Snake Posted July 29, 2006 Posted July 29, 2006 Hey starfighter2: (or anybody else) I haven't been able to get the two complementary external points under the wings for air-ground rockets S-21 and air-air missiles K-3 (AA-2 Atoll) on the MiG-17AS to show. Any tips? Thanks! <S!> J. "Snake" Davis :ph34r: Quote
Guest capun Posted July 29, 2006 Posted July 29, 2006 Starfighter is at the hospital for at least a week, back troubles. Quote
Wrench Posted July 29, 2006 Posted July 29, 2006 (edited) I know all about back troubles...wake up hurting, go the sleep hurting. I'm assuming this is what you want to see????...... The exact answer you seek can be found here: Buny's Weapons Wiki Go the the "Aircraft Data" section, then just scroll down until you see "Cuba", and the 17AS will be listed. Took me about an hour to get this edited to work (only because I tried a stupid trick on the pylons that didn't work). Not only was the attachment type off, but the hardpoints needed spliting to get everything where it's supposed to go. Just copy paste the info as stated on the Wiki into the relevant sections of the data and loadout inis Happy Hunting! Wrench Kevin Stein Edited July 29, 2006 by Wrench Quote
Snake Posted July 29, 2006 Author Posted July 29, 2006 Sweet! Once again, Wrench you are THE MAN. Here's wishing you a full and speedy recovery Starfighter! Thanks! <S!> J. "Snake" Davis :ph34r: Quote
agent036 Posted July 31, 2006 Posted July 31, 2006 I wonder if I installed this wrong. My AAM rails are invisible. The wings have a pair of aam's that just hang under them magically. Quote
+NeverEnough Posted July 31, 2006 Posted July 31, 2006 I just wrestled with the "dangling Atoll syndrome" yesterday! To fix it, with the Weapon Editor edit the entry for the F6WP (shown as a gun pod) and check the Export box. I also changed the attachment type to WP and China. Worked like a champ! In fact, it worked so well that I used Wrench's MiG-17AS loadout.ini and data.ini weapons entries to make a new and improved MiG-17F(Late). I used the WOE Hunter cockpit for the MiG-17F, and it looked really good!!! Quote
agent036 Posted July 31, 2006 Posted July 31, 2006 Hmm I'm trying to work these fixes but I'm a bit new to this, which ini's am I editing here? Quote
Wrench Posted August 1, 2006 Posted August 1, 2006 MiG-17AS_DATA.INI and MiG-17AS_Loadout.ini Those are the files that need editing Opps on my part...I forgot about the ''exported'' thingy on the plyons. I had to do that too. Simple edit in the weapons editor. for those that don't have it, here's the section from the weapons pak data ini for hte F6WP pylons: [WeaponData1066] TypeName=F6WP FullName=F-6 Pylons ModelName=F6 Mass=50.000000 Diameter=1.000000 Length=7.000000 AttachmentType=NATO NationName=CHINA StartYear=0 EndYear=0 Availability=3 BaseQuantity=8 Exported=TRUE ExportStartYear=0 ExportEndYear=0 ExportAvailability=3 WeaponDataType=3 GunTypeName= MaxRounds=1 MuzzlePosition=0.000000,0.000000,0.000000 LightPosition=0.000000,0.000000,0.000000 AimDirection=0.000000,0.000000,0.000000 EjectShells=0 copy/paste this OVER the existing entry, and then do the "open in the weapons editor, scroll down till you find it, double click and open the entry, DO NOTHING ELSE!!!, close and -SAVE-" ini dance. This will update the weaponsdata in and weaponsdata.dat files, and your problems should be (for the most part) fixed. My bad! Sorry! Wrench Kevin Stein Quote
agent036 Posted August 1, 2006 Posted August 1, 2006 Well, no dice yet. I got the weapon data swaped but I still don't know what I'm doing to MiG-17AS_DATA.INI and MiG-17AS_Loadout.ini I looked at them but couldn't figure out what was whacked. BTW did the AS really have no after burners? Quote
Wrench Posted August 2, 2006 Posted August 2, 2006 (edited) agent: it's a simple copy/paste of the data at the wiki. Copy/paste it OVER the existing weapons section in the AS's data ini. (don't take this next question wrong, but I have to ask it): you do know how to do a text copy paste, right? Hold down the left mouse button, and swipe down over the text; it should become highlighted. Then right click on the highlighted text, and a little window will pop open. Select 'copy'. Open the ini to be updated, do the same for the section to be replaced, then right click, "paste". the text below is the relevant section; this is the updated version. If you wish, just use this and do the copy/paste from here. [iRM Pylons] SystemType=WEAPON_STATION StationID=1 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=0.0,-5.00,1.1 AttachmentAngles=0.0,0.0,0.0 LoadLimit=250.0 AllowedWeaponClass=GP AttachmentType=NATO ModelNodeName=F6WP PylonMass=50 PylonDragArea=0.08 