an acceptable workaround for this bug, we have not included comrpnt's missions (though we have implemented other parts of his Falklands mod pack).
       
      ~~~~~~~~~~~~~~~~~~~~~~~~~~~
      Changes, Fixes, & Additions
      ~~~~~~~~~~~~~~~~~~~~~~~~~~~
       
      This mod was released in December 2010. In May 2014 it was updated with the following fixes and changes:
       
      - performed minor fixes/updates on most aircraft & ships
      - added new skins for the A-4P and Mirage IIIEA (TMF)
      - added new models for the Fleet Oiler & Fleet Stores Ship
      - added Type 12I & Type 23
       
      Earlier, in August 2012, this mod was updated with the following fixes and changes:
       
      Fixes & Updates
      ---------------
      - all ships overhauled & brought up to SF2NA compatibility standards
      - missile & guns systems on ships overhauled for functionality in SF2NA
      - SF2NA versions of all three campaigns created
      - land-based SAMs overhauled for performance and realism
      - land-based AAA guns overhauled for performance and realism
      - most other combat-related ground objects tweaked and/or fixed
      - all A2G/ASM missiles overhauled for performance and realism
      - all SAMs overhauled for performance and realism
      - most aircraft tweaked or fixed in some way
      - IA-58a Pucara flight model overhauled
      - optional new skins added for: Super Etendard, MB-326GB, T-34 Mentor
      - new MB-339A model added
      - several new target areas added to terrain
      - several bug fixes implemented for terrain items
      - terrain TYPES.INI expanded to incoprorate new items
      - SF2NA version of terrain added (South Atlantic)
      - terrain Movement.INI expanded
      - terrain front line tweaked
      - Goose Green airfield taxi positions fixed
      - ship smoke & flak effects tweaked
      - PlanningMapScreen.INI fixed for Sf2NA compatibility
      - Formation.INI and Nations.INI tweaked
      - most other INIs in \Flight updated for SF2NA/Apr2012 compatibility
       
      Additions
      ---------
      - ships: Segui class destroyer, Drummond class corvette, Fleet Oiler
      - SAMs/AAA: HS-831 30mm AAA, Bofors L60, Tigercat SAM, Stinger launcher (UK)
      - guns: 76MM_Otobreda, 30MM_KCB
      - weapons: Tigercat SAM, Mk.44 torpedo, Rapier Mk. 1E, & Rapier Mk. 2A
      - aircraft: Vulcan B2 bomber
       
      Previously, in January 2012, it was updated with the following fixes and changes:
       
      Fixes & Updates
      ---------------
      - campaigns overhauled, with revised AirOffensive schedules, unit start
      dates, and other minor changes
      - variant of Argentinean campaign added (Operation Rosario), which bases
      3 Esq. de Caza y Ataque (A-4Q) on the 25 de Mayo aircraft carrier instead
      of Rio Grande Airbase
      - Operation Corporate campaign now allows players to fly the small detach-
      ment of 1 Sq. Harrier GR.3s that flew from the HMS Hermes
      - flak & bomb effects fixed to reduce cartoonishly large debris
      - Formation.INI updated to reflect changes from the latest 3rdWire patches
      - terrain Tyes.INI overhauled to standardize data and better organize/
      prioritize target types for campaigns
      - terrain Targets.INI tweaked to fix various minor errors & address
      problems with front line
      - front line (Movement.INI) adjusted to correct problems with game engine's
      handling of certain target areas in campaigns
      - Exocet ASMs changed to allow them to hit moving targets in Single Missions
      - ship-based SAMs overhauled to improve performance
      - most warships tweaked to improve performance of ship-based SAMs
      - Super Etendard's weapon stations tweaked to correct roll to the left
      - Super Etendard's cockpit position moved forward
      - Super Etendard's decals.INI fixed to show all decals
      - Ajunaidr's Canberra B.62 overhauled to add 3rdWire flight model, remove
      guns, and bring weapons stations/loadouts in line with Soulfreak's B.62
      - AIM-9 Sidewinder rails added to A-4Q Skyhawk
      - CruiseSpeed for all Skyhawks boosted slightly
      - mission radii for all Harriers reduced to prevent them from flying
      missions against the Argentinean mainland
      - UH-1H flight model tweaked for performance
      - ground-based SAMs, AAA, & radars tweaked to improve performance
       
