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Guest zerocinco

Delta 47 shut up

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Guest zerocinco

How do I get rid of "Snoopy. This is Delta 47. We've got troops in contact...." Apparently, any time a friendly force, carrier, artillery piece, tank, truck or pizza delivery moves, I have to hear about it. I will sacrifice a little realism for some jet noise. I have some missions heavily laden with ground assets. In the artillery duel at Khe Sanh, I don't hear a cannon for two minutes. You want the Marines to bomb the Marines!

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Open the file called speechsystem.ini located in your Flight folder. If you installed the Range terrain there should be one already there. If not, you have to extract it from the flightdata.cat.

 

Scroll down about halfway and you will see the "Ground Commander Concepts" section.

 

Delete the entries after the = sign so they all look like this:

 

[Concept104]

//MSN_SPC_GRND_MOVING_OUT,

TargetFragmentID=

CallerFragmentID=

BodyFragment001=

 

Deleting the entire thing causes problems so only delete the text following the = sign. I haven't tested this but that should be all there is to it.

 

You can do this for any of the radio calls. You can even change the calls around so they are in a different order or change the information given.

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Open the file called speechsystem.ini located in your Flight folder. If you installed the Range terrain there should be one already there. If not, you have to extract it from the flightdata.cat.

 

Scroll down about halfway and you will see the "Ground Commander Concepts" section.

 

Delete the entries after the = sign so they all look like this:

 

[Concept104]

//MSN_SPC_GRND_MOVING_OUT,

TargetFragmentID=

CallerFragmentID=

BodyFragment001=

 

Deleting the entire thing causes problems so only delete the text following the = sign. I haven't tested this but that should be all there is to it.

 

You can do this for any of the radio calls. You can even change the calls around so they are in a different order or change the information given.

 

Bunyap, what do u mean change the info given??

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Guest zerocinco

I knew you'd hop on that.

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I knew you'd hop on that.

oh hell yesssssssssssssssssssss..lmao

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Want me to drop some napalm and have a little BBQ?

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Sorry, I mean... (in my best Monty Python voice)...change the information given... alter the data specified...

modify the material set... amend the tidings supplied... adjust the words furnished... transform the letters appointed...

 

Insomnia has kicked in once again so here is more info:

 

Each "concept" is used by the simulation at specific times and places in the sim. For example, the first "concept" occurs when you fly a certain distance outbound from the base during a mission. It is set up like this:

 

[Concept001]

//MSN_SPC_TACC_RADAR_CONTACT,

Priority=FALSE

TargetFragmentID=SPC_TACC_LEAD_CALLSIGN

CallerFragmentID=SPC_TACC_TACC_CALLSIGN

BodyFragment001=SPC_TACC_RADAR_CONTACT

BodyFragment002=SPC_TACC_FREQUENCY

 

Each of the "concepts" is made up of a number of "fragments". The "fragments" are found at the bottom. As you can see, the first "concept" is made up of four "fragments", SPC_TACC_LEAD_CALLSIGN, SPC_TACC_TACC_CALLSIGN, SPC_TACC_RADAR_CONTACT, SPC_TACC_FREQUENCY. If you scroll down towards the bottom of the file, you will find all four of these.

 

[Fragment001]

Name=SPC_TACC_TACC_CALLSIGN

NumVariation=1

SpeechFormat=T%dtacc%03d.wav

 

[Fragment002]

Name=SPC_TACC_LEAD_CALLSIGN

NumVariation=35

SpeechFormat=T%dlead%03d.wav

 

[Fragment006]

Name=SPC_TACC_RADAR_CONTACT

NumVariation=1

SpeechFormat=T%dradr%03d.wav

 

[Fragment008]

Name=SPC_TACC_FREQUENCY

NumVariation=3

SpeechFormat=T%dfreq%03d.wav

 

As you can see, each "fragment" points to a .wav file in the Sounds folder. When the four sounds are strung together as set up in the "concept", you get the standard "Dagger1, Red Crown, Radar Contact, Stay this freq until advised" radio call.

 

(I'm not 100% sure what the "NumVariation=" does.)

