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marvinblue

Help adding A/C to campaigns

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Hi all! I want to add an f-15E to a campaign and found this topic: http://forum.combatace.com/index.php?showt...craft,+campaign It got me thinking, so I went to the download campaign section and downloaded final dawn. This doesn't have F-15E's in it, so I thought I'd add one to that. I put this in the WoE2007_data.ini file:

//----- Player Unit 

[AirUnit045]

AircraftType=F-15E Strike Eagle

Squadron=335TFS

ForceID=1

Nation=USAF

DefaultTexture=335

BaseArea=Zweibrücken Airbase

BaseMoveChance=0

RandomChance=100

MaxAircraft=16

StartAircraft=16

MaxPilots=16

StartPilots=16

Experience=100

Morale=100

Supply=50

MissionChance[sWEEP]=10

MissionChance[CAP]=25

MissionChance[iNTERCEPT]=10

MissionChance[ESCORT]=10

MissionChance[sTRIKE]=90

MissionChance[CAS]=25

MissionChance[sEAD]=90

MissionChance[ARMED_RECON]=40

MissionChance[ANTI_SHIP]=90

MissionChance[RECON]=30

UpgradeType=NEVER

Supply[001].WeaponType=Mk82

Supply[001].Quantity=2880

Supply[002].WeaponType=Mk84

Supply[002].Quantity=480

Supply[003].WeaponType=F15E_WTANK

Supply[003].Quantity=480

Supply[004].WeaponType=AIM-9X

Supply[004].Quantity=480

Supply[005].WeaponType=AIM-120C

Supply[005].Quantity=480

Supply[006].WeaponType=CBU-87/B

Supply[006].Quantity=480

Supply[007].WeaponType=GBU-10D/B

Supply[007].Quantity=100

Supply[008].WeaponType=GBU-12D/B

Supply[008].Quantity=200

Supply[009].WeaponType=GBU-8

Supply[009].Quantity=40

Supply[010].WeaponType=AGM-45B

Supply[010].Quantity=240

Supply[011].WeaponType=AGM-78A

Supply[011].Quantity=120

Supply[012].WeaponType=Mk82SE

Supply[012].Quantity=1440

Supply[013].WeaponType=Rockeye

Supply[013].Quantity=480

 

as well as this in the WoE2007.ini file:


[uSAFUnit021]

UnitName=335th TFS 'Chiefs' F-15E

ForceID=1

UnitID=45

StartDate=2007

DescFile=WOE2007START.txt

StartText=WOE2007START1.txt

 

However, it's not showing up, so what aren't I doing?

 

Thanks!

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Hi all! I want to add an f-15E to a campaign and found this topic: http://forum.combatace.com/index.php?showt...craft,+campaign It got me thinking, so I went to the download campaign section and downloaded final dawn. This doesn't have F-15E's in it, so I thought I'd add one to that. I put this in the WoE2007_data.ini file:

//----- Player Unit 

[AirUnit045]

