This is a mix of D.IIIOAW, D.V, and D.Va albatros skins. All with fairly accurate Jasta markings. Some models will share the same Jasta markings. This is so different planes can be used at the same time. Also they will match some of the Pfalz D.IIIa's done by me as well.
There are 17 skins in this download. Too many to list here. But it's all in the readme file inside.
Enjoy, quack74
This is an 8 pack of Albatros DIII's from Jasta Boelcke 1917.
1. Ltn. Werner Voss.
2. Gerhard Bassenge.
3. Ltn. Hermann Frommherz.
4. Ltn. Franz Pernet.
5. Ltn. Georg Noth.
6. Ltn. Otto Hunzinger.
7. Ltn. Johannes Wintrath.
8. Ltn. Wilhelm Prien.
Pics are inside each skin folder of the planes and pilots.
Edit:
Added Ltn. von Tutschek --- Black band with white borders
Lightened up the blue on Frommherz's D.III
and added a stock Jasta 2 D.III.
Here are accurate serial numbers for the Albatros models. They will appear on the vertical tail fin.
Numbers are for:
Alb D.III
Alb D.IIIOAW
Alb D.V
Alb D.Va
Included with the serial numbers are the placement coordinates that go into the skins' Decal.ini file.
It's all in the readme file. The install instructions are for FEG. For FE2 installs check in the Combatace forums for help.
I'm not using FE2 just yet.
These are all Pfalz D.IIIa's.
25 Jastas with generalized accurate markings.
All info in the readme file inside.
These are highly detailed D.IIIa's. As real looking as the model will allow.
Thanks to the Skunkworks team for the original model and to Capun for allowing me top repost my skin work.
If anyone notices any incorrect markings or mistakes please let me know. After doing 25 skins it's hard to catch everything.
There are some glitchy things on the model when painted or placing decals. I cant fix those things. They are minor.
enjoy, quack74
Edit: Jasta 77b now has a more "Bavarian Blue".
These skins are as accurate as I know how to make them.
They are generic skins with a general Jasta marking.
I've only come up with 9 skins. I know Jasta 5 also had some D.XII's but I've not yet found a photo or rendering of the type.
If anyone has any info on a D.XII of Jasta 5 please fill me in.
1. Pfalz Camo 1 - Brown, light green, and green fuselage.
2. Pfalz Camo 2 - Purple, Green, light green, and grey fuselage.
3. Jasta17 - Blue-grey nose, wheels and tail with white cowling.
4. Jasta23b - Purple, green, light green, and grey fuselage with black and white tail section.
5. Jasta32b - Purple, green, light green and grey fuselage with black
stabilizers.
6. Jasta35b - Brown, green, light green fuselage with a white chevron on upper wings.
7. Jasta43 - Grey fuselage with white tail and nose.
8. Jasta49 - Grey fuselage with red stabilizers and wheels.
9. Jasta77b - Grey fuselage with blue nose, tail, and wheels.
All wing surfaces are covered in 4-color printed fabric.
Enjoy, quack74
Edit: Jasta77b is now a more Bavarian Blue.
This Pfalz D.III pack contains 5 accurate generic skins.
1. Silver-Grey - All Silver-Grey (Stock)
2. Jasta 4 - Silver-Grey with black spiral band around fuselage.
3. Jasta 10 - Silver-Grey fuselage with yellow nose, struts, wheels and tail section.
4 Jasta 16b - Silver-Grey fuselage with a black tail section and spinner.
5. Jasta 21 - Silver-Grey fuselage with a black and white vertical band aft of the cockpit.
Included in this dowload is the DATA.ini for the D.III. Install it into your Pfalz D.III aircraft folder and overwrite the original one. It contains Peter01's flight model and removed guns by Christian59. I lowered the gun muzzle and flash to fit into the painted on gun ports to simulate a real D.III. versions of these have all been posted before. But I recommend using these instead. They are higher in detail and more accurate renditions of real D.III's.
Enjoy, quack74
This is a generic skin of Kest8w Albatros D.V fighters.
Kest8 was a Home Defense unit. Good for attacking incoming bombers.
Could be used with Pfalz D.IIIa kest8w fighters also done by quack74.
