Jump to content

Recommended Posts

Posted

Well, the FE engine is very flexible and open for editing.. why not take advantage of it?

 

'I know not with what weapons World War III will be fought, but World War IV will be fought with sticks and stones.'

Albert Einstein

 

So, imagine World War V (yep, I'm a pessimist). General technology level is about the same as during The Great War, though some technical advances from later periods are occasionally available as artifacts - mainly separate components, mostly broken down.

The suggested goal of the mod is to create several terrains, new guns, and planes of different classes for both warring parties. Ground units also enter into it.. steam-powered land-train with derelict radar - maybe.

 

Setting.. adjust dates to 2500ish(rather optimistic).. loading screens with brief plane info.. can be done later.

 

Terrains... well, I don't know yet. But maybe more variety should be added to a single map - some high mountains on the edge, dense woods in other parts... barren waste with an airfield on the edge of a crater... a waterfall? Low priority yet.

 

Guns - mainly different calibers, manufacturers... just a decoration, really. Stock ones will do for a start.

 

Planes... that's the main part of the show. Think about Crimson Skies(but add creaking wood and fabric) and early aircraft engineering experiments. Think wild and crazy... Asymmetric, fragile.. I doesn't matter that a plane is too heavy or imbalanced. If it looks right(that is 'old and odd') it can be FM-ed to feel right. The AI must be able to fly it too. I suggest live combat testing with stock planes...

 

Extra features that might be needed but are not critical:

-Rocket boosters. Have no idea how to make them... burn in seconds, boost speed, use separate fuel source..

-Turning engine. For the extra heavy bombers this thing will be a nice replacement of a rudder. I saw some engine mod for Harrier jet - it might be a thing worth checking.

-Mirror bomb sight. I would be great if there was a possibility to, say, place the pilot/bombardier to the side of bomb bay and let the player see the area where the bombs might fall on a small screen in cockpit, as if it through sophisticated mirror system.

 

Here are some of my lame basic concepts. I CAN do better - want to redesign each of them already. I can even draw proper schemes and plans. Bring more planes if you have some pictures(drawings or photos). Or describe them :wink:

But we'll badly need someone to do 3D modeling. At least one plane for a start. :sorry:

 

Just a fighter. Notice double prop. Proportions will be changed - it's just a general concept of an airframe.

1.jpg

 

Short range interceptor. Armed with side cannon, supplied with easy to reload cartridges - 2 shells in each. Look at the bomber below and you'll see why the cannon is needed.

2.jpg

 

Another fighter. Should use high-power engine from the look of it. And it's obviously prone to dive - maybe making the prop face a bit up will create an appearance of the problem fixed(FM can be fixed with CG shift to the back and some lift on the stabs).

3.jpg

 

A heavy bomber the way I see them in WWV. Big. Heavy. Armed. Lethal. Ugly. Bloated. And not at all maneuverable.

4.jpg

 

At the moment I suggest some aircraft design brainstorming, then making a trial model(wish, I could do it)... tuning it... :sorry: combat testing... :pilot: painting it.. :crazy:

 

Hope it will interest someone else apart from moderators(It is FE mod - not some off-topic!!! :no: )

Posted

Great idea, You made me think of "Mad Max". What a deal that would be.

 

Would be great if every one could throw together their own ride., 'course that is out of the question.

 

Not to steal your thread or turn it in another direction, but if we had a world where two or more groups were building their own "airships" to obtain and guard rare petrol dumps. Fantastic notion. grviper.

 

JimC.

Posted (edited)

Sort of earlywar-ish box-like type of fighter

5.jpg

 

And a 'flying frame'

6.jpg

 

And another heavier-than-air contraption

7.jpg

Edited by Gr.Viper
Posted

This is a great idea!!! i really think it is creative... I too like to think about different games or mods that (in my opinion) would be wonderful if they came to fruition.

Posted

Ive tried to request Zep carriers as I have a campaing in my head that I would want to do but it does require Zep carriers.

 

Setting would be caribean with England and France fighting each other and Privateer/Pirate/Merces flying from Zeps.

 

Privateer/Pirate/Merces would be flying German planes.

 

This would give a nice rehash of the planes and pit SPADs and Nieuports vs Camels and SE5As.

 

Tex

Posted

I do suck at 3D max, so it takes me quite a long time to get rid of unnecessary polys..

post-21726-1168429490_thumb.jpg

The model needs to be finished(tail, gear, some other details), then I'll turn it to face the right way, adjust pivots on control surfaces and the rest of the plane... UVW mapping is the thing I dread most :blink:

 

I do hope AI will be able to fly with front elevator :blush: Is there a way to tell them the thing is ought to be used in reverse? ReverseInput applies to player only I suppose...

Posted

Ok. I managed to export LOD and found out that I've forgot to adjust scale... A plane almost 200 meters high :biggrin: :biggrin: :biggrin::crazy:

I'll fix that, make all control surfaces move and then it's off to skinning and FM-ing.

Posted

Heh... Ok, guys, I give up :sorry:

What I've done so far obviously doesn't fly... control surfaces were seen to move the right way but is struck me just now that after updating component names in ini I forgot about updating parent component names for controls :tomato: By the way the base FM_data was the one of Salmson :crazy:

post-21726-1169393577_thumb.jpg

Not only it looks horrible but textures are also badly mapped. Actually what I've done are 2 texture files consisting of paint 'thingies' - the items of same colour all go onto the same colour region. :tomato:

post-21726-1169393750_thumb.jpg

Yay, the glass is transparent, thick and firmly fixed onto the frame. Notice the ugly static prop :tomato:

post-21726-1169393819_thumb.jpg

The only good thing about it - 16 planes cause absolutely no lag(at least on my machine) But who needs it :rofl: Collision points are not set(sorry, Tex :blush: )

post-21726-1169393865_thumb.jpg

There is some space left for radiator grill right above the spinner. And two little ears at the sides of the nose... Though the scale still needs adjustment - but only after the cockpit is widened.

post-21726-1169393929_thumb.jpg

 

So here are both the lod and ini I used for shots. And the 3Ds max file in case someone feel adventurous. :dntknw:

Raven.rar

  • 1 month later...
Posted

Hey GR. Viper,

 

I like the concept drawings and at least you figured out how to export the file to the game. I tried opening the .max file with version 5, 6, or 7 and no go. Which version are you using??

Posted

Did some tweaking and got the prop to spin, guns to shoot, and Ailerons in the front to somewhat work. Still working some more tweaking. It will take some time to tweak all the other animations. Maybe on the weekend, I will start the Texture.

 

Thanks Gr. Viper for a good start. Try it out, and see if you have any issues on your systems.

 

Raven.zip

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..