AircraftType=F-15E Strike Eagle

Squadron=335TFS

ForceID=1

Nation=USAF

DefaultTexture=335

BaseArea=Zweibrücken Airbase

BaseMoveChance=0

RandomChance=100

MaxAircraft=16

StartAircraft=16

MaxPilots=16

StartPilots=16

Experience=100

Morale=100

Supply=50

MissionChance[sWEEP]=10

MissionChance[CAP]=25

MissionChance[iNTERCEPT]=10

MissionChance[ESCORT]=10

MissionChance[sTRIKE]=90

MissionChance[CAS]=25

MissionChance[sEAD]=90

MissionChance[ARMED_RECON]=40

MissionChance[ANTI_SHIP]=90

MissionChance[RECON]=30

UpgradeType=NEVER

Supply[001].WeaponType=Mk82

Supply[001].Quantity=2880

Supply[002].WeaponType=Mk84

Supply[002].Quantity=480

Supply[003].WeaponType=F15E_WTANK

Supply[003].Quantity=480

Supply[004].WeaponType=AIM-9X

Supply[004].Quantity=480

Supply[005].WeaponType=AIM-120C

Supply[005].Quantity=480

Supply[006].WeaponType=CBU-87/B

Supply[006].Quantity=480

Supply[007].WeaponType=GBU-10D/B

Supply[007].Quantity=100

Supply[008].WeaponType=GBU-12D/B

Supply[008].Quantity=200

Supply[009].WeaponType=GBU-8

Supply[009].Quantity=40

Supply[010].WeaponType=AGM-45B

Supply[010].Quantity=240

Supply[011].WeaponType=AGM-78A

Supply[011].Quantity=120

Supply[012].WeaponType=Mk82SE

Supply[012].Quantity=1440

Supply[013].WeaponType=Rockeye

Supply[013].Quantity=480

 

as well as this in the WoE2007.ini file:


[uSAFUnit021]

UnitName=335th TFS 'Chiefs' F-15E

ForceID=1

UnitID=45

StartDate=2007

DescFile=WOE2007START.txt

StartText=WOE2007START1.txt

 

However, it's not showing up, so what aren't I doing?

 

Thanks!

 

 

 

TRY THIS:

 

Keep everything TOGETHER

 

 

[AirUnit045]<----this is your UnitID=45

AircraftType=F-15E

UnitName=335th TFS 'Chiefs'

StartDate=1/1/2007<-----be specific.

ForceID=1

DefaultTexture=335<-----gotta have a texture....

BaseArea=Ramstein AB<---wherever you want...

RandomChance=100

MaxAircraft=16<----max airframes in the unit...

StartAircraft=16

MaxPilots=16<----max pilots in the unit.....

StartPilots=16

Morale=100<----unit morale. contributes to how much initiative AI pilots take during the mission.

Experience=100<-----AI pilots know better about what to do in certain situations.

Supply=50<-----percentage of supplies the unit has.

MissionChance.[sWEEP]=50<---the chance of this unit flying these types of missions.

MissionChance.[CAP]=50

MissionChance.[iNTERCEPT]=50

MissionChance.[ESCORT]=50

MissionChance.=50

MissionChance.[CAS]=50

MissionChance.[ANTI_SHIP]=50

MissionChance.[ARMED_RECON]=50

MissionChance.[RECON]=50

UpgradeType=FIXED

Upgrade.[001]Year=2010<----this is just an example. if u don't want one, delete all this

Upgrade.[001]Type=F-22A and set upgrade type to NEVER.

Upgrade.[001]Texture=335<-----same as above...

Supply.[001]WeaponType=AIM-9L<---once again, an example. specify your weapon type and quantity.

Supply.[001]Quantity=2000

Supply.[002]WeaponType=Mk82

Supply.[002]Quantity=2000

Edited by SidDogg

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I think I'm starting to understand how to edit campaigns, BUT...

I can follow the instructions above up to a point then I get stuck.

 

For example am trying to add an F-15E to SF Burning Sands 1983, and I am stuck identifying the "UnitID"

 

Can someone help please?

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I think I'm starting to understand how to edit campaigns, BUT...

I can follow the instructions above up to a point then I get stuck.

 

For example am trying to add an F-15E to SF Burning Sands 1983, and I am stuck identifying the "UnitID"

 

Can someone help please?

 

The unit ID in the woe2007.ini identifies which unit to use from the data.ini ....ie unit=45 means airunit45 in the data ini is

selected. If I remember correctly player flyable units need to be listed in the data ini after hostile units, so you may need to enter your unit higher in the data.ini file than unit45-personally I insert extra flying units immediately after the previous flying unit from the same air force (USAF), remembering to amend subsequent entries in both the campaign ini and data_ini files. Hope this helps.

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The unit ID in the woe2007.ini identifies which unit to use from the data.ini ....ie unit=45 means airunit45 in the data ini is

selected. If I remember correctly player flyable units need to be listed in the data ini after hostile units, so you may need to enter your unit higher in the data.ini file than unit45-personally I insert extra flying units immediately after the previous flying unit from the same air force (USAF), remembering to amend subsequent entries in both the campaign ini and data_ini files. Hope this helps.