 

You could change that around by placing other "fragments" into the "concept" or changing their order. If the "concept" were set up like this:

 

[Concept001]

//MSN_SPC_TACC_RADAR_CONTACT,

Priority=FALSE

TargetFragmentID=SPC_TACC_LEAD_CALLSIGN

CallerFragmentID=SPC_TACC_TACC_CALLSIGN

BodyFragment001=SPC_TACC_FREQUENCY

BodyFragment002=SPC_TACC_RADAR_CONTACT

BodyFragment003=SPC_TACC_TACC_CALLSIGN

 

this is what you would hear:

 

"Dagger Lead, Red Crown, Stay this frequency until advised, radar contact, Red Crown."

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Sorry, I mean... (in my best Monty Python voice)...change the information given... alter the data specified...

modify the material set... amend the tidings supplied... adjust the words furnished... transform the letters appointed...

 

Insomnia has kicked in once again so here is more info:

 

Each "concept" is used by the simulation at specific times and places in the sim. For example, the first "concept" occurs when you fly a certain distance outbound from the base during a mission. It is set up like this:

 

[Concept001]

//MSN_SPC_TACC_RADAR_CONTACT,

Priority=FALSE

TargetFragmentID=SPC_TACC_LEAD_CALLSIGN

CallerFragmentID=SPC_TACC_TACC_CALLSIGN

BodyFragment001=SPC_TACC_RADAR_CONTACT

BodyFragment002=SPC_TACC_FREQUENCY

 

Each of the "concepts" is made up of a number of "fragments". The "fragments" are found at the bottom. As you can see, the first "concept" is made up of four "fragments", SPC_TACC_LEAD_CALLSIGN, SPC_TACC_TACC_CALLSIGN, SPC_TACC_RADAR_CONTACT, SPC_TACC_FREQUENCY. If you scroll down towards the bottom of the file, you will find all four of these.

 

[Fragment001]

Name=SPC_TACC_TACC_CALLSIGN

NumVariation=1

SpeechFormat=T%dtacc%03d.wav

 

[Fragment002]

Name=SPC_TACC_LEAD_CALLSIGN

NumVariation=35

SpeechFormat=T%dlead%03d.wav

 

[Fragment006]

Name=SPC_TACC_RADAR_CONTACT

NumVariation=1

SpeechFormat=T%dradr%03d.wav

 

[Fragment008]

Name=SPC_TACC_FREQUENCY

NumVariation=3

SpeechFormat=T%dfreq%03d.wav

 

As you can see, each "fragment" points to a .wav file in the Sounds folder. When the four sounds are strung together as set up in the "concept", you get the standard "Dagger1, Red Crown, Radar Contact, Stay this freq until advised" radio call.

 

(I'm not 100% sure what the "NumVariation=" does.)

 

You could change that around by placing other "fragments" into the "concept" or changing their order. If the "concept" were set up like this:

 

[Concept001]

//MSN_SPC_TACC_RADAR_CONTACT,

Priority=FALSE

TargetFragmentID=SPC_TACC_LEAD_CALLSIGN

CallerFragmentID=SPC_TACC_TACC_CALLSIGN

BodyFragment001=SPC_TACC_FREQUENCY

BodyFragment002=SPC_TACC_RADAR_CONTACT

BodyFragment003=SPC_TACC_TACC_CALLSIGN

 

this is what you would hear:

 

"Dagger Lead, Red Crown, Stay this frequency until advised, radar contact, Red Crown."

...ok, thanks, you had me goin for a min. that by some INI dancing I could change what our girlfriend was saying. By the way I hear she's single........BAHAAAAAAAAAAA....LMAO

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Guest zerocinco

I can hear it now at YOUR house:

 

"Oh, 8. You are the greatest fighter pilot in the world. Bogies at 2 o'clock. Go get 'em, Tiger."

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I can hear it now at YOUR house:

 

"Oh, 8. You are the greatest fighter pilot in the world. Bogies at 2 o'clock. Go get 'em, Tiger."

 

..LMAO...But Zero, fighter pilots make movies....attack pilots always get the girl...and her voice is a bit more sultry....

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No....

 

"Fighter Pilots make movies, Attack Pilots make history (while blowing crap up, getting hot chicks and making fun of fighter pilots).

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