+Brainless Posted May 9, 2007 Posted May 9, 2007 I downloaded the superb Hawgs file but now I have problems editing the loadouts. I guess the first question asked may be, why do I want to edit the weapons in the first place and the answer to this is so that the AI flights use the same weapons I use and I would like to take more AGMs rather than bombs in a CAS mission. I had no problem with editing the weps in the Tornado file and after some very useful pointers from USAFMTL managed to convert the default fuel tank loadouts to fit the desert camouflage in the Tornado and Jaguar but I am at a complete lose to understand how to edit the A-10A weapons. I started with the A-10A-LASTE version. My first question is why does the default loadout (see below) not match the loadout in the loadout screen (see picture ) [CAS] Loadout[01].WeaponType=ALQ-131 Loadout[01].Quantity=1 Loadout[02].WeaponType=LAU_131 Loadout[02].Quantity=1 Loadout[03].WeaponType=AGM-65A Loadout[03].Quantity=1 Loadout[04].WeaponType=Mk82 my note – these stations are empty Loadout[04].Quantity=1 Loadout[05].WeaponType=Mk82 my note – these stations are empty Loadout[05].Quantity=1 Loadout[07].WeaponType=Mk82 my note – these stations are empty Loadout[07].Quantity=1 Loadout[08].WeaponType=Mk82 my note – these stations are empty Loadout[08].Quantity=1 Loadout[09].WeaponType=AGM-65A Loadout[09].Quantity=1 Loadout[10].WeaponType=LAU_131 Loadout[10].Quantity=1 Loadout[11].WeaponType=AIM-9L Loadout[11].Quantity=2 Loadout[11].RackType=LAU-105 It will be seen that the weapons loadout in the aircraft ini. file says there should be bombs loaded on the centre stations but these don’t appear in the loadout screen!! There is no ‘ModelNodeName’ noted in the separate pylons noted in the Aircraft DATA ini. and since different authors appear to use different references how is one to know what these are, if in fact these are needed as the pylons are individually referenced, which is not the case in several other aircraft DATA files? [Pylon8] SystemType=WEAPON_STATION StationID=8 StationGroupID=3 StationType=EXTERNAL AttachmentPosition=1.578,-1.476,-0.88 AttachmentAngles=0.0,0.0,0.0 LoadLimit=1800 AllowedWeaponClass=BOMB,TER,RP,FT,LGB AttachmentType=NATO,USAF ModelNodeName= PylonMass=86.18 PylonDragArea=0.02 LaunchRailNodeName= MinExtentPosition= MaxExtentPosition= FuelTankName=A-10_FuelTank I have tried to add the TER rack and load MK82’s on it but this is not recognised in the loadout screen. It seems to me if the default weapons ini. loadouts don’t show up in the weapons loadout screen to start with I have little chance of editing weapons! I expect there is some ridiculously simple explanation but I’m darned if I can find it and I played about with various editing options in the weapons ini and DATA ini all yesterday afternoon with no results but then again I’m Brainless! Please can someone put me out of my misery!! Hopefully Brainless Quote
Wrench Posted May 9, 2007 Posted May 9, 2007 Do you have the weaonspak installed?? (mk 82s SHOULD load even without it...they're stock) If so, remove the NATO reference (just for sh*ts and grins) I'm assuming you used the loadout lines below to add the TER: Loadout[04].WeaponType=Mk82 Loadout[04].Quantity=3 Loadout[04].RackType=TER the rack has to be specified in the loadout ini, too Wrench Kevin Stein Quote
+Brainless Posted May 9, 2007 Author Posted May 9, 2007 Do you have the weaonspak installed?? (mk 82s SHOULD load even without it...they're stock) If so, remove the NATO reference (just for sh*ts and grins) I'm assuming you used the loadout lines below to add the TER: Loadout[04].WeaponType=Mk82 Loadout[04].Quantity=3 Loadout[04].RackType=TER the rack has to be specified in the loadout ini, too Wrench Kevin Stein Hi again Kevin and thanks for replying to my post. Yes I have the lastest Weapons pack 3 and this works fine as far as I can tell. I have no referrence to NATO either in the A/C Data ini. or the weapons editor. The strange thing is that the MK82s load exactly as the weapon loadout in 'STRIKE' but not in any other format e.g CAS ,RECON etc. The stock A-10 loads all empty in 'STRIKE' is there any corollation