 

sorry.... meant before hostile units!

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sorry.... meant before hostile units!

 

 

Thanks for the reply, Sparky.

 

I don't want to hijack the thread, but I'm doing this a/c change in SF Burning Sands '83.

 

If I'm following correctly, the simplest thing to do is REPLACE an existing unit, that way I avoid the renumbering of subsequent units, right?

 

So, I could replace an A-10 squadron with an F-15E squadron, making sure that the unit id in the two files match.

 

Then editing the weapons list for the F-15E in the campdata file, right?

 

Thanks, again for the help.

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Thanks for the reply, Sparky.

 

I don't want to hijack the thread, but I'm doing this a/c change in SF Burning Sands '83.

 

If I'm following correctly, the simplest thing to do is REPLACE an existing unit, that way I avoid the renumbering of subsequent units, right?

 

So, I could replace an A-10 squadron with an F-15E squadron, making sure that the unit id in the two files match.

 

Then editing the weapons list for the F-15E in the campdata file, right?

 

Thanks, again for the help.

 

correct, albeit at the cost of losing an existing player flyable unit. Myself, to keep it simple I'd convert the first friendly AI sqn by copying and overpasting a player-flyable sqn remembering to amend the airunit no. Add this sqn to your campaign ini file list with the unit no matched up. Finally add an entry in the squadronlist.ini (in pilotdata folder) otherwise some briefings which call your sqn name can look a little odd.

Other points to catch the unwary- watch your startdates, weapon-entries and mission chances in the sqn list...fighter sweep with an A-10 anyone?!

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Ok.

Don't mind swapping the A-10, for an F-15E, but I get your point.

 

You lost me after the first sentence. I think for now I have to take small steps, and just swapping a unit is making my head spin.

 

Wouldn't your suggestion also require renumbering the subsequent units?

 

And thanks for the other tips. I chose the F-15E, because I think the start dates, weapon-entries should be ok without editing. Mission chances definitely need edits.

 

Now that I think about it, was the "E" on-line in 1983? Hmm...

 

Can you point me to a weapons list for the F-15E. I have the latest weapons pack, is it in there somewhere?

Edited by TurtleHawk

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Ok.

Don't mind swapping the A-10, for an F-15E, but I get your point.

 

You lost me after the first sentence. I think for now I have to take small steps, and just swapping a unit is making my head spin.

 

Wouldn't your suggestion also require renumbering the subsequent units?

 

And thanks for the other tips. I chose the F-15E, because I think the start dates, weapon-entries should be ok without editing. Mission chances definitely need edits.

 

Now that I think about it, was the "E" on-line in 1983? Hmm...

 

Can you point me to a weapons list for the F-15E. I have the latest weapons pack, is it in there somewhere?

Now that I think about it, was the "E" on-line in 1983? Hmm...

 

absolutely not! At least until '88..... :biggrin:

 

Just make the campaign go on through the '80s by upping the supplies and what not

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I got it to work!!!

 

Thank you, to all that helped. I really appreciate it.

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F-15E's weren't declared IOC until just before DS, actually. So anything before 1990 and I'd say no Beagles. :grin:

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Hi all! Sorry for not getting back to all, but I've cracked it! I've got F-15E's into Final Dawn. This is how my WoE2007.ini is set up:

[uSAFUnit022]

UnitName=335th TFS 'Chiefs' F-15E

ForceID=1

UnitID=45

StartDate=2007

DescFile=WOE2007START.txt

StartText=WOE2007START1.txt




[uSAFUnit023]

UnitName='20th TASS' OV-10A

ForceID=1

UnitID=46

StartDate=2007

DescFile=WOE2007START.txt

StartText=WOE2007START1.txt




[uSMCUnit006]

UnitName='HML/A-167' AH-1W SuperCobra

ForceID=1

UnitID=47

StartDate=2007

DescFile=WOE2007START.txt

StartText=WOE2007START1.txt

 

and my WoE2007_DATA.ini is set up:

//----- Player Unit 

[AirUnit045]