Enjoy
Gotha Revised Cockpit and Bomb sight
This cockpit is derived from a mod by Ravenclaw_007 10 May 2008 and from the FokkerDVII Cockpit by Third Wire. This mod is NOT intended to depict an authentic GIV cockpit, but to improve functionality (primarily adding back the compass) and the appearance. The bombsight is derived from one originally developed by Dfang in 2008 for the Staaken.
The Gotha bomb sight in this mod mimics a Goerz “telescope type” sight, one of several sights used by the Gothas.
There are no records I can find which depict the actual sight picture, so the cross hairs and reference marks are speculative. We do know the real sight was illuminated for night use; the mod attempts to depict that function. None of the sights used by the Gothas were especially effective (one was actually called a "non-precision" sight). Sights were only one reason bombing was less than accurate. The Gotha approach altitudes in England were usually at or above 3000 meters to avoid defending aircraft, balloon cables, and AAA. The real Gotha bombardier was the aircraft commander, operating in the forward observer station.
Installation- First back up everything. Then to install for and FE1 and FE2:
In The Objects/Aircraft/GothaGIV folder
GothaGIV_Cockpit.INI
GOTHA_sight.tga
GOTHA V24 HiRes_gunsight Full center 5 nums.tga
GOTHA V24 HiRes_gunsight Open center 5 nums.tga
DVII_DASH_AMMO.bmp
D_VII_FLOOR_FRONT_BACK_WALL.bmp
D_VII_LABLES.tga
In the FE or FE2/FLIGHT folder
VIEWLIST.INI
MISSIONCONTROL.INI
The Beta testers and I all used variations of the June 2009 FM by Peter01, who did some of the original FM work on this project back in 2008. The calibration of the sight relies on it, so it is strongly suggested. There are two versions of the sight. One has a open cross hair and the other has a full cross hair. The default (with the open cross hair) will install unless you substitute the other. To install the alternate, save GOTHA_sight.tga as GOTHA_sightBAK.tag, then copy the GOTHA V24 HiRes_gunsight Full center 5 nums.tga, and rename that copy GOTHA_sight.tga. That way you’ll still have a full set of the sights if you want to reverse the process. Keep all versions in the Objects/Aircraft/GothaGIV folder.
Operation- When the aircraft loads, the sight will appear at eye level. Hit the \ key [immediately below the BACKSPACE KEY] twice. The sight will drop to the floor. When approaching the target, engage the wing leveler or autopilot and hit the .DEL key, to go to invisible cockpit. Use the mouse and the NUM PAD + key to position the sight. In FE1, you can then use the \ key to select the bombs from the various choices in the loadout, if you have selected multiple weps in the load out screen. In FE2 the game will not display these choices, but the ordinance will be selected. Drop the weps in the usual manner with the ENTER key.
The default altitude for missions is set at 3000 meters, or approximately 10,000 feet, the most common approach altitude for attacks on London and the coastal areas. The sight is calibrated to operate at 110 kph for 3000 - 4000 meters, and 90 kph at 1000 meters. The calibration speeds are very important to accuracy. Targets should be attacked with a "stick" of several bombs some toggled a bit ahead, and some a bit behind the apparent aim point.
If you prefer a different approach altitude, you will find alternatives in the folder. Simply copy the one you want, delete the old file and then save the copy as missioncontrol.ini. Do not simply delete the MISSIONCONTROL.INI without using one of the enclosed files as other operational settings are also adjusted for the Gotha GIV in that file.
Known issues- the Gothas carried a very diverse load of stores. In configurations with heavy bombs loaded under the nose, the bomb sight may be temporarily blocked by the bomb on the forward port side. One way to deal with this is to manually toggle only that bomb at initial approach; another is to select a loadout that does not place a bomb in the forward port rack. The typical load for the attacks on England was 6 50kg bombs, so it is relatively easy to set up an authentic loadout which avoids the "bomb block" bug.
Thanks to Southside Bucky and OlPaint01 for exhaustive Beta testing. This was a challenging mod to develop and the comments and advice they provided was extremely helpful. Thanks also to the original developers whose work is incorporated here -- Dfang, Ravenclaw_007, Peter01 , and of course Capun and the team at the Skunk Works for the Gotha.
sinbad 20 April 2010