      Previously, in May & September 2011, this mod was re-released following extensive bug fixes,
      changes, and additions, which included:
       
      Fixes
      -----
      - missing/incorrect Sea Harrier decals
      - bright white Sidewinder rails on Sea Harrier
      - A-4 nation decals missing
      - non-working nozzel on Sea Harrier
      - incorrect alignment/decals for UH-1H
      - wrong missiles on Mirage IIIEA
      - Mirage IIIEA unable to maintain expected high altitude speed
      - wrong .INI pointer for A-109A unit in Malvinas campaign
      - Type_12M frigate not appearing in terrain
      - front line leaves British ships on Argentine side in campaign
      - wrong alignment for Port Howard target area
      - wrong model for AR_R-530R
      - wrong squadron for Harrier GR.3 (No.1 not No.3)
      - loadout/weapon stations problems with S-2F Tracker
      - rolling radius on Super Etendard nose wheel too high
      - Airfields 1,2,5 use mix of old/new runway textures
      - MB.326 & MB.339 experience nose pitch-up at speeds > 400 knots
      - Harrier GR.3 & FRS.1 don't sit properly on tarmack/deck
      - Harrier FRS.1 damaged 50% when landing on carriers
      - aircraft on use ski jump improperly on Hermes
      - AI pilots land incorrectly on Hermes
      - double green Pucara's 1-Tex skin wrong color-depth
      - AI pilots w/ Twin Otter not take off/land correctly
      - AI pilots w/ T-34C Mentor not take off or fly correctly
      - wildly inaccurate squadron strengths in campaigns for some aircraft
      - "Intelligence" values on wrong force/side in Malvinas campaign
      - some number decals not appear on aircraft in campaigns
      - other minor errors in campaign DATA.INIs
      - ReadMe for Malvinas WP not included
       
      Additions
      ---------
      - RWR/ECM corrections on Harrier GR.3
      - overhauled decals on Harrier GR.3
      - engine updates on Harrier GR.3
      - loadout updates on Harrier GR.3
      - RWR/ECM corrections on Sea Harrier FRS.1
      - engine updates on Sea Harrier FRS.1
      - loadout updates on Sea Harrier FRS.1
      - corrected black skins from Elephant for Sea Harrier FRS.1
      - new "blue-black" 800/801 skins from PanamaRed for Sea Harrier FRS.1
      - corrected 809 skins from PanamaRed & Elephant
      - overhauled decals for Sea Harrier FRS.1 based on work by Elephant
      - Lynx & Sea King upgrades by dtmdragon
      - Argentine pilot pics from IceMan
      - new RAF & RN pilots from Elephant & PanamaRed
      - new SquadronList.INI from STORM w/ texture data keyed to it
      - WATERNORMAL.BMP from SF2 Desert.CAT
      - optional verions of WATERNORMAL.BMP from luk1978
       
      New Optional Items
      ------------------
      - 3rdWire Nesher-based Dagger (SF2I only)
      - 3rdWire Mirage IIIEA cockpit (SF2I only)
      - 3rdWire Harrier GR.3 (SF2E only)
      - 3rdWire Canberra B.Mk62 (SF2E Exp. Pack 2 only)
      - alternate WaterNormal.BMPs
       
      ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
      General Changes, Fixes, & Additions
      ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
       
      This mod is a conversion and upgrade of the original "Falklands '82" mod released by Kesselbrut for SFP1. This version incorporates the following changes over the original:
       