AircraftType=F-15E

Squadron=335TFS

ForceID=1

Nation=USAF

StartDate=09/25/2007

DefaultTexture=335

BaseArea=Ramstein Airbase

BaseMoveChance=25

RandomChance=100

MaxAircraft=16

StartAircraft=16

MaxPilots=16

StartPilots=16

Experience=100

Morale=100

Supply=50

MissionChance[sWEEP]=10

MissionChance[CAP]=25

MissionChance[iNTERCEPT]=10

MissionChance[ESCORT]=10

MissionChance[sTRIKE]=90

MissionChance[CAS]=25

MissionChance[sEAD]=90

MissionChance[ARMED_RECON]=40

MissionChance[ANTI_SHIP]=90

MissionChance[RECON]=30

UpgradeType=NEVER

Supply[001].WeaponType=Mk82

Supply[001].Quantity=2880

Supply[002].WeaponType=Mk84

Supply[002].Quantity=480

Supply[003].WeaponType=F15E_WTANK

Supply[003].Quantity=480

Supply[004].WeaponType=AIM-9X

Supply[004].Quantity=480

Supply[005].WeaponType=AIM-120C

Supply[005].Quantity=480

Supply[006].WeaponType=CBU-87/B

Supply[006].Quantity=480

Supply[007].WeaponType=GBU-10D/B

Supply[007].Quantity=100

Supply[008].WeaponType=GBU-12D/B

Supply[008].Quantity=200

Supply[009].WeaponType=GBU-8

Supply[009].Quantity=40

Supply[010].WeaponType=AGM-45B

Supply[010].Quantity=240

Supply[011].WeaponType=AGM-78A

Supply[011].Quantity=120

Supply[012].WeaponType=Mk82SE

Supply[012].Quantity=1440

Supply[013].WeaponType=Rockeye

Supply[013].Quantity=480




//----- Player Unit 

[AirUnit046]

AircraftType=OV-10A

Squadron=20TASS

ForceID=1

Nation=USAF

DefaultTexture=20thTASS

BaseArea=Ahlhorn Airbase

BaseMoveChance=40

RandomChance=100

MaxAircraft=16

StartAircraft=16

MaxPilots=16

StartPilots=16

Experience=100

Morale=100

Supply=50

MissionChance[sWEEP]=0

MissionChance[CAP]=0

MissionChance[iNTERCEPT]=0

MissionChance[ESCORT]=0

MissionChance[sTRIKE]=0

MissionChance[CAS]=10

MissionChance[sEAD]=0

MissionChance[ARMED_RECON]=10

MissionChance[ANTI_SHIP]=0

MissionChance[RECON]=0

MissionChance[FAC]=80

UpgradeType=NEVER

Supply[001].WeaponType=LAU-3A

Supply[001].Quantity=1440




[AirUnit047]

AircraftType=AH-1W SuperCobra

Squadron=HML/A167

ForceID=1

Nation=USMC

DefaultTexture=GreySnake

BaseArea=USS Harry S Truman

CarrierBased=TRUE

CarrierNumber=75

BaseMoveChance=33

RandomChance=100

MaxAircraft=22

StartAircraft=22

MaxPilots=22

StartPilots=22

Experience=100

Morale=100

Supply=50

MissionChance[sWEEP]=0

MissionChance[CAP]=0

MissionChance[iNTERCEPT]=0

MissionChance[ESCORT]=0

MissionChance[sTRIKE]=90

MissionChance[CAS]=40

MissionChance[sEAD]=40

MissionChance[ARMED_RECON]=50

MissionChance[ANTI_SHIP]=40

MissionChance[RECON]=60

MissionChance[FAC]=60

UpgradeType=NEVER

Supply[001].WeaponType=AIM-9L

Supply[001].Quantity=2000

Supply[002].WeaponType=AGM-114

Supply[002].Quantity=7000

 

As always, make sure your dates are correct in the individual data files for the A/C, or else they won't work! :rolleyes: As you can see, I've included a couple of other aircraft to show you can add anything! Thanks to everyone that replied and added their knowledge to this thread!! :wink::good:

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