Hawker Posted April 28, 2003 Posted April 28, 2003 Here's after a long night of tweaking to get things right in Strike Fighters. What a learning curve, lots of trial and error. Now that I know what it takes to get a plane working, more will no doubt be on the way after this one. Quote
Hawker Posted April 28, 2003 Author Posted April 28, 2003 I got the speedbrake paddles working, and the left aileron works fine (speedbrakes will move as aileron does). But the right one for some reason needs more tweaking. The landing gear will get animated later today, and wheels adjusted so it will be able to land, taxi on ground. Does anyone know how to make the canopy transparent? I can do it in Max and it renders transparent, but in the game it's either NOT there at all, or it's solid. I have yet to T-Map it, so I suppose that could be it as well. More to come. Quote
+Tiwaz Posted April 28, 2003 Posted April 28, 2003 Dude thats rocks. .Neatly arranges paint brushes..... I can't wait. Quote
+Pasko Posted April 28, 2003 Posted April 28, 2003 Nice bird :D ! To get transparency, set transparency value (under Material properties) on Max to less than 100, and use some texture, like canopyglass.tga for it. And also, apply smoothing to everything (mesh smooth and later smooth)! Pasko Quote
Hawker Posted April 29, 2003 Author Posted April 29, 2003 Well, got a lot done today. Lots of tweaking this and that. Got the NLG animated and it looks so cool (steerable as well). Canopies open. Got the transparency fixed. Going to add working slats. May animate the main gears tonight but more than likely tomorrow. One thing I can't understand is earlier today in the game the plane was a nice silver color (no mapping yet). But later on it started to be this dark color. Any ideas why? I didn't change anything (or so I think). I've got the Pilot and Navigator in place, but not sure how to go about adding the back seaters. Any help would be appreciated. Quote
Guest Ranger332 Posted April 29, 2003 Posted April 29, 2003 try a second pilot cocpit listing but back it up a bit on the position [CockpitSeat001] ModelName=f-100d_cockpit Position=0.0000,1.3028,1.6628 ViewAngles=0.0,0.0,0.0 ModelName=f-100d_cockpit Position=0.0000,1.3030,1.6632 ViewAngles=0.0,0.0,0.0 something like that maybe? and stop teasing us give it up lol :shock: and looking at the pic the sun angle seemed to have alot of effect here in darkening it notice the shine of the nose of the before and after pic. also sometimes Ive noticed that afterm adding a new skin untill it seems to "burn into the game" it will change sometimes even durning the flight. Quote
Hawker Posted April 29, 2003 Author Posted April 29, 2003 Made a good discovery tonight. You can pretty much make up any crew member name you want, as long as the system type is Pilot_Cockpit, it will work! Here's what I did, and another pic. ;) Got the seats in there as well (a-4 seats look the best to me for this plane). // Crew -------------------------------------------------- ------- [Pilot] SystemType=PILOT_COCKPIT PilotModelName= SetCockpitPosition=TRUE Position=-0.36,5.75,1.06 SeatModelName=seat_a-4 SeatPosition=-0.36,5.75,0.73 MinExtentPosition=-0.43, 2.31,-0.19 MaxExtentPosition= 0.43, 3.30, 1.01 [CoPilot] SystemType=PILOT_COCKPIT PilotModelName= ShowPilot=TRUE SetCockpitPosition=TRUE Position=0.34,5.75,1.06 SeatModelName=seat_a-4 SeatPosition=0.34,5.75,0.73 MinExtentPosition=-0.43, 2.31,-0.19 MaxExtentPosition= 0.43, 3.30, 1.01 [Navigator] SystemType=PILOT_COCKPIT ShowPilot=TRUE PilotModelName= SetCockpitPosition=TRUE Position=-0.36,3.54,1.14 SeatModelName=seat_a-4 SeatPosition=-0.36,3.54,0.81 MinExtentPosition=-0.55,13.80,-0.42 MaxExtentPosition=-0.10,14.61, 1.10 [EWO] SystemType=PILOT_COCKPIT ShowPilot=TRUE PilotModelName= SetCockpitPosition=TRUE Position=0.34,3.54,1.14 SeatModelName=seat_a-4 SeatPosition=0.34,3.54,0.81 MinExtentPosition=-0.55,13.80,-0.42 MaxExtentPosition=-0.10,14.61, 1.10 Quote
