IL-28 Beagle Cockpit Upgrade for SF/SFG/WoV/WoE/WoI and SF2
Modifications and repaints to the stock F-4B Phantom cockpit creates a 'reasonably facsimile' twin-jet engine pit for use on the otherwise "AI Only" Ilyushin IL-28 'Beagle". I say 'reasonable', as the Real Life , the Beagle didn't have a radar scope in the cockpit; all that was handled by the bomb aimer/navigator. But, this will allow the Player Pilot some control over what happens.
This is a complete package, with all the necessary bits to just unzip, and install into your game install of choice. As I knew this mod would work in the Classic Series (SF/SFG/Wo-whatever), most of the testing was done is SF2. This assured me that all would work (more or less) as advertised.
For SF2/2:V players, specfic inis for those games are included, edited as necessary to match those of the Classic Series.
For Classic Series users, the data ini included is for use in those installs at the 08 patch level.
Both data inis included herein have had some small adjustments in the gun aim angles, and landing lights added for those bothersome night operations, and a small tweek to the landing gear's rolling radius.
Also included is a generic WoE-Style hangar screen (usable in ALL versions of the series), and the loadout.bmp for the Loading Screen. For those that don't have them, the MiG-style RWR sounds are here for your enjoyment and panicification (with no display, you won't know WHAT kind of radar, or where ... just somebody's looking at YOU!!! <evil grin> )
As always, detailed instruction are included below in the "To Install" section. It's reccomended that you unzip this package to temp folder or your desktop to gain access to the rest of the readme FOR said instructions. The "Notes and Other Nonsensical Ramblings" section will make good reading too, for explinations and etc.
Enjoy!
Wrench
Kevin Stein
ps: look for the 3 Easter Eggs hidden in plane sight on the instrument panel...
This package contains my C-130J-30 cockpit with everything removed except the essential instruments and panels so that it can be used with any third party add on aircraft using the OpenCockpit=True option.
Read the readme file.
This pit will be a placeholder til a good soul will make a proper Buff pit.
Basically is the TK's A-6E pit and avionics placed inside the model via Lexx Luthor's stargetic pit mode.
What you must do to see this feature is:
Go into your Flight folder and in the FLIGHTENGINE.ini replace this entries:
[NearSceneClip]
FarClipDistance=250.0
NearClipDistance=0.2
Than check that any Buff have
AvionicsDLL=Avionics60.dll
And replace the cockpit and avionics.INI's in each folder.
Add the proper pilot as you like.
Than go to WEAPONDATA and copy:
[WeaponDataXXXX]
TypeName=B-52_LLLTV
FullName=B-52_LLLTV camera
ModelName=
Mass=9.000000
Diameter=1.200000
Length=0.009000
SubsonicDragCoeff=0.120000
SupersonicDragCoeff=0.100000
AttachmentType=USAF
SpecificStationCode=B-52_LLLTV
NationName=USAF
StartYear=1980
EndYear=2050
Availability=0
BaseQuantity=8
Exported=FALSE
ExportStartYear=0
ExportEndYear=0
ExportAvailability=0
WeaponDataType=0
RailLaunched=FALSE
Retarded=FALSE
FinStabilized=TRUE
SpinStabilized=FALSE
EffectClassName=
DragAreaMultiplier=1.000000
WarheadType=0
Explosives=0.000000
FusingDistance=0.000000
ClusterBomblets=0
ClusterDispersion=0.000000
GuidanceType=5
Accuracy=100
MaxTurnRate=0.000100
MaxLaunchG=0.000100
LockonChance=100
LaunchReliability=90
ArmingTime=4.000000
SeekerFOV=10.000000
SeekerGimbleLimit=30.000000
SeekerTrackRate=20.000000
SeekerRange=15000.000000
ReleaseAnimationID=-1
EODisplayFlags=131329
CEP=100.000000
[WeaponDataXXXX]
TypeName=B-52_FLIR
FullName=B-52_FLIR camera
ModelName=
