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Posted

Is there a T-37B availble besides whats over at DAT? im not talking about Centurions A-37, which would need fakepilot wingtips to work 

working my FAC project, i discovered that the 21st TASS at Shaw used OT-37Bs for a couple of years, Tweets with extra radios. but no hard points, guns or wingtip fuel tanks like the Super Tweet 

2008861.jpg.5810169b71194ca48bd98bbac530ece4.jpg

be nice to do but not a major issue

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  • 2 weeks later...
Posted
On 6/27/2026 at 2:03 PM, daddyairplanes said:

yeah i gathered as much from the silence.

oh well.....

@daddyairplanes Well indeed  :flyer:

Wingtips for Centurion's bird done via a fake seat and all the other pointy bits hidden.

tweet1.thumb.jpg.34a01682cfea6a1b72b42d53ec3edc3a.jpg

Anyone know how to apply specular, glossiness and reflection values to a seat? Tried the following but it didn't work:

[LOD001]
Filename=T37_wingtips.LOD
Distance=2500

[Shadow]
CastShadow=TRUE
ShadowCastDist=2000
MaxVisibleDistance=400

[TextureSet001]
Specular=0.400000
Glossiness=0.200000
Reflection=0.300000

 

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Posted (edited)

appreciated, but we'd need like 7 of them. my personal need satifies one (OT-37B) but youd need to skin/ ini edit models by service years, or make em weapons that are permanently loaded.

and you know once we have a Tweet on site, were gonna need to do bare metal, white and black scheme and everything inbetween. if not me, somebody will jump in

i've thought about that solution many times since it was released 

the nose gun came off cleaner than i'd have expected it to tho 

edit - dammit now you got my head spinnin up :lol:

Edited by daddyairplanes
got to thinkin
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Posted (edited)
On 7/7/2026 at 1:30 AM, daddyairplanes said:

the nose gun came off cleaner than i'd have expected it to tho

True, the gun node along with a bunch of others like the refuelling probe and antennae were just sat on top of the fuselage and not cut into it thankfully, otherwise it would have been impossible to create a clean Tweet. A lot of the nodes that needed hiding were in a hierarchy as well which helped avoid the '32 Components' DATA.ini limit.

I've attached the wingtip fakepilot/fakeseat files below along with all the ini edits to hide the unwanted nodes here in case anyone wants to take a crack at it. The wingtips are mapped at the same scale as the main 4096 texture, but thankfully fit onto a 512 texture as they're so small.

T37B_wingtips.zip

1) add these components to [AircraftData] section to remove A-37B nodes:

Component[012]=no_LWingTank
Component[013]=no_RWingTank01
Component[014]=no_PylonOut_R
Component[015]=no_PylonMid1_R
Component[016]=no_PylonMid2_R
Component[017]=no_PylonIn_R
Component[018]=no_PylonIn_L
Component[019]=no_PylonMid2_L
Component[020]=no_PylonMid1_L
Component[021]=no_PylonOut_L
Component[022]=no_Box08
Component[023]=no_ifrprobe
Component[024]=no_gun
Component[025]=no_WhipAntennaBase
Component[026]=no_TopAntenna1
Component[027]=no_TopAntenna02



2) add Wingtips SystemName part to Nose section

SystemName[007]=Wingtips



3) add the following [Wingtips] lines to Crew section

// Crew ---------------------------------------------------------

[Wingtips]
SystemType=PILOT_COCKPIT
PilotModelName=FakePilot
Position=0,0,0
SeatModelName=T37_wingtips
SeatPosition=0.00,0.00,0.00
SeatID=2


4) add the following section at the bottom of the data.ini to hide the A-37 nodes

// Mods ------------------------------------------------------

[no_LWingTank]
ParentComponentName=Nose
ModelNodeName=LWingTank_there
DestroyedNodeName=LWingTank
DetachWhenDestroyed=TRUE
HasAeroCoefficients=FALSE

[no_RWingTank01]
ParentComponentName=Nose
ModelNodeName=RWingTank01_there
DestroyedNodeName=RWingTank01
DetachWhenDestroyed=TRUE
HasAeroCoefficients=FALSE

[no_PylonOut_R]
ParentComponentName=Nose
ModelNodeName=PylonOut_R_there
DestroyedNodeName=PylonOut_R
DetachWhenDestroyed=TRUE
HasAeroCoefficients=FALSE

[no_PylonMid1_R]
ParentComponentName=Nose
ModelNodeName=PylonMid1_R_there
DestroyedNodeName=PylonMid1_R
DetachWhenDestroyed=TRUE
HasAeroCoefficients=FALSE

[no_PylonMid2_R]
ParentComponentName=Nose
ModelNodeName=PylonMid2_R_there
DestroyedNodeName=PylonMid2_R
DetachWhenDestroyed=TRUE
HasAeroCoefficients=FALSE

[no_PylonIn_R]
ParentComponentName=Nose
ModelNodeName=PylonIn_R_there
DestroyedNodeName=PylonIn_R
DetachWhenDestroyed=TRUE
HasAeroCoefficients=FALSE

[no_PylonIn_L]
ParentComponentName=Nose
ModelNodeName=PylonIn_L_there
DestroyedNodeName=PylonIn_L
DetachWhenDestroyed=TRUE
HasAeroCoefficients=FALSE

[no_PylonMid2_L]
ParentComponentName=Nose
ModelNodeName=PylonMid2_L_there
DestroyedNodeName=PylonMid2_L
DetachWhenDestroyed=TRUE
HasAeroCoefficients=FALSE

[no_PylonMid1_L]
ParentComponentName=Nose
ModelNodeName=PylonMid1_L_there
DestroyedNodeName=PylonMid1_L
DetachWhenDestroyed=TRUE
HasAeroCoefficients=FALSE

[no_PylonOut_L]
ParentComponentName=Nose
ModelNodeName=PylonOut_L_there
DestroyedNodeName=PylonOut_L
DetachWhenDestroyed=TRUE
HasAeroCoefficients=FALSE

[no_Box08]
ParentComponentName=Nose
ModelNodeName=Box08_there
DestroyedNodeName=Box08
DetachWhenDestroyed=TRUE
HasAeroCoefficients=FALSE

[no_ifrprobe]
ParentComponentName=Nose
ModelNodeName=ifrprobe_there
DestroyedNodeName=ifrprobe
DetachWhenDestroyed=TRUE
HasAeroCoefficients=FALSE

[no_gun]
ParentComponentName=Nose
ModelNodeName=gun_there
DestroyedNodeName=gun
DetachWhenDestroyed=TRUE
HasAeroCoefficients=FALSE

[no_WhipAntennaBase]
ParentComponentName=Nose
ModelNodeName=WhipAntennaBase_there
DestroyedNodeName=WhipAntennaBase
DetachWhenDestroyed=TRUE
HasAeroCoefficients=FALSE

[no_TopAntenna1]
ParentComponentName=Nose
ModelNodeName=TopAntenna1_there
DestroyedNodeName=TopAntenna1
DetachWhenDestroyed=TRUE
HasAeroCoefficients=FALSE

[no_TopAntenna02]
ParentComponentName=Nose
ModelNodeName=TopAntenna02_there
DestroyedNodeName=TopAntenna02
DetachWhenDestroyed=TRUE
HasAeroCoefficients=FALSE

 

Edited by Jimbib
typo.
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