This cockpit will replace Fokker D7 cockpit used until now to make the stock DFW C.V into a flyable plane. I can't find out who first converted the stock DFW into a flyable plane by using the cockpit from the Fokker D7. It seems to have been done several times over the years. I found a mod to convert the DFW C.V into a C.I uploaded by Christian59 in 2007 which used the Fokker cockpit, and it seems to have already been done before. The most recent version I could find was by JacksonM in 2017 and was included with his Hangar Screen pack.
I have used parts of the cockpits I made for other German planes to make a completely new cockpit for the DFW C.V which fits the fuselage better and has the correct placement for the gun. The new cockpit features fully functional gauges, throttle, rudder control, and stick. This cockpit should work with the DFW in both FE1 and FE2.
NOTE - There is a typo in the stock FM for DFW C.V which causes the Fuselage to disappear in the cockpit view. I have included instructions to correct the typo. If you are using one of the modded FMs, you may need to correct the typo there too, check to be sure. Instructions to fix the Data.ini are included in the download in a separate text file.
Installation Instructions for both FE1 and FE2
If you have already have a flyable DFW C.V using the FokkerD7 cockpit, delete the "cockpit" folder if it exists, and delete the DFWC5_cockpit.ini file. Then open my "DFWC5" folder and place all the files - 1 folder and 1 ini file - into your DFWC5 folder. You will also need to change one word in the DFWC5_data.ini. See the file named "ChangeForDFWC5DataIni"
If you still have the stock version, Open my "DFWC5" folder and place all the files - 1 folder and 1 ini file - into your DFWC5 folder.
You will also have to add the following line to the plane's ini file.
CockpitDataFile=DFWC5_cockpit.ini
You will also need to change one word in the DFWC5_data.ini. See the file named "ChangeForDFWC5DataIni"
NOTE - If the DFWC5_data.ini is not in the folder, you may need to extract it from the ObjectData.cat file using one of the utilities found here at CombatAce.
New skin for excellent AnatraDS_"Anasal" by Stephen1918.
I tried to add some "photorealistic" textures for more impressive image of this aircraft.
Don't forget to add to AnatraDS "ini" files:
[TextureSetXXX]
Directory=RussianPhR
Name=RussianPhR
Nation=Russia
Squadron=
Specular=0.300000
Glossiness=0.250000
Reflection=0.300000
Eugene1
This is a completely new version of the Galicia terrain. The new terrain includes new tiles and TODs, adjustments to the height map, many new targets and objects, winter and summer tiles. All necessary ground objects are included in the download.
Galicia was the name of a territory in north-eastern Hungary and was the scene of major fighting during the First World War. It was invaded by the Russians early in the war, was recaptured by the Austro-Hungarians later, and invaded by the Russians again even later.
This download includes all the ground objects necessary for the Eastern Front. A more complete ReadMe file is included in the download. I have included instructions for updating an existing install or for making a completely new install. Instructions for both FE1 and FE2 are included.
New in Version 3
I have made all new farm and city tiles with new TODs. I have made many adjustments to the height map and changed the amount of tree and rough areas. Both summer and winter terrains are included.
I have added a lot of detail to the battle fields, including machine gun placements, Austrian infantry units, debris in the battle fields, and more detail in the artillery batteries.
I have added a lot of buildings to make the cities more crowded. I repainted the existing building skins and made some new buildings.
I have added static aircraft to all the airfields and made many changes to the buildings, objects and other details to increase diversity.
I have added about a dozen new airfields, field hospitals, and cavalry camps.
I revised many of the ground objects and skins, and made some new ones for this terrain. All necessary ground objects are included in the download.
Credits
Gerwin's TFD editor was most helpful in making this terrain. I would not have been able to do it without this outstanding utility.
I have included many of Geezer's maintenance figures, airfield objects, and AA machine guns in this download. Geezer also made some artillery for this project.
New skin for excellent Roland D.VIa by 101tfs - "Jasta59".
I tried to add some "photorealistic" textures for more impressive image of this aircraft.
Paint scheme was taken from Wingnutwings Roland D.VIb model kit.
Don't forget to add to Roland D.VIa "ini" files:
[TextureSetXXX]
Directory=Jasta59
Name=Jasta59
Nation=Germany
Squadron=
Specular=0.350000
Glossiness=0.450000
Reflection=0.350000
Eugene1
New skin for excellent Roland D.VIa by 101tfs.
I tried to add some "photorealistic" textures for more impressive image of this aircraft.
