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Can someome tell me why my B-47 CTDs when I try to open the bombay doors when carrying GBU-12/16/22s? I've got the GBU-24s working fine, its just the others. I don't think it would be due to the number that can be loaded into the bay. (32 for the GBU12-16, 16(18?) for the GBU-24). I've added a laser designator just in case and changed the pylon limits to carry something as large as a harpoon (I just wanted to be sure) but it doesn't want to work. Any suggesstions?

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They actually have service dates that overlap?

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They actually have service dates that overlap?

 

That's not it, the GBU-24 wouldn't work otherwise. This is just a mod I'm making. I've changed the in-service dates (prolly the first thing I did), colour scheme, weapons loadout (by adding types). I'm thinking it might be the ammount of space LGBs take up compared to iron bombs...

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Guest capun

Post the changes or send me the new files, most likely a typo in one of the modified files.

 

It may be the case of looking for a LOD file or mesh name that has been mispelled.

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Post the changes or send me the new files, most likely a typo in one of the modified files.

 

It may be the case of looking for a LOD file or mesh name that has been mispelled.

 

Cheers, although I've sorted part of the problem. I lowered the number of rounds from 36 to 18, it worked nicely so I upped the number to 24, then I lost the GBU-22s. I might just drop it back to 18 and play it by ear.

 

I think it might be an issue with space in the bombay:

 

1-1.jpg

This is 24 GBU-16s

2-1.jpg

They drop through the front of the bombay although it's not the best shot

4-1.jpg

This is 18 GBU-24s (this is why I think it could be a space issue :smile:

3-1.jpg

And this is before/after with GBU-24s within.

 

Here's the entry for the Weapons bay which is all I've edited really:

 

[bombBay]

SystemType=WEAPON_STATION

StationID=1

StationGroupID=1

StationType=INTERNAL

AttachmentPosition=0.0,0.0,0.0

AttachmentAngles=0.0,0.0,0.0

LoadLimit=22000

AllowedWeaponClass=BOMB,NUC,LGB,EGOB,ASM (Although I still can't get the ASM to work)*

AttachmentType=USAF,AUSTRALIA*

NumWeapons=18*

AttachmentPosition001=0.6138,1.7091,0.6428

AttachmentPosition002=0.3693,1.7091,0.6495

AttachmentPosition003=-0.1358,1.7091,0.6495

AttachmentPosition004=0.1244,1.7091,0.6495

AttachmentPosition005=-0.3898,1.7091,0.6494

AttachmentPosition006=-0.6343,1.7091,0.6494

AttachmentPosition007=0.6199,1.7091,0.1357

AttachmentPosition008=0.3687,1.7091,0.1391

AttachmentPosition009=0.1256,1.7091,0.1325

AttachmentPosition010=-0.1356,1.7091,0.1359

AttachmentPosition011=-0.3877,1.7091,0.1359

AttachmentPosition012=-0.6323,1.7091,0.1426

AttachmentPosition013=0.2194,1.7091,-0.9073

AttachmentPosition014=-0.1962,1.7091,-0.9073

AttachmentPosition015=-0.5925,1.7091,-0.9073

AttachmentPosition016=1.1360,1.7091,-0.9073

AttachmentPosition017=0.6199,1.7091,-0.3933

AttachmentPosition018=0.3687,1.7091,-0.3899

AttachmentPosition018=0.1256,1.7091,-0.3965

AttachmentPosition020=-0.1356,1.7091,-0.3931

AttachmentPosition021=-0.3877,1.7091,-0.3931

AttachmentPosition022=-0.6323,1.7091,-0.3864

AttachmentPosition023=0.6199,1.7091,-0.9150

AttachmentPosition024=0.3687,1.7091,-0.9117

AttachmentPosition025=0.1256,1.7091,-0.9183

AttachmentPosition026=-0.1356,1.7091,-0.9149

AttachmentPosition027=-0.3877,1.7091,-0.9149

AttachmentPosition028=-0.6323,1.7091,-0.9082

DiameterLimit=1.20 <<-----------------------------------This*

LengthLimit=5.5 <<-----------------------------------and this are large entries just to see what would fit.*

BombBayAnimationID=5

BombBayOpenTime=1.8*

BombBayCloseTime=1.8*

MinExtentPosition=

MaxExtentPosition=

 

[LASERDESIGNATOR] <<--------------------------This should be irrelevant since the LGBs show up with this LD or not

SystemType=LASER_DESIGNATOR

CameraFOV=2.500000

CameraPosition=0.000000,0.125000,0.000000

CameraYaw=0.000000

CameraPitch=0.000000

CameraRoll=0.000000

PaveTackNarrow.tga

EODisplayFlags=268501249

SeekerRange=27.000000

SeekerGimbleLimit=120.000000

SearchTexture=PaveTackNarrow.tga

SightTexture=avq23sight1.tga

 

 

*denotes only the entries I've edited.

 

 

One last thing, what relevence does the avionics.ini/[DetectSystem] have with regards to weapons. Would I have to edit these in order to use ASM? I don't believe I've had to when modding aircraft before. I have a custom cruise missile based on the AGM-86 that is covered by the ASM designation that works fine on my fast movers, just not the bombers...

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Guest capun
Cheers, although I've sorted part of the problem. I lowered the number of rounds from 36 to 18, it worked nicely so I upped the number to 24, then I lost the GBU-22s. I might just drop it back to 18 and play it by ear.

 

I think it might be an issue with space in the bombay:

 

And this is before/after with GBU-24s within.

