hotrodss Posted March 31, 2007 Posted March 31, 2007 Can someone please help with identifying the ini file for A/C's in SFP1, WoV and WoE. I'm downloading add-on a/c skins for these flight sims and when I come across ones where you have to add the "TextureSetxxx" in the ini file, I don't know what it looks like. I'm guessing the ini file is (for example A-4B folder) the notepad with the yellow gear in the middle that says "A-4B Configuration Settings". If this is the right one do I just type in the specific textureset? Thanks for any/all help. Quote
Aintry Posted March 31, 2007 Posted March 31, 2007 The file that has the texture set descriptions on it is the 'ini' file with *just* the airplane designation on it -- e.g. 'F-4E', not 'F-4E.Loadout' or 'F-4E.Data', etc. I think these days you don't have to type anything in -- just dump the skin folder into the airplane folder, and everything else should occur automatically. Quote
+Fubar512 Posted March 31, 2007 Posted March 31, 2007 Can someone please help with identifying the ini file for A/C's in SFP1, WoV and WoE. I'm downloading add-on a/c skins for these flight sims and when I come across ones where you have to add the "TextureSetxxx" in the ini file, I don't know what it looks like. I'm guessing the ini file is (for example A-4B folder) the notepad with the yellow gear in the middle that says "A-4B Configuration Settings". If this is the right one do I just type in the specific textureset? Thanks for any/all help. In your case, the file you need to edit is the A-4B.ini, which would be located in the Objects/Aircraft/A-4B folder. The default version in WoV looks like so: [AircraftData] AircraftFullName=A-4B Skyhawk AircraftDataFile=A-4B_data.ini CockpitDataFile=A-4B_cockpit.ini HangarScreen=A-4B_hangar.bmp LoadoutImage=A-4B_loadout.bmp LoadoutFile=A-4B_loadout.ini [LOD001] Filename=A-4B.lod Distance=100 [LOD002] Filename=A-4B_lod002.lod Distance=250 [LOD003] Filename=A-4B_lod003.lod Distance=500 [LOD004] Filename=A-4B_lod004.lod Distance=1000 [LOD005] Filename=A-4B_lod005.lod Distance=8000 [shadow] CastShadow=TRUE ShadowLOD=A-4B_shadow.shd ShadowType=1 ShadowCastDist=10000 MaxVisibleDistance=150 [DamageTexture] DamagedPostFix=_Holes.tga DestroyedPostFix=_Shredded.tga [TextureSet001] Directory=USNGrey1 Name=USN Grey Nation=USN Squadron=VA95 Specular=0.500000 Glossiness=0.750000 Reflection=0.000000 [TextureSet002] Directory=USMCGrey1 Name=USMC Grey Nation=USMC Squadron=VMA224 Specular=0.500000 Glossiness=0.750000 Reflection=0.000000 If you add a texture to the above, it would be "[TextureSet003]". It would then be assignable to individual aircraft in a given flight, from the drop down in the loadout menu. Tip: If you wish to make the new skin the default for that model, assign it as "[TextureSet001]", and renumber the existing textures/skins, accordingly. Quote
hotrodss Posted March 31, 2007 Author Posted March 31, 2007 In your case, the file you need to edit is the A-4B.ini, which would be located in the Objects/Aircraft/A-4B folder. The default version in WoV looks like so: [AircraftData] AircraftFullName=A-4B Skyhawk AircraftDataFile=A-4B_data.ini CockpitDataFile=A-4B_cockpit.ini HangarScreen=A-4B_hangar.bmp LoadoutImage=A-4B_loadout.bmp LoadoutFile=A-4B_loadout.ini [LOD001] Filename=A-4B.lod Distance=100 [LOD002] Filename=A-4B_lod002.lod Distance=250 [LOD003] Filename=A-4B_lod003.lod Distance=500 [LOD004] Filename=A-4B_lod004.lod Distance=1000 [LOD005] Filename=A-4B_lod005.lod Distance=8000 [shadow] CastShadow=TRUE ShadowLOD=A-4B_shadow.shd ShadowType=1 ShadowCastDist=10000 MaxVisibleDistance=150 [DamageTexture] DamagedPostFix=_Holes.tga DestroyedPostFix=_Shredded.tga [TextureSet001] Directory=USNGrey1 Name=USN Grey Nation=USN Squadron=VA95 Specular=0.500000 Glossiness=0.750000 Reflection=0.000000 [TextureSet002] Directory=USMCGrey1 Name=USMC Grey Nation=USMC Squadron=VMA224 Specular=0.500000 Glossiness=0.750000 Reflection=0.000000 If you add a texture to the above, it would be "[TextureSet003]". It would then be assignable to individual aircraft in a given flight, from the drop down in the loadout menu. Tip: If you wish to make the new skin the default for that model, assign it as "[TextureSet001]", and renumber the existing textures/skins, accordingly. Thanks Fubar512, that's the file I thought it was. Quote
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