between the two? I already tried the loadouts you suggested yesterday and re-tried again just a few minutes ago but I still get the same result which is no bombs loaded in the centre pylons in the 'CAS' format only in 'STRIKE' The 'STRIKE' loadouts don't have the racks which is the default as copied from the A/C file when I originally installed the files, they just come up singley attached to the pylon!! Of course the bombs can be loaded in the player loadout screen as 3No. pairs and these come up on the racks but I can't reproduce this in the AIs It's back to you again I'm afraid for your expert advice! Thanks in advance. Brainless Quote
+Brainless Posted May 9, 2007 Author Posted May 9, 2007 Hi again Kevin and thanks for replying to my post. Yes I have the lastest Weapons pack 3 and this works fine as far as I can tell. I have no referrence to NATO either in the A/C Data ini. or the weapons editor. The strange thing is that the MK82s load exactly as the weapon loadout in 'STRIKE' but not in any other format e.g CAS ,RECON etc. The stock A-10 loads all empty in 'STRIKE' is there any corollation between the two? I already tried the loadouts you suggested yesterday and re-tried again just a few minutes ago but I still get the same result which is no bombs loaded in the centre pylons in the 'CAS' format only in 'STRIKE' The 'STRIKE' loadouts don't have the racks which is the default as copied from the A/C file when I originally installed the files, they just come up singley attached to the pylon!! Of course the bombs can be loaded in the player loadout screen as 3No. pairs and these come up on the racks but I can't reproduce this in the AIs It's back to you again I'm afraid for your expert advice! Thanks in advance. Brainless Hi again and again Kevin As usual its a case of my incompetence and stupidity. So as you were as they say!! All this does work! What I had done was to assume that as the loadout did not appear in the player flight as I had set it ( based on my first attempt with editing the the Tornado which does alter the player flight loadout ) that all the files would have the same result. I now know that this is not the case and although the player flight with the A-10A does not show the editing it does occur with the AI flights. I just hadn't bothered to look before, thinking that as the player flight had not been edited this held true for the AI flights. I just checked the AI flight on one of the missions I had created and low and behold the rack and bombs appear on the AI aircraft!! Well what can I say its Brainless Thanks for responding I guess I'll work this computer business out one day All the best Brainless Quote
FastCargo Posted May 25, 2007 Posted May 25, 2007 Okay folks, got a different A-10 issue for you, specifically with the A-10Modern: Here's a peek at the data and loadout.ini's : Data (relevant part only): [Pylon4] SystemType=WEAPON_STATION StationID=4 StationGroupID=6 StationType=EXTERNAL AttachmentPosition=-1.578,-1.476,-0.879 AttachmentAngles=0.0,0.0,0.0 LoadLimit=1800 AllowedWeaponClass=BOMB,TER,RP,FT,LGB,EOGR,TLR AttachmentType=NATO,USAF ModelNodeName= RackLimitOutsideOnly=TRUE PylonMass=86.18 PylonDragArea=0.02 LaunchRailNodeName= MinExtentPosition= MaxExtentPosition= FuelTankName=A-10_FuelTank [Pylon5] SystemType=WEAPON_STATION StationID=5 StationGroupID=6 StationType=EXTERNAL AttachmentPosition=-0.581,-1.619,-0.893 AttachmentAngles=0.0,0.0,0.0 LoadLimit=1800 AllowedWeaponClass=BOMB,TER,LGB,EOGR,TLR AttachmentType=NATO,USAF ModelNodeName= PylonMass=86.18 PylonDragArea=0.02 LaunchRailNodeName= MinExtentPosition= MaxExtentPosition= [Pylon6] SystemType=WEAPON_STATION StationID=6 StationGroupID=6 StationType=EXTERNAL AttachmentPosition=0.0,-1.619,-0.893 AttachmentAngles=0.0,0.0,0.0 LoadLimit=1800 AllowedWeaponClass=FT AttachmentType=NATO,USAF ModelNodeName= PylonMass=86.18 PylonDragArea=0.02 LaunchRailNodeName= MinExtentPosition= MaxExtentPosition= FuelTankName=A-10_FuelTank [Pylon7] SystemType=WEAPON_STATION StationID=7 StationGroupID=6 StationType=EXTERNAL AttachmentPosition=0.582,-1.619,-0.893 AttachmentAngles=0.0,0.0,0.0 LoadLimit=1800 AllowedWeaponClass=BOMB,TER,LGB,EOGR,TLR