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Posted

Can someone please help with identifying the ini file for A/C's in SFP1, WoV and WoE. I'm downloading add-on a/c skins for these flight sims and when I come across ones where you have to add the "TextureSetxxx" in the ini file, I don't know what it looks like. I'm guessing the ini file is (for example A-4B folder) the notepad with the yellow gear in the middle that says "A-4B Configuration Settings". If this is the right one do I just type in the specific textureset?

 

Thanks for any/all help.

Posted

The file that has the texture set descriptions on it is the 'ini' file with *just* the airplane designation on it -- e.g. 'F-4E', not 'F-4E.Loadout' or 'F-4E.Data', etc.

 

I think these days you don't have to type anything in -- just dump the skin folder into the airplane folder, and everything else should occur automatically.

Posted
Can someone please help with identifying the ini file for A/C's in SFP1, WoV and WoE. I'm downloading add-on a/c skins for these flight sims and when I come across ones where you have to add the "TextureSetxxx" in the ini file, I don't know what it looks like. I'm guessing the ini file is (for example A-4B folder) the notepad with the yellow gear in the middle that says "A-4B Configuration Settings". If this is the right one do I just type in the specific textureset?

 

Thanks for any/all help.

 

In your case, the file you need to edit is the A-4B.ini, which would be located in the Objects/Aircraft/A-4B folder.

 

The default version in WoV looks like so:

 

[AircraftData]

AircraftFullName=A-4B Skyhawk

AircraftDataFile=A-4B_data.ini

CockpitDataFile=A-4B_cockpit.ini

HangarScreen=A-4B_hangar.bmp

LoadoutImage=A-4B_loadout.bmp

LoadoutFile=A-4B_loadout.ini

 

[LOD001]

Filename=A-4B.lod

Distance=100

 

[LOD002]

Filename=A-4B_lod002.lod

Distance=250

 

[LOD003]

Filename=A-4B_lod003.lod

Distance=500

 

[LOD004]

Filename=A-4B_lod004.lod

Distance=1000

 

[LOD005]

Filename=A-4B_lod005.lod

Distance=8000

 

[shadow]

CastShadow=TRUE

ShadowLOD=A-4B_shadow.shd

ShadowType=1

ShadowCastDist=10000

MaxVisibleDistance=150

 

[DamageTexture]

DamagedPostFix=_Holes.tga

DestroyedPostFix=_Shredded.tga

 

[TextureSet001]

Directory=USNGrey1

Name=USN Grey

Nation=USN

Squadron=VA95

Specular=0.500000

Glossiness=0.750000

Reflection=0.000000

 

[TextureSet002]

Directory=USMCGrey1

Name=USMC Grey

Nation=USMC

Squadron=VMA224

Specular=0.500000

Glossiness=0.750000

Reflection=0.000000

 

If you add a texture to the above, it would be "[TextureSet003]". It would then be assignable to individual aircraft in a given flight, from the drop down in the loadout menu.

 

Tip: If you wish to make the new skin the default for that model, assign it as "[TextureSet001]", and renumber the existing textures/skins, accordingly.

Posted
In your case, the file you need to edit is the A-4B.ini, which would be located in the Objects/Aircraft/A-4B folder.

 

The default version in WoV looks like so:

 

[AircraftData]

AircraftFullName=A-4B Skyhawk

AircraftDataFile=A-4B_data.ini

CockpitDataFile=A-4B_cockpit.ini

HangarScreen=A-4B_hangar.bmp

LoadoutImage=A-4B_loadout.bmp

LoadoutFile=A-4B_loadout.ini

 

[LOD001]

Filename=A-4B.lod

Distance=100

 

[LOD002]

Filename=A-4B_lod002.lod

Distance=250

 

[LOD003]

Filename=A-4B_lod003.lod

Distance=500

 

[LOD004]

Filename=A-4B_lod004.lod

Distance=1000

 

[LOD005]

Filename=A-4B_lod005.lod

Distance=8000

 

[shadow]

CastShadow=TRUE

ShadowLOD=A-4B_shadow.shd

ShadowType=1

ShadowCastDist=10000

MaxVisibleDistance=150

 

[DamageTexture]

DamagedPostFix=_Holes.tga

DestroyedPostFix=_Shredded.tga

 

[TextureSet001]

Directory=USNGrey1

Name=USN Grey

Nation=USN

Squadron=VA95

Specular=0.500000

Glossiness=0.750000

Reflection=0.000000

 

[TextureSet002]

Directory=USMCGrey1

Name=USMC Grey

Nation=USMC

Squadron=VMA224

Specular=0.500000

Glossiness=0.750000

Reflection=0.000000

 

If you add a texture to the above, it would be "[TextureSet003]". It would then be assignable to individual aircraft in a given flight, from the drop down in the loadout menu.

 

Tip: If you wish to make the new skin the default for that model, assign it as "[TextureSet001]", and renumber the existing textures/skins, accordingly.

 

 

Thanks Fubar512, that's the file I thought it was.

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