      General SF2 post-Dec2009 Updates/Conversions
      --------------------------------------------
      - Hangar/Loading Screens: converted to .JPG format
      - Loadout Images: coverted to .TGA format
      - Cockpit Positions: checked & updated as needed
      - HUD/DTVFilter Materials: added & updated as needed
      - Effects: added proper shaders to all effects
      - EnvironmentSystem: added proper Dec2009 shaders & new
      environment parameters
      - Menu Screens: coverted to .JPG format
      - Non-decal TGAs: moved to aircraft texture folders
      - UserLists: added UserList.INIs to all aircraft
      - AircraftShortNames: added AircraftShortName statements
      to all aircraft
      - Damage models: added aircraft damage models to all air-
      craft DATA.INIs
      - Decals: moved all aircraft decals to \Decals folder
      - Pilots & Seats: moved all pilots & seats to \Pilots folder
      - Radar frequencies: added radar frequency data to aircraft
      radars, RWR statements, anti-radiation missiles, & ground
      radars (not ships)
      - converted weapons & guns to SF2
       
      Other Updates & Fixes
      ---------------------
      - added damage .TGAs to several aircraft
      - tweaked weapons loadouts/stations on several aircraft
      - updated flight models on Mirage IIIEA, IAI Dagger, Harrier
      GR.3, Sea Harrier FRS.1, MB-326GB, C-130, KC-130, Super
      Etendard, T-34C Mentor, & IA-58a Pucara
      - tweaked flight models on most remaining aircraft to make
      them SF2-friendly
      - added additional skins to A-4CA/P/Q, Canberra B.62, Sea Har-
      rier FRS.1, IA-58a Pucara, IAI Dagger, Mirage IIIEA, & KC-130
      - added new Hangar & Loading screens for a number of aircraft
      - made minor correction/fixes to most aircraft
      - replaced original cloud mod with Cellinsky's WideSky cloud mod
      - updated original Menu screens and added a few new ones to round
      out the set
      - created new InstantAction.INI
      - added custom SpeechSystem.INI to suppress some gun-firing radio
      calls ("He's firing his guns!")
      - carried over original Nations.INI tweaks to SF2 Nations.INI
      - added custom pilot pics from comrpnt's mod pack
      - carried over relevant customizations from original Formations.INI
      to SF2 Formations.INI
      - added several new sounds & updated SoundList.INI
      - tweaked flak guns to improve effectiveness & use new effects
      - fixed Type 12M (Rothesay) Class Frigate so that guns/missiles are
      now working
      - added bobrock's Invincible re-paint skin
      - converted main terrain .INIs to SF2 standards
      - added seven new terrain target areas for temporary ship locations
      to TARGETS.INI
      - added new terrain items (static models, ships, etc) to TYPES.INI
      - added new terrain items (static models, ships) to TARGETS.INI
      - fixed StanleyAirfield_DATA.INI to enable aircraft to take off
      - tweaked FOB_DATA.INI to allow more than four aircraft to take
      off properly from Port San Carlos FOB
      - implemented custom terrain lights from comrpnt's mod pack
      - updated campaigns for SF2-compatibility (& added MB-339A)
       
      New Air & Ground Items
      ----------------------
      - MB-339A ARA
      - Twin Otter
      - Type 12L frigate
      - Type 21 frigate
      - Type 22 frigate
      - Sotoyomo & Z-28 patrol craft
      - Argentine Mercedes trucks (Trucks camiones)
      - Banidos team static terrain models
      - several new weapons or weapons models
       
      ~~~~~~~
      Credits
      ~~~~~~~
       
      This update pack adds a number of new items to the "Falklands '82" mod package. These new items are from the following modders, who generously allowed their use:
       