AttachmentType=NATO,USAF ModelNodeName= PylonMass=86.18 PylonDragArea=0.02 LaunchRailNodeName= MinExtentPosition= MaxExtentPosition= [Pylon8] SystemType=WEAPON_STATION StationID=8 StationGroupID=6 StationType=EXTERNAL AttachmentPosition=1.578,-1.476,-0.88 AttachmentAngles=0.0,0.0,0.0 LoadLimit=1800 AllowedWeaponClass=BOMB,TER,RP,FT,LGB,EOGR,TLR AttachmentType=NATO,USAF ModelNodeName= RackLimitOutsideOnly=TRUE PylonMass=86.18 PylonDragArea=0.02 LaunchRailNodeName= MinExtentPosition= MaxExtentPosition= FuelTankName=A-10_FuelTank Loadout.ini (example loadout): [Attack] Loadout[01].WeaponType=ALQ-131 Loadout[01].Quantity=1 Loadout[02].WeaponType=LAU-131 Loadout[02].Quantity=1 Loadout[03].WeaponType=AGM-65D Loadout[03].Quantity=3 Loadout[03].RackType=TER Loadout[04].WeaponType=CBU-87 Loadout[04].Quantity=2 Loadout[04].RackType=TER Loadout[05].WeaponType=CBU-87 Loadout[05].Quantity=3 Loadout[05].RackType=TER Loadout[07].WeaponType=CBU-87 Loadout[07].Quantity=3 Loadout[07].RackType=TER Loadout[08].WeaponType=CBU-87 Loadout[08].Quantity=2 Loadout[08].RackType=TER Loadout[09].WeaponType=AAQ-14 Loadout[09].Quantity=1 Loadout[10].WeaponType=LAU-131 Loadout[10].Quantity=1 Loadout[11].WeaponType=AIM-9L Loadout[11].Quantity=2 Loadout[11].RackType=LAU-105 My problem is with the center 5 plyons, specifically 4, 5, 7, 8 (number 6 is for a fuel tank and has no issues). Actually, it's mainly with pylons 5 and 7. Notice that by the loadout.ini, I should be able to load 10 weapons...2 each on TERs on pylons 4 and 8 (outer-center), and 3 each on TERs on pylons 5 and 7 (inner-center). I also restricted pylons 5 and 7 (outer-center) to two weapons only (outer and lower positions on the TER only) to avoid a visual conflict with a fully loaded inner-center TER. The problem is that I can only load a max of 8 weapons, not 10. The outer-center racks load properly, but the inner-center racks only load the left and right parts of the TER. It doesn't look like I'm exceeding the weight limitation...and I didn't see any size limits. Happens with all weapons...mavericks, GBUs, CBUs, Mk82s, etc. Doesn't even allow me the option of loading 10 weapons on those -center racks. Anything I'm missing here? FastCargo Quote
Wrench Posted May 26, 2007 Posted May 26, 2007 "A-10 Modern"???? That's a new one for me! Are we talking LASTE, here?? I'm asusming it's here at CA??? You guys are really messing me up!!! I just wannna finish off the Century series, get the WW2 Axis stuff strightned out....and you all keep coming up with this unusual weirdness!!! Give me a pointer to the Hog, and I'll see what I can do... Wrench kevin stein Quote
FastCargo Posted May 26, 2007 Posted May 26, 2007 Wrench, This is really LOW priority even for me...it works as is so take your time...I was just throwing it out there. Here is the link: http://forum.combatace.com/index.php?autom...p;showfile=3876 Realize, I've completely changed the loadout and data.ini weapon points to begin with...in terms of adding station options. I can send you my whole loadout and data ini files if you like. Do not trouble yourself if you've got other stuff going on... FastCargo Quote
Outlaw7 Posted May 26, 2007 Posted May 26, 2007 Wrench, This is really LOW priority even for me...it works as is so take your time...I was just throwing it out there. Here is the link: http://forum.combatace.com/index.php?autom...p;showfile=3876 Realize, I've completely changed the loadout and data.ini weapon points to begin with...in terms of adding station options. I can send you my whole loadout and data ini files if you like. Do not trouble yourself if you've got other stuff going on... FastCargo I messed with my loadouts on the A-10 for the longest time. A place to check for capatability is the weapons editor. Make sure the weapon is configured for the plane-service dates, etc. Keep in mind if you use 6; 5 and 7 will not be available. Lastly make sure you modify the missions in the data ini. Make the ones you want to do primary or else you may show up in the loadout screen empty, and sometimes the game prefers "Attack" over "CAS" in the loadout ini. Quote
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