+ext Posted April 29, 2003 Posted April 29, 2003 Hawker - you are amazing! Everytime I see you add something to the game I figure you have done it all. The speed on which you solve problems is unreal. Keep up the good work . By the way your middle intials would't happen to be "TK" I guess not because you would have put out your patch. Quote
Hawker Posted April 30, 2003 Author Posted April 30, 2003 My middle initial is T, so I have one of them. ;) I love finding new things you can do to mod games. Just a hobby of mine. Especially SF! Quote
Hawker Posted April 30, 2003 Author Posted April 30, 2003 Folding wings, working slats (tied into flaps key), and more on the way. I did try various slat deployment methods but I'm happiest with having control over them. Otherwise it looks silly to fold the wings with them popped out. Folding wings work like this. Hit H key and the canopys go up. The moment they stop the wings slowly fold. Looks really cool. :) I'm so thrilled to be able to work on high poly models in such a fantastic sim engine. TK, thanks so much for a great sim that keeps improving daily! Note: plane is NOT texture mapped yet. Those colors are just polygon colors. It will look awesome when it's finished. Trust me. Quote
+SkateZilla Posted May 1, 2003 Posted May 1, 2003 very Nice Some Back Face Culling might need to be used on part of the wings at the folding joint.. maybe just me though Quote
Hawker Posted May 1, 2003 Author Posted May 1, 2003 How do I do that? I think I know what it is, just not sure how to apply it. It's when faces aren't rendered when they aren't showing, right? Quote
Guest Ranger332 Posted May 2, 2003 Posted May 2, 2003 whimper-----wine ------------droooooooool gota get one if these auggggggggggggggh Quote
Hawker Posted May 2, 2003 Author Posted May 2, 2003 It's going to be a while before it's released, but it will be worth the wait! :) I'll keep on posting progress pics. And at some point I will need some help with various things. So some of you may be enlisted to help if you have time and want to. In these pics I added lights, the landing gear completely retracts now, and added working slats that not only pivot but slide in their tracks. Quote
Guest Ranger332 Posted May 2, 2003 Posted May 2, 2003 My E-mail is BSF332@netscape.net I can flight test it http://www.fas.org/irp/program/collect/ea-...-6b_prowler.htm http://www.chinfo.navy.mil/navpalib/factfi...t/air-ea6b.html these are the specs I would use per US Navy fact files Primary Function: Electronic countermeasures Contractor: Northrop Grumman Aerospace Corporation Propulsion: Two Pratt & Whitney J52-P408 engines (10,400 pounds thrust each) Length: 59 feet 10 inches (17.7 meters) Wingspan: 53 feet (15.9 meters) Height: 16 feet 8 inches (4.9 meters) Weight: Max gross take-off: 61,500 pounds (27,450 kg) Speed: Over 500 knots (575 mph, 920 kmh) Range: Over 1,000 nautical miles (1,150 miles, 1,840 km) Ceiling: 37,600 feet Crew: Four: pilot and three electronic countermeasures officers Armament: AGM-88B or C HARM missile Date Deployed: First flight, May 25, 1968; Operational, July 1971 happy to help Quote
+Tiwaz Posted May 2, 2003 Posted May 2, 2003 I'll still help with the textures when you have it mapped. Quote
Hawker Posted May 2, 2003 Author Posted May 2, 2003 Not quite to that point yet, but you are definitely on my "painters" list. :) Do you have any pics of your work? I'm trying to get Column5 to do some as well, but he has a pretty full plate I think. Quote
+Tiwaz Posted May 2, 2003 Posted May 2, 2003 Since you asked heres a few pics of some of the skins I've done Quote
Hawker Posted May 2, 2003 Author Posted May 2, 2003 Beatiful work! Wow. Actually I'd be honored to have you grace your paintbrush on the Prowler. Yup, your in for sure. :D Quote
Hawker Posted May 2, 2003 Author Posted May 2, 2003 Armed finally with Shrikes. Actually for just for fun I have it possible to throw just about any kind of weapon on it. I'm going to include a realistic loadout along with a fantasy type one just so people can get the most out of this jet. Quote
+Armourdave Posted May 2, 2003 Posted May 2, 2003 Absolutely beautiful, at this rate there'll be no more navy aircraft to model soon! Quote
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