 

Here's the entry for the Weapons bay which is all I've edited really:

 

[bombBay]

SystemType=WEAPON_STATION

StationID=1

StationGroupID=1

StationType=INTERNAL

AttachmentPosition=0.0,0.0,0.0

AttachmentAngles=0.0,0.0,0.0

LoadLimit=22000

AllowedWeaponClass=BOMB,NUC,LGB,EGOB,ASM (Although I still can't get the ASM to work)*

AttachmentType=USAF,AUSTRALIA*

NumWeapons=18*

AttachmentPosition001=0.6138,1.7091,0.6428

AttachmentPosition002=0.3693,1.7091,0.6495

AttachmentPosition003=-0.1358,1.7091,0.6495

AttachmentPosition004=0.1244,1.7091,0.6495

AttachmentPosition005=-0.3898,1.7091,0.6494

AttachmentPosition006=-0.6343,1.7091,0.6494

AttachmentPosition007=0.6199,1.7091,0.1357

AttachmentPosition008=0.3687,1.7091,0.1391

AttachmentPosition009=0.1256,1.7091,0.1325

AttachmentPosition010=-0.1356,1.7091,0.1359

AttachmentPosition011=-0.3877,1.7091,0.1359

AttachmentPosition012=-0.6323,1.7091,0.1426

AttachmentPosition013=0.2194,1.7091,-0.9073

AttachmentPosition014=-0.1962,1.7091,-0.9073

AttachmentPosition015=-0.5925,1.7091,-0.9073

AttachmentPosition016=1.1360,1.7091,-0.9073

AttachmentPosition017=0.6199,1.7091,-0.3933

AttachmentPosition018=0.3687,1.7091,-0.3899

AttachmentPosition018=0.1256,1.7091,-0.3965

AttachmentPosition020=-0.1356,1.7091,-0.3931

AttachmentPosition021=-0.3877,1.7091,-0.3931

AttachmentPosition022=-0.6323,1.7091,-0.3864

AttachmentPosition023=0.6199,1.7091,-0.9150

AttachmentPosition024=0.3687,1.7091,-0.9117

AttachmentPosition025=0.1256,1.7091,-0.9183

AttachmentPosition026=-0.1356,1.7091,-0.9149

AttachmentPosition027=-0.3877,1.7091,-0.9149

AttachmentPosition028=-0.6323,1.7091,-0.9082

DiameterLimit=1.20 <<-----------------------------------This*

LengthLimit=5.5 <<-----------------------------------and this are large entries just to see what would fit.*

BombBayAnimationID=5

BombBayOpenTime=1.8*

BombBayCloseTime=1.8*

MinExtentPosition=

MaxExtentPosition=

 

[LASERDESIGNATOR] <<--------------------------This should be irrelevant since the LGBs show up with this LD or not

SystemType=LASER_DESIGNATOR

CameraFOV=2.500000

CameraPosition=0.000000,0.125000,0.000000

CameraYaw=0.000000

CameraPitch=0.000000

CameraRoll=0.000000

PaveTackNarrow.tga

EODisplayFlags=268501249

SeekerRange=27.000000

SeekerGimbleLimit=120.000000

SearchTexture=PaveTackNarrow.tga

SightTexture=avq23sight1.tga

*denotes only the entries I've edited.

One last thing, what relevence does the avionics.ini/[DetectSystem] have with regards to weapons. Would I have to edit these in order to use ASM? I don't believe I've had to when modding aircraft before. I have a custom cruise missile based on the AGM-86 that is covered by the ASM designation that works fine on my fast movers, just not the bombers...

 

Typo here it is EOGB and I don't remember about if ASM is a true variable. Check Charles notes

 

AllowedWeaponClass=BOMB,NUC,LGB,EGOB,ASM (Although I still can't get the ASM to work)*

 

Be sure that this two TGA's are in the search path

 

SearchTexture=PaveTackNarrow.tga

SightTexture=avq23sight1.tga

 

As far as the detect/avionics, I think you have to have a radar unit for radar weapons and a TV/FLIR/Laser designator for EO/LG weapons

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Be sure that this two TGA's are in the search path

 

SearchTexture=PaveTackNarrow.tga

SightTexture=avq23sight1.tga

 

As far as the detect/avionics, I think you have to have a radar unit for radar weapons and a TV/FLIR/Laser designator for EO/LG weapons

 

Holy crap! I wasn't expecting to have this kind of stand off capability tonight! :spiteful:

1-2.jpg

 

18... Bloody Hell... :blink: I could prolly squeeze another 6 in there but I don't think I'll need them... or will I? :glare:

 

Alrighty, as for search texture/sight texture, the search entry should be fine. I missed the EGOB entry, cheers. I tend to put in as a force of habit but I'm not really looking to have electro optical capability for this bomber. The Harpoon knockoffs I'm showing here have their guidance set to "Command Guided Radio" so they were working fine after I added "CGR" like so:

 

AllowedWeaponClass=BOMB,NUC,LGB,ASM,CGR

 

Now that I think of it, I think you're right about the ASM being invalid. I think I just picked that up from a weapon designations guide from a while ago, it might have been Armor Dave's, I'm not sure. Again, just something I usually add out of habit.

 

I think the problem in the end was just the size allocated for the bombay. I didn't realise the smaller LGBs would take up that much more space. I think the optimal setting will be a bombload of 18. That way I'll still be able to load GBU-12&16s +GBU-22 & 24s. If I allow for a higher payload I'll lose the 22s. The only downside for this means that I'll only be able to load 18 Harpoons... :smile:

 

Just so you know, this was just me seeing what a modernised B-47 might look like. I very much like using this model more than the B-52 that's already available and I just wanted to see how I could pimp it out...

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