hotrodss Posted March 31, 2007 Posted March 31, 2007 Can someone please help with identifying the ini file for A/C's in SFP1, WoV and WoE. I'm downloading add-on a/c skins for these flight sims and when I come across ones where you have to add the "TextureSetxxx" in the ini file, I don't know what it looks like. I'm guessing the ini file is (for example A-4B folder) the notepad with the yellow gear in the middle that says "A-4B Configuration Settings". If this is the right one do I just type in the specific textureset? Thanks for any/all help.
Aintry Posted March 31, 2007 Posted March 31, 2007 The file that has the texture set descriptions on it is the 'ini' file with *just* the airplane designation on it -- e.g. 'F-4E', not 'F-4E.Loadout' or 'F-4E.Data', etc. I think these days you don't have to type anything in -- just dump the skin folder into the airplane folder, and everything else should occur automatically.
Fubar512 Posted March 31, 2007 Posted March 31, 2007 Can someone please help with identifying the ini file for A/C's in SFP1, WoV and WoE. I'm downloading add-on a/c skins for these flight sims and when I come across ones where you have to add the "TextureSetxxx" in the ini file, I don't know what it looks like. I'm guessing the ini file is (for example A-4B folder) the notepad with the yellow gear in the middle that says "A-4B Configuration Settings". If this is the right one do I just type in the specific textureset? Thanks for any/all help. In your case, the file you need to edit is the A-4B.ini, which would be located in the Objects/Aircraft/A-4B folder. The default version in WoV looks like so: [AircraftData] AircraftFullName=A-4B Skyhawk AircraftDataFile=A-4B_data.ini CockpitDataFile=A-4B_cockpit.ini HangarScreen=A-4B_hangar.bmp LoadoutImage=A-4B_loadout.bmp LoadoutFile=A-4B_loadout.ini [LOD001] Filename=A-4B.lod Distance=100 [LOD002] Filename=A-4B_lod002.lod Distance=250 [LOD003] Filename=A-4B_lod003.lod Distance=500 [LOD004] Filename=A-4B_lod004.lod Distance=1000 [LOD005] Filename=A-4B_lod005.lod Distance=8000 [shadow] CastShadow=TRUE ShadowLOD=A-4B_shadow.shd ShadowType=1 ShadowCastDist=10000 MaxVisibleDistance=150 [DamageTexture] DamagedPostFix=_Holes.tga DestroyedPostFix=_Shredded.tga [TextureSet001] Directory=USNGrey1 Name=USN Grey Nation=USN Squadron=VA95 Specular=0.500000 Glossiness=0.750000 Reflection=0.000000 [TextureSet002] Directory=USMCGrey1 Name=USMC Grey Nation=USMC Squadron=VMA224 Specular=0.500000 Glossiness=0.750000 Reflection=0.000000 If you add a texture to the above, it would be "[TextureSet003]". It would then be assignable to individual aircraft in a given flight, from the drop down in the loadout menu. Tip: If you wish to make the new skin the default for that model, assign it as "[TextureSet001]", and renumber the existing textures/skins, accordingly.
hotrodss Posted March 31, 2007 Author Posted March 31, 2007 In your case, the file you need to edit is the A-4B.ini, which would be located in the Objects/Aircraft/A-4B folder. The default version in WoV looks like so: [AircraftData] AircraftFullName=A-4B Skyhawk AircraftDataFile=A-4B_data.ini CockpitDataFile=A-4B_cockpit.ini HangarScreen=A-4B_hangar.bmp LoadoutImage=A-4B_loadout.bmp LoadoutFile=A-4B_loadout.ini [LOD001] Filename=A-4B.lod Distance=100 [LOD002] Filename=A-4B_lod002.lod Distance=250 [LOD003] Filename=A-4B_lod003.lod Distance=500 [LOD004] Filename=A-4B_lod004.lod Distance=1000 [LOD005] Filename=A-4B_lod005.lod Distance=8000 [shadow] CastShadow=TRUE ShadowLOD=A-4B_shadow.shd ShadowType=1 ShadowCastDist=10000 MaxVisibleDistance=150 [DamageTexture] DamagedPostFix=_Holes.tga DestroyedPostFix=_Shredded.tga [TextureSet001] Directory=USNGrey1 Name=USN Grey Nation=USN Squadron=VA95 Specular=0.500000 Glossiness=0.750000 Reflection=0.000000 [TextureSet002] Directory=USMCGrey1 Name=USMC Grey Nation=USMC Squadron=VMA224 Specular=0.500000 Glossiness=0.750000 Reflection=0.000000 If you add a texture to the above, it would be "[TextureSet003]". It would then be assignable to individual aircraft in a given flight, from the drop down in the loadout menu. Tip: If you wish to make the new skin the default for that model, assign it as "[TextureSet001]", and renumber the existing textures/skins, accordingly. Thanks Fubar512, that's the file I thought it was.
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