      comrpnt .......................... Falklands Mod & Mission Pack
      ChrisBV .......................... Sea Harrier Pack
      NeverEnough ...................... IA-58a Pucara for SF2
      Tracker & Syd Adams .............. Twin Otter
      ID(io)T Team...................... MB-339A
      Banidos Team ..................... Static Malvinas Models
      Banidos Team ..................... Trucks Camiones
      Banidos Team ..................... Type 12I, 12L, 21, 22, & 23 frigates
      Julhelm .......................... Fleet Oiler
      Florian .......................... Fleet Stores Ship
      bobrock .......................... Invincible re-paint skin
      Adrian Benetti ................... Sotoyomo & Z-28 patrol craft
      Adrian Benetti ................... Malvinas Weapons Pack
      ChrisBV .......................... Falklands War-era Weapons Mini-Pack
      Cellinsky ........................ WideSky cloud mod
      SayWhat?! ........................ IA-58a Pucara skins
      JefeFOSS ......................... Canberra FAA Oscuro skin
      PGC .............................. Mirage IIIEA skins
      torno & HrntFixr ................. C-130/KC-130 skins
      torno ............................ ARA Sea King skin
      Falls, nosecone, Banidos Team, ... A-4CA/P/Q skins
      Fallschirmjager, 3-A-305,
      & Galtieycia
      PanamaRed ........................ Harrier FRS.1/GR.3 fixes, Hermes fixes,
      Mentor fixes, Pucara fixes
      Elephant ........................ updated Harrier FRS.1 skins & decals
      STORM ............................ updated/expanded SquadronList.INI w/ a/c .INIs
      luk1978 .......................... new WaterNormal.BMP versions
      Ice Man .......................... Argentine pilot pics
      dtmdragon ........................ Harrier 3, Lynx, & Sea King upgrades
      Wrench ........................... Gazelle running lights
      torno ............................ Dagger skins & antennas for 3rdWire Nesher
      Soulfreak ........................ Canberra B.Mk62 (3rdWire B6 model)
      ataribaby ........................ Super Etendard fixes
      Wrench ........................... Exocet ASM fixes
      Torno & Paulopanz ................ 25 de Mayo CV
      Adrian Benetti ................... Drummond class corvette (based on ARA Indomita/Intrepida)
      Paulopanz ........................ new skins for County class destroyer, Type 12I frigate,
      & Type 82 destroyer
      Ariell ........................... new skins for Super Etendard, MB-326GB, & T-34 Mentor
      Paulopanz ........................ Vulcan B2 skin
      SUICIDAL-ART ..................... Bofors L60 AAA
       
      Additional skins from Edward's "Falklands Mod and Campaign for SFP1."
       
      Credit for the original "Falklands '82" mod package goes to Daniel "Kesselbrut" Himmel and the team of modders that contributed to that original release for SFP1. For a list of all the modders whose work is used in the complete "Falklands '82" mod, see the original ReadMes included in \OriginalReadmes.
       
      If we have neglected to credit anyone here, please let us know. We will get it fixed ASAP.
       
       
      --------------------------
      eburger68 & Dave (USAFMTL)
      15 November 2010
      3 May 2011
      1 Sep 2011
      5 Jan 2012
      27 August 2012
      1 May 2014
      3,907 11
    5. 29 Jun 2011
       
      StrikeFighters2 Cuba "Operation Hydra" V1.0 for post May 2011 Update.
       
      Campaign For SF2:Europe, SF2:Vietnam and SF2:Israel Merged Install.
       
       
      This is a Campaign that takes place in the Bahamas and Caribbean with Cuba
      being central to the order of battle. Soviet and Chinese Forces are
      gathering in the North and West and are first trying for a foothold through
      Cuba into the United States. Guantanamo Bay has been taken by Soviet and
      Chinese Forces. Some are aware of certain individuals in control and are
      pushing for One World Control through International Organizations such as
      the U.N., CFR, IMF, International Banks and the Top 2 percent whom Own half
      of the entire planet trying for One World Control, Along with One World
      Religion by 2015.
       
      I've Melded some of Stary's Taiwan and Israel Tiles with my Korean Tiles
      for some variation.
       
      The Campaign includes USAF, USMC, and USN with Carrier support. Australia,
      Mexico, Honduras, Cuba, Soviet, China, Royal Air Force and 3 Mercenary
      Aircraft for Campaign play.
       
      Installing the Campaign:
       
      Campaign files with menu pics and Music files, Rain, Ejection Seat and
      Parachute Effects are included. Also Included 1 Icon File for the Main Dir
      to use with the Desktop Shortcut.
       
