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Guest Tazkiller

A.I. Controlled Aircraft

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Guest Tazkiller

It has been my observation that the A.I. controlled aircraft due not fly by the same set of rules as the player aircraft.

 

By this I mean they seen to operate under a more simple flight model.

 

Today was flying a mission. Used the debugg feature.

 

My wingman ran out of fuel, yet the aircraft flew right on another 150 miles.

 

Unless this something I do not have set properly, this IMHO is a major bug, and needs adressed in the next patch.

 

The more you truely fly this simulation, the more you see how underdeveloped it is.

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It has been my observation that the A.I. controlled aircraft due not fly by the same set of rules as the player aircraft.

 

By this I mean they seen to operate under a more simple flight model.

 

Today was flying a mission. Used the debugg feature.

 

My wingman ran out of fuel, yet the aircraft flew right on another 150 miles.

 

Unless this something I do not have set properly, this IMHO is a major bug, and needs adressed in the next patch.

 

The more you truely fly this simulation, the more you see how underdeveloped it is.

yah..... :dntknw:

 

There's an UberAI mod