Gr.Viper 131 Posted December 22, 2006 (edited) Started balloon busting mission... decided to try ramming. The result looks like this I've shot down three S.E.5a by such dismemberment so expected to fall myself... BUT it handled perfectly - just lost some altitude and the lewis MG was obviously gone. Notice that S.E.5a has ailerons on lower wing too - unlike SPAD and Fokker. So I landed without a problem and stopped I was still curious so I set to full throttle again and was able to take off. Then I exited the mission - the debrief gave me KIA status. Log said I was shot down, maybe it meant collision with the balloon. Funny that it said "shot down" and then logged my Vickers MG bursts of joy a minute after that... Erm.. so is it possible to set options to destroy certain components right at mission start? Or erase them from plane data? Because without the upper wing the view is MUCH better. Edited December 22, 2006 by Gr.Viper Share this post Link to post Share on other sites
+bortdafarm 1 Posted December 22, 2006 i was wondering about that myself...only in reverse..there was in fact a version of the fokker d7 with three wings (a triplane) and i wondered if it was feasible to get the game to place a copy of the bottom wing at about cockpit height which would be just about passable for an AI aircraft...they would have been as rare as hens teeth (they were experimental i think) but one squadron of them might be nice..how often do we see SE5a' when not flying them... Share this post Link to post Share on other sites
gijas 0 Posted December 22, 2006 Started balloon busting mission... decided to try ramming. The result looks like this I've shot down three S.E.5a by such dismemberment so expected to fall myself... BUT it handled perfectly - just lost some altitude and the lewis MG was obviously gone. Notice that S.E.5a has ailerons on lower wing too - unlike SPAD and Fokker. So I landed without a problem and stopped I was still curious so I set to full throttle again and was able to take off. Then I exited the mission - the debrief gave me KIA status. Log said I was shot down, maybe it meant collision with the balloon. Funny that it said "shot down" and then logged my Vickers MG bursts of joy a minute after that... Erm.. so is it possible to set options to destroy certain components right at mission start? Or erase them from plane data? Because without the upper wing the view is MUCH better. How do I get this plane to fly? Share this post Link to post Share on other sites
Gr.Viper 131 Posted December 23, 2006 (edited) Well.. it was British S.E.5a... but it got a bit mm.. broken :blush2: purely by accident... I tried deleting entries for all top wing components (including gun and controls) from plane's data.ini but of course it didn't work. P.S. ouch that was one big quote... update It turns out that removing entries just disabled the whole upper wing and the gun. You get to stall more easily, lewis is silent... I suppose wing surgery has to be performed via .LOD editing. :( Edited December 23, 2006 by Gr.Viper Share this post Link to post Share on other sites
+Spectre_USA 7 Posted December 23, 2006 I've had instances of taking major damage in all the Thirdwire sims, bringing it home, and still being MIA/KIA. Especially annoying after a particularly long or difficult mission, but I do love the campaigns and keep coming back! Share this post Link to post Share on other sites
TeTeT 0 Posted December 24, 2006 Sometimes you even get a rocket engine to your monoplane :tomato2: Share this post Link to post Share on other sites
Gr.Viper 131 Posted December 24, 2006 Sometimes you can even land the jet Share this post Link to post Share on other sites