      A few extra Files are needed: The E-3A.LOD's for the E-3 "Sentry" can be
      found in Operation Desert Storm in the "ODS_part1.exe" file or at Skunkworks.
      The A-37B-R5.LOD for Aircraft Folder and A37B_PIT-R1.LOD for the Cockpit for
      the A-37B Dragonfly and the MQ1-R0B.LOD for the MQ-1 Predator at Skunkworks.
      Just drop these into the corresponding Aircraft Folders.
       
      Make a copy of your "StrikeFighters2 Israel.exe" or
      "StrikeFighters2 Europe.exe" in the program folder and rename it to
      "StrikeFighters2 Cuba.exe". Also make a copy of the INI and rename it
      "StrikeFighters2 Cuba.ini" in the main dir.
       
      Now Run the New "StrikeFighters2 Cuba.exe" and go the the
      "Saved Game folder" "StrikeFighters2 Cuba" and delete the "Aircraft"
      and "GroundObject" folders. New ones will be created. I've included all the
      Aircraft and Ground Objects including the Default SF2 files you need,
      You do not have to sift through them. You can add Aircraft later if you
      want. Also open the Options.ini file and change:
       
      [singleMission]
      AircraftType=A-10C_10
      Service=USAF
      ........
      MissionDate=2010
      StartYear=0
      EndYear=2050 <------------to this
      EditMission=FALSE
       
      Now Run the Mod Installer and point it to the New User Directory
      "StrikeFighters2 Cuba Folder. Overwrite if it asks.
       
      You should be ready to go.
       
      I want to thank the Community for all their effort.
      and and especially:
       
      _Thomas_
      101tfs
      331KillerBee
      Actarus
      AGOSTINO
      AleDucat
      aleks
      AmokFloo
      ArturR
      Badger
      BANIDOS TEAM
      bib
      bigal1
      bobrock
      Boopidoo
      BPAo
      Camouflage
      Capun
      Cocas
      Column 5
      comrad
      Crab_02
      Craig
      Crusader
      DamWaar
      Dante-JT
      Dave USAFMTL
      Dels
      Deuces
      Diego
      Digital Overlord
      dmtdradon
      Dr.Welsh
      Epizikl
      EricJ
      Erikgen
      Erwin_Hans
      FastCargo
      Flying Toaster
      Fubar512
      Gabilon
      Gaston
      gerwin
      Ghostrider883
      Hawker
      Hinchinbrooke
      HoneyFox
      Howling1
      HrntFixr
      Insky group
      J.M Langeron
      JA 37 Viggen
      Jat81500
      Jeanba
      JimBeamer5
      Jimbib
      Joe Baugher
      JSF Aggie
      Julheim
      Jv44kt
      Kesselbrut
      Kout
      Kreelin
      lindr2
      LloydNB
      Mago
      Manetsim
      Marcfighter
      Matthew Ouellette
      Mauricepiesligeros
      Max Rudakov
      Mig Master
      Mike1
      Miracleman
      Mirage Factory
      MJ
      MK2
      Moonjumper
      NazGhul
      NeverEnough
      Olivier ANGUILLE
      olo007
      pablitoVPT
      Paladrian
      Pappy
      Pappychksix
      Pasko
      pcpilot
      petr005
      Phamtuan
      Private
      Rafael
      Rampage
      Raptore One
      ravenclaw_007
      raynor
      rscsjsuso5
      Scrapper
      Sidewinder86
      Signum
      Sony Tuckson
      spillone
      ST0RM
      Starfighter2
      Stary
      SUICIDAL
      Sundowner
      Swede
      SWS
      Syrinx
      Talos
      Team Viper
      TFlash
      The Trooper
      Thunder-Works
      Tiwaz
      tomcat
      Tonix
      TORNO
      Tunderchief
      Typhoid
      UF Josse
      Veltro2K
      vrkuboy
      WhiteBoySamurai
      Wilco
      WingWiner
      Wpnssgt
      Wrench
      X Ray
      YEYEYE
      Third Wire
      and TK
       
      Thanks to all, let me know if i missed anyone.
       
