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Engine Management and Intercept Altitudes

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Hey guys,

 

Enjoying this sim very much and appreciate everybody's contributions! :clapping:

 

A couple questions ,if I may Pardon me if they've been addressed--I searched around but haven't seen the answers.

 

1. Is engine management something that can be modded or needs to be added in a patch? Either way, that's on my list for Santa. Full engine start procedures would be great, but then you'd need to have someone prop the rotaries. At least some simple way to start and stop the engine and shut off the fuel.

 

2. All my engagements with hostile aircraft occur at ridiculously low altitudes. Is there a way to tweak this in the campaigns, single missions, etc?

 

Thanks for any input!

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Engine start has been discussed quite alot over at the TW forums... generally TK´s response has been "this is a sim lite that evolves around blowing stuff up"... I read that as his priorties are flight model, avionics and AI.. TW is a small company and there is just so much one man can do... though it sounded as he softened up a bit at the end... wouldnt be supprice if a button that starts and stops the engine gets added if he has the time... but as said dont count on it...

 

It cant be modded in..

 

There are properties for engine temperatures and failurs but these arnt used as far as Im aware. TK has a plan for them and they will be implemented one day just like the Moment of Inertia got implemented with FE, it had existsted as a unused stat for quite some time.

 

If you use AltN then you tend to end up at very low alt when the engagement starts. If you fly between waypoints using AltT you will note that you get more veriaty in alt levels. This is not due to enemy beeing at different alt its due to you beeing at different alt.

 

I will check if there are properties that dictate the alt of created waypoints. Increasing the alt would increase the level where first contact is made.

 

Tex

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2. All my engagements with hostile aircraft occur at ridiculously low altitudes. Is there a way to tweak this in the campaigns, single missions, etc?

 

 

In his bomb sight mod for WOV/SFP1, dfang included instructions on how to increase the standard operating altitude as follows:

 

"I've noticed that WoV and SFP1 share a common problem... Altitude, or lack of same. Let me elaborate.

 

I've often found myself escorting heavy bombers, (B-52s in one case), at ridiculously low altitudes, such as 10,000 feet. I somehow don't think that Buff drivers would operate at that altitude over North Vietnam!

 

The fix is simple:

 

Open up your Strike Fighters or Wov Flight folder, and using Skypat's extract utility, open up the MissionData.cat and extract the MISSIONCONTROL.INI file. Open the file up in notepad, scroll down to the [Altitude] header, and edit it like so (keep in mind that the values are in meters, not feet):

 

[Altitude]

Normal=9000

Low=1500

VeryLow=100

High=9500

VeryHigh=12000

 

 

When you're done, simply save the edited MISSIONCONTROL.INI in your flight folder.

 

I think you'll find these values a tad more realistic than the defaults

**************************************************

 

This fix is from Fubar_512,,,,Thanks to him"

 

 

 

You could try this in FE and see if that has any effect.

Edited by tank03

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Thanks, fellas!

 

 

I understand TK can only do so much! I was really hoping it could be modded, but I guess if it could it would have already.

 

Re: altitudes, in campaigns I always hand fly the entire mission--hey, :dntknw: I like flying! I'm always up around 3000 meters at least and invariably the AA bursts that alert me to HA are waaaaaaaaaaaaaaaaay down there. Now, I don't mind bouncing them from above, but after the initial pass the rest of the engagement is spent dodging trees and airfield flak. That's when I tested the AltN and usually wound up at three hundred meters! Never tried AltT. I will extract that MISSIONCONTROL.INI file and tweak the altitudes. I'll report back here any results.

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Just an FYI. Edited the MISSIONCONTROL.INI as indicated above and it indeed worked. So, thank you for the help!

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