LaunchRailNodeName= MinExtentPosition= MaxExtentPosition= [LeftWingStationOutboard] SystemType=WEAPON_STATION StationID=2 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=-3.2599,-0.43,-0.62 AttachmentAngles=0.0,0.0,0.0 LoadLimit=500.0 AllowedWeaponClass=IRM AttachmentType=SOVIET ModelNodeName= PylonMass=30 PylonDragArea=0.01 [RightWingStationOutboard] SystemType=WEAPON_STATION StationID=3 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=3.2599,-0.43,-0.62 AttachmentAngles=0.0,0.0,0.0 LoadLimit=500.0 AllowedWeaponClass=IRM AttachmentType=SOVIET ModelNodeName= PylonMass=30 PylonDragArea=0.01 [LeftWingStation] SystemType=WEAPON_STATION StationID=4 StationGroupID=3 StationType=EXTERNAL AttachmentPosition=-1.22,2.18,-0.41 AttachmentAngles=0.0,0.0,0.0 LoadLimit=250.0 AllowedWeaponClass=BOMB,RCKT,RP AttachmentType=SOVIET ModelNodeName=LeftWing_InnerPylon PylonMass=40 PylonDragArea=0.02 FuelTankName= [RightWingStation] SystemType=WEAPON_STATION StationID=5 StationGroupID=3 StationType=EXTERNAL AttachmentPosition=1.22,2.18,-0.41 AttachmentAngles=0.0,0.0,0.0 LoadLimit=250.0 AllowedWeaponClass=BOMB,RCKT,RP AttachmentType=SOVIET ModelNodeName=RightWing_InnerPylon PylonMass=40 PylonDragArea=0.02 FuelTankName= [LeftTankStation] SystemType=WEAPON_STATION StationID=6 StationGroupID=4 StationType=EXTERNAL AttachmentPosition=-2.61,0.50,-0.41 AttachmentAngles=0.0,0.0,0.0 LoadLimit=400.0 AllowedWeaponClass=FT AttachmentType=SOVIET ModelNodeName= PylonMass= PylonDragArea= FuelTankName=Tank400_MiG17 [RightTankStation] SystemType=WEAPON_STATION StationID=7 StationGroupID=4 StationType=EXTERNAL AttachmentPosition=2.61,0.50,-0.41 AttachmentAngles=0.0,0.0,0.0 LoadLimit=400.0 AllowedWeaponClass=FT AttachmentType=SOVIET ModelNodeName= PylonMass= PylonDragArea= FuelTankName=Tank400_MiG17 Here's the loadout ini, same thing, copy the text below and paste it DIRECTLY over the existing text in the loadout ini [AirToAir] Loadout[01].WeaponType=F6WP Loadout[01].Quantity=1 Loadout[02].WeaponType=R-3S Loadout[02].Quantity=1 Loadout[03].WeaponType=R-3S Loadout[03].Quantity=1 Loadout[04].WeaponType= Loadout[04].Quantity=1 Loadout[05].WeaponType= Loadout[05].Quantity=1 Loadout[06].WeaponType=Tank400_MiG17 Loadout[06].Quantity=1 Loadout[07].WeaponType=Tank400_MiG17 Loadout[07].Quantity=1 [AirToAirLongRange] Loadout[01].WeaponType=F6WP Loadout[01].Quantity=1 Loadout[02].WeaponType=R-3S Loadout[02].Quantity=1 Loadout[03].WeaponType=R-3S Loadout[03].Quantity=1 Loadout[04].WeaponType= Loadout[04].Quantity=1 Loadout[05].WeaponType= Loadout[05].Quantity=1 Loadout[06].WeaponType=Tank400_MiG17 Loadout[06].Quantity=1 Loadout[07].WeaponType=Tank400_MiG17 Loadout[07].Quantity=1 [Attack] Loadout[01].WeaponType=F6WP Loadout[01].Quantity=1 Loadout[02].WeaponType=R-3S Loadout[02].Quantity=1 Loadout[03].WeaponType=R-3S Loadout[03].Quantity=1 Loadout[04].WeaponType=UV16 Loadout[04].Quantity=1 Loadout[05].WeaponType=UV16 Loadout[05].Quantity=1 Loadout[06].WeaponType=Tank400_MiG17 Loadout[06].Quantity=1 Loadout[07].WeaponType=Tank400_MiG17 Loadout[07].Quantity=1 Loadout[01].WeaponType=F6WP Loadout[01].Quantity=1 Loadout[02].WeaponType=R-3S Loadout[02].Quantity=1 Loadout[03].WeaponType=R-3S Loadout[03].Quantity=1 Loadout[04].WeaponType=FAB100 Loadout[04].Quantity=1 Loadout[05].WeaponType=FAB100 Loadout[05].Quantity=1 Loadout[06].WeaponType=Tank400_MiG17 Loadout[06].Quantity=1 Loadout[07].WeaponType=Tank400_MiG17 Loadout[07].Quantity=1 [Recon] Loadout[01].WeaponType=F6WP Loadout[01].Quantity=1 Loadout[02].WeaponType=R-3S Loadout[02].Quantity=1 Loadout[03].WeaponType=R-3S Loadout[03].Quantity=1 Loadout[04].WeaponType=S-24 Loadout[04].Quantity=1 Loadout[05].WeaponType=S-24 Loadout[05].Quantity=1 Loadout[06].WeaponType=Tank400_MiG17 Loadout[06].Quantity=1 Loadout[07].WeaponType=Tank400_MiG17 Loadout[07].Quantity=1 If you have any other problems, let me know. At worst, I'll email you the data and loadout inis. :) Wrench Kevin Stein Edited August 2, 2006 by Wrench Quote
agent036 Posted August 8, 2006 Posted August 8, 2006 Thanks, for some reason I couldn't access the wiki earlyer (but I can now, go internet). Yes I know how to paste things, but thanks for the thought. I'm new to moding Strikefighters but have moded many other games. The data you gave me fixed the ordanace problem so at least it's now a proper multi role fighter, though my AAM rails are still mysteriously invisible. Quote
Wrench Posted August 9, 2006 Posted August 9, 2006 Check in your weapons folder, and see if the F6.lod is there. If it's missing, you wn't have the visual of the pylons. Also,make sure the entry in the weapons data ini is just like my post above. Wrench Kevin Stein Quote
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