Places for 4- and 5-color lozengs was taken from Wingnutwings Roland D.VI model kit.
Don't forget to add to Roland D.VIa "ini" files:
[TextureSetXXX]
Directory=Basic
Name=Basic
Nation=Germany
Squadron=
Specular=0.350000
Glossiness=0.450000
Reflection=0.350000
Eugene1
My first experimental skin for beautiful Albatros DII early by stephen1918 (also can use for others Albatros DI/DIIs).
I tried to add some new "photorealistic" textures from me and othes places.
Don't forget to add to Albatros DII "ini" files:
[TextureSetXXX]
Directory=Camo_3_Real
Name=Camo_3_Real
Nation=Germany
Squadron=
Specular=0.900000
Glossiness=0.900000
Reflection=0.500000
Eugene1
Several versions of the S-16 were produced with slight variations in the fuselage and wing configurations. This version has a flat deck behind the pilot and ailerons on both wings. It is based on my earlier versions of the Sikorsky S-16, but is a completely new plane.
The download includes 4 skins - 3 linen and one green - with appropriate decals. This plane has a fully functional cockpit. I have included my skinning templates so others can make new skins if they want.
Credits
My thanks to ojcar, who made the FM for the Sikorsky S-16.
My thanks also to Nixou, who recorded the sound for the Gnome 80hp engine.
Version 2 Notes
I have made slight changes to model, especially to the way the plane is rigged, and Ojcar has made a new FM for this plane. I have also improved the skins and made new skins for some different Russian squadrons.
Version 3 Notes
This is a completely new plane with new LODs, skins, and cockpit. This version has higher detail and a lower poly count than the previous version. This model also includes better detail for battle damage to the wings.
Installation instructions
This is a completely new plane, if you have already installed the Sikorsky S-16 flatdeck, delete it, including the decals, and replace it with this version. The sound file remains the same.
For FE1 - Unzip the file and move the folder named "SikorskyS16_var" into the "Aircraft" folder in the FirstEagles/Objects folder. If you have the previous version, then you already have the sound file installed, otherwise you will need to move the sound file "gnome80m4.wav" into the FirstEagles/Sounds folder.
For FE2 - Unzip the file and move the folder named "SikorskyS16_var" into the "Aircraft" folder in the FirstEagles/Objects folder. Then in the FirstEagles/Objects/Decals folder, create a new folder named "SikorskyS16_var". Move the folder named "D" from the Aircraft/SikorskyS16_var folder into the Decals/SikorskyS16_var folder you just made.
If you have the previous version of the Sikorsky, then you already have the sound file installed, otherwise you will need to move the sound file "gnome80m4.wav" into the FirstEagles/Sounds folder.
The German Siemens-Schuckert D.I was a direct copy of captured Nieuport 17s. The most important difference was in the engine. The Siemens Schuckert Werke (SSW) D.I used a geared Siemens-Halske Sh.I engine which produced 1800rpm. The spinner nose and open bottom cowling were necessary to help cool the engine. A bigger prop required a taller landing gear.
Problems with engine production delayed the release of the SSW D.I. The Albatros D.III was already available by the time the SSW reached the front. The Albatros was a much superior plane, and was less likely to be mistaken for a French plane. The SSW D.I only served for a short time on the Western Front, they served longer on the Eastern front.
My Siemens-Schuckert D.I includes a three color camo skin, a full set of number decals, a fully functional cockpit, and damage nodes for the wings. My skinning templates and a sound file for the engine are included in the download.
Historical Notes:
I do not have a sound file for the Siemens-Halske Sh.I engine, I am using Nixou's sound for the Le Rhône 110 hp engine instead.
Credits:
My thanks to Ojcar once again for making the excellent data.ini file for this plane.
My thanks to Nixou for making the sound file for the Le Rhône 110 hp engine.
Installation instructions:
For FE1: Unzip the file and move the folder named "SiemensSchuckertD1" into the FirstEagles/Objects/Aircraft folder. If you don't already have it, move the file named "Lerhone110m1" from my Sounds folder into your Sounds folder.
For FE2: Unzip the file and move the folder named "SiemensSchuckertD1" into the FirstEagles/Objects/Aircraft folder. Then in the FirstEagles/Objects/Decals folder, create a new folder named "SiemensSchuckertD1". Move the folder named "D" from the Aircraft/SiemensSchuckertD1 folder into the Decals/SiemensSchuckertD1 folder you just made. If you don't already have it, move the file named "Lerhone110m1" from my Sounds folder into your Sounds folder.