      Spectre[8750]
      1,910 11
    6. This small add-on adds the weapons needed for the Operación Pelayo MOD as well as it erases some bugs of the original mod.
       
       
       
      Credits:
       
      Cangas
      Bongodiver
      Ravenclaw_007
      343 0
    7. Opération Serval for SF2
       
      Installation:
       
      1-Drag all the content of the .exe file into your mod folder
      2-Go to "Flight" and the open "Nations.ini" , then add this lines:
       
       
      [NationXXX]
      Name=Islamic_mali
      DisplayName=Mali (Islamic)
      Alignment=ENEMY
      PilotNameList=Namesarabic.lst
      RankList=RanksRussian.lst
      CallsignList=CallsignsUS.lst
      Formation.Fighter=SovietFighter
      Formation.Attack=SovietFighter
      Formation.Bomber=SovietBomber
      Formation.Transport=SovietBomber
      Formation.Tank=IJNFleet
      Formation.MobileAD=SovietAD
      PilotTrainingStandard=NORMAL
      GenderRatio=0
      DebriefSuccessMusic=DebriefSuccess.wav
      DebriefFailMusic=DebriefFail.wav
      DebriefKilledMusic=DebriefKilled.wav
      SpeechFile=USAFSpeech.cat
      SpeechTextFile=USAFSpeechText.str
       
      3-Fly it
       
      Credits:
       
      Mali Terrain------ Cangas
       
      Toyota Hilux------ (I Did not find who did it, so please if you are reading this, tell me who you are!!!)
       
      Campaign Files---- Cangas
       
      Rafale C---------- CadeteBra (Herberth)
       
      Rafale C templates CadeteBra (Herberth)
       
      Rafale C new Skins Cangas
       
      Mirage F-1-------- Ludo.m54 Centurion-1 and others
       
      Mirage F-1 templates Ludo.m54
       
      Mirage 2000D ----- JAT81500 and Amokfloo
       
      Gazelle ---------- Kesselbrut
       
      KC-135 ----------- TMF
       
      KC-135 Skin------- Cangas
       
       
      Have fun
       
      Cangas
      550 5
    8. Operación Pelayo for SF2
       
       
      Campaign between Spain Portugal and Morocco over the Peninsula Ibérica. All the air bases of the region , air units and planes have been highly reworked in order to give you the most accurate product.
       
      IMPORTANT:
       
      1) Lastest path version of the game
      2) NO weapons are included , so download the lastest weapon pack
       
      INSTALLATION:
       
      Just drag all to your MOD folder an this is it.
       
      To install the medals you must go to flight folder and open the file:
       
      "MedalsNationname.ini" , you will find for example in the case of France:
       
       
      C:\Users\***************\Documents\ThirdWire\StrikeFighters2\Flight\FrCGuerre.txt
       
      In *************** just put your directory and it is done, remenber that you have to do it for each nation!!!!!!
       
       
      Credits:
       
       
      Viper Team--------F-16 (FAP) with Lazarus1177 skin
      Mike1-------------Moroccian F-5 skins
      Jascucarella------Moroccian F-16 Skin (proto)
      Ludo.m54 Centurion-1 and others----------------Mirage F-1 , Added new skin for the F-1EDA made by me and .ini rework on the original F-1CE in order to make it a "fake F-1M"
      Mirage F-1 Templates-----------Ludo.m54
      Fastcargo----------------------F-5B
      Laborojo-----------------------F-5B Skin
      Macelena-----------------------Mirage IIIEE and Harrier II (day attack)
      Bobrock------------------------Harrier II model (Day attack and II plus)
      The Mirage Factory-------------F-16 (Morocco) model , RF-4C , F-5E (model), Mirage III (Model)
      Bongodiver---------------------Typhoon
      Ravenclaw007-------------------F-16 pit
      ValAstur-----------------------C-12
      Blackfish and Sordo------------C-15M
      Hornet Team--------------------C-15(B)M [Model]
      Florian------------------------Leopard 2A6
      Ini editing, campaigns, packing etc by Cangas
       
       
      Have fun
       
      Cangas
      463 0
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