sparkomatic Posted April 13, 2008 Posted April 13, 2008 (edited) yes ...and remember...this is no where near release...especially given the tech-support questions others have had to field of late Does this have weapons bays? Edited April 13, 2008 by sparkomatic Quote
Jarhead1 Posted April 13, 2008 Posted April 13, 2008 LOL, ur definitely right about that one but give it time, ur still learning, so better to learn to do it right then to make it and it be crap Quote
sparkomatic Posted April 13, 2008 Posted April 13, 2008 - any one that knows how to properly animate / model the drag chutes, please feel free to inculcate me on the process...please Quote
+76.IAP-Blackbird Posted April 13, 2008 Posted April 13, 2008 Aren`t those dragchutes a part of the 3D modell of the plane?!! Quote
FastCargo Posted April 13, 2008 Posted April 13, 2008 Sparky, For chutes, like for the MOAB, I used vertex scale animation. What you do is place an invisible vertex some meters ahead of your drag chute and include it as part of the drag chute mesh. Then select all the vertices and scale them. It's a similar technique to the 'flexible wings' I did as an example. I can send you my MOAB MAX file as an example of what I did. FastCargo Quote
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