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Posted

In the most recent version of SFP1 what is the minimum altitude at which your wingman and other a\c will maintain formation? I used to able to keep my formation together down to around 700 ft but now all they do is wig out and bob up and down around between 900 and 1000ft if I try and hug the deck.

 

C46th out

Posted
In the most recent version of SFP1 what is the minimum altitude at which your wingman and other a\c will maintain formation? I used to able to keep my formation together down to around 700 ft but now all they do is wig out and bob up and down around between 900 and 1000ft if I try and hug the deck.

 

C46th out

 

You could try editing the A.I. data in the AircraftObject.ini. Heres some fields I've edited that seem to help a bit. Smooth flying seems to help as well. If you make hard turns or quick altitude changes the formation comes apart and it takes a LONG time for the formation to regroup.

 

[DogfightGreen]

SafeAltitude=100//400............try reducing these to 100

LookoutAngle=320

DefensiveAngle=80

ChanceDefensiveTurn=80//60

ChanceBreakTurn=80//50

ChanceHardTurn=100

ChanceTurnDirection=80//50

ChanceContinue=80

ChanceCheckNewTarget=60

CannonFireAngle=2.0

RQIRMFireAngle=2.5

ASIRMFireAngle=3.0

RHMFireAngle=7.5

MaxPitchInput=1.0//0.6.......................bump these up to 1.0 to avoid crashes

 

[DogfightRegular]

SafeAltitude=100//300

LookoutAngle=330//160

DefensiveAngle=90

ChanceDefensiveTurn=90//70

ChanceBreakTurn=100

ChanceHardTurn=100

ChanceTurnDirection=100

ChanceContinue=70

ChanceCheckNewTarget=70

CannonFireAngle=1.75

RQIRMFireAngle=2.75

ASIRMFireAngle=3.5

RHMFireAngle=10.0

MaxPitchInput=1.0//0.8

 

[DogfightVeteran]

SafeAltitude=100//200

LookoutAngle=350//170

DefensiveAngle=100//90

ChanceDefensiveTurn=100//80

ChanceBreakTurn=100

ChanceHardTurn=100

ChanceTurnDirection=100

ChanceContinue=60

ChanceCheckNewTarget=80

CannonFireAngle=1.5

RQIRMFireAngle=3.0

ASIRMFireAngle=4.0

RHMFireAngle=12.5

MaxPitchInput=1.0//0.9

 

[DogfightAce]

SafeAltitude=100

LookoutAngle=360//180

DefensiveAngle=100

ChanceDefensiveTurn=100//90

ChanceBreakTurn=100

ChanceHardTurn=100

ChanceTurnDirection=100

ChanceContinue=50

ChanceCheckNewTarget=100//90

CannonFireAngle=1.0

RQIRMFireAngle=3.5

ASIRMFireAngle=5.0

RHMFireAngle=15.0

MaxPitchInput=1.0

Posted

You have to use the following utility...

 

http://forum.combatace.com/index.php?autom...mp;showfile=343

 

..to extract the 'AircraftObject.ini' file from the 'ObjectData.cat' file bundle, which is in the 'Objects' folder. After extracting and editing the 'AircraftObject.ini' file, you just leave it in the 'Objects' folder, and the game reads it instead of the unextracted file.

 

Welcome to modder hell. :)

Posted

Thanks for the intel dump. Ive never tweaked a game as much as I have for SFP1, just goes to show ya how addictive/fun this game is

 

C46th out

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