Mass=9.000000
Diameter=1.200000
Length=0.009000
SubsonicDragCoeff=0.120000
SupersonicDragCoeff=0.100000
AttachmentType=USAF
SpecificStationCode=B-52_FLIR
NationName=USAF
StartYear=1980
EndYear=2050
Availability=0
BaseQuantity=8
Exported=FALSE
ExportStartYear=0
ExportEndYear=0
ExportAvailability=0
WeaponDataType=0
RailLaunched=FALSE
Retarded=FALSE
FinStabilized=TRUE
SpinStabilized=FALSE
EffectClassName=
DragAreaMultiplier=1.000000
WarheadType=0
Explosives=0.000000
FusingDistance=0.000000
ClusterBomblets=0
ClusterDispersion=0.000000
GuidanceType=5
Accuracy=100
MaxTurnRate=0.000100
MaxLaunchG=0.000100
LockonChance=100
LaunchReliability=90
ArmingTime=4.000000
SeekerFOV=10.000000
SeekerGimbleLimit=30.000000
SeekerTrackRate=20.000000
SeekerRange=15000.000000
ReleaseAnimationID=-1
EODisplayFlags=257
CEP=100.000000
[WeaponDataXXXX]
TypeName=REVOLVER
FullName=B-52_REVOLVER ADAPTER
ModelName=mer
Mass=9.000000
Diameter=1.200000
Length=0.009000
SubsonicDragCoeff=0.120000
SupersonicDragCoeff=0.100000
AttachmentType=USAF
SpecificStationCode=
NationName=USAF
StartYear=1980
EndYear=2050
Availability=0
BaseQuantity=8
Exported=FALSE
ExportStartYear=0
ExportEndYear=0
ExportAvailability=0
WeaponDataType=0
RailLaunched=FALSE
Retarded=FALSE
FinStabilized=FALSE
SpinStabilized=FALSE
EffectClassName=
DragAreaMultiplier=1.000000
WarheadType=0
Explosives=0.000000
FusingDistance=0.000000
ClusterBomblets=0
ClusterDispersion=0.000000
GuidanceType=0
Accuracy=100
MaxTurnRate=0.000100
MaxLaunchG=0.000100
LockonChance=100
LaunchReliability=90
ArmingTime=4.000000
SeekerFOV=10.000000
SeekerGimbleLimit=30.000000
SeekerTrackRate=20.000000
SeekerRange=15000.000000
ReleaseAnimationID=-1
EODisplayFlags=0
CEP=100.000000
This will add fake bombs to your model:
FLIR and LLLTV are EOGB's using their guidance to simulate EVS vision
REVOLVER is a fake MER used into bomb bay as SRAM mount.
Remember that they are droppable like bombs,so take off select LLTV or FLIR depending of day and nightime flying missions,than select SRAM or your main weapon loadout,drop it and than heading back home switching back to your selected viewing system!
If somebody fix it is always welcome or anyway this is the way to use it correctly!
CREDITS:
TK and TW team for the A-6E pit and INIs
Lexx Luthor for the stargetic pit method
Gbreuder help me finding the correct seat positioning
Dave to let me be a part of the project.
REMEMBER that is only a placeholder pit!
just to let work on mine SRAM/Harpoons loadout that you find inside tha late G and H models inside the Megapack.
Also a very special thanks to everyone involved in the project:
Dave,Pappy,Dels,JSF Aggie,MJ,Spillone 104
Enjoy!
X
Drop these into your F-35A/B/C folders and cockpit folders, respectively.
Enhanced gun sight for Mirage IIIc Shahak
In Wings over Israel
The original gun sight of the shahak was too dull, especially against brighter sky.
I made the moving gun sight more solid against the background, by repainting it.
To install:
Copy the included cockpit folder into
Wings Over Israel\Objects\Aircraft\Shahak directory
To restore the previous gun sight just delete the file MIRAGE3_SIGHT_MOVING.TGA
Included are some screenshots of the enhanced piper
Enjoy
Guyran
This is a field-modified Convair F-102A Delta Dagger cockpit for Veltro2k's beautiful F-102A based on Pasko's F-106 stunning cockpit.
It has been modified over time by crews in the field as newer equipment came in and older equipment broke down and needed to be replaced. Apparently historically after time, almost no two F-102A cockpits had the same equipment in the same places as the others.
This is based on Pasko's beautiful later Convair F-106A Delta Dart Cockpit.
Tape gages were eliminated. Round gages were added. The moving map was removed and the radar display was changed and made a historically correct orange. The radar hood was made into a F-102A version. Lots of other detail work done was from actual color cockpit photos. It is much "greyer" and simpler than the later F-106A cockpit.
The F-102A was actually involved in air-air combat in Viet Nam while on a B-52 escort mission. One F-102A was shot down in ambush by a Mig 21 with an Atoll missile on 3 February 1968 according to the ACIG website. Another F-102A shot several Hughes AIM-4 falcon missiles at a Mig-21 but the results were not seen.
According to the ACIG website, a Turkish F-102A was in combat against Greek F-5s with shootdowns and other combats reported in July 1974.
http://s188567700.online.de/CMS/index.php?...14&Itemid=1
Thanks to Pasko for his fantastic F-106 cockpit included in the complete later F-106A Delta Dart that you can download at CombatAce.
If I forgot anyone, I appologize and please tell me. I finished this cockpit about a year before the Veltro2k F-102A was released and I lost track of things.
Apparently some USAAF Viet Nam pilots jury-rigged a mini-gun into the F-102 for some extra buzz.
Version History:
V.2 You can now see the wing tips and wing tanks from the cockpit...thanks for Lexx_luthor's suggestion
Thanks to Dave to point out the goof I made that it was Pasko's F-106 cockpit and not Dave's that I based the model on.
V.3 Added to the bottom right instrument panel: 1) an AC voltmeter and 2) a master warning test and reset switch which some photos show and 3) more detail to the warning light panel as per color cockpit photos making it even more different than the standard F-106 cockpit.
V.4 Added the huge signature F-102A red nav indicator light to the middle of the panel. Changed the colors of the artificial horizon to F-102 specific colors and markings. Changed the colors of the Radio direction instrument to F-102 specific colors and markings. This is probably the final version.
V.5 I now included the very specific F-102A artificial horizon this time with gray-blue top, gray markings, black bottom with blue markings which I left out in V.4 by mistake. If you compared the photo with the current F-102A artificial horizon, you can probably see the difference.
A visual thread showing these additions:
http://forum.combatace.com/index.php?showtopic=39881
Instructions:
1-Backup your files!
2- Unzip the F-102 cockpit to ...SFP1ObjectsAircraftF-102A.
3-When prompted, overwrite the files.
Enjoy!
NOT FOR PAYWARE USE IN ANY WAY
This is mostly CA_STARY's work and you should quote him as the main author. All I did was add eighteen or so items/working features to his already brilliant cockpit. I used several Super Mystere color cockpit photos to bring it to better represent an early to mid-life Super Mystere B.2 cockpit.
It has a round working afterburner warning light, a photorealistic lower instrument panel and the more standard WW2-type artificial horizon among other items listed in the readme. Thanks CA_Stary!!!!
Super Mystere B.2 cockpit
(based on Thirdwire F-100D's)
for Wings Over Israel
YOU NEED ONE of these games to be able to use it!
SFP1/SFP1Gold/WoV/WoE
3D .LOD file not included!
This is a modification and repaint of Thirdwire's F-100D cockpit and CA_Stary's cockpit to better represent an early to mid-life Super Mystere B.2 cockpit.
The Super Mystere was of the same generation/class as the supersonic F-100, but was smaller.
Over Saykal, Israeli Super Mysteres encountered a pair of Syrian MiG-21s and although outclassed by the MiGs, shot both of them down.
By the end of the first day of 1967 Six Days War hositilities, Super Mysteres had destroyed 5 aircraft in the air.
http://www.geocities.com/CapeCanaveral/Hangar/2848/smbd.htm
In 1975, Israel sold 12 complete airframes and 6 sets of spares to Honduras. The aircraft were involved in numerous border skirmishes with Nicaragua and were finally withdrawn from service in 1996.
http://en.wikipedia.org/wiki/Dassault_Super_Myst%C3%A8re
Ver2.0- Added eight amber and red warning lights to vertical windscreen braces as per photos.
Credits in the Readme
Tak tady je nová úprava kokpitu novinka kterou obsahuje balík textur, je budiky ve skle dodavá autentičnost v kokpite ,,pokud by nekdo mněl nápad či vylepšení tak určitě pisněte ZIP obsahuje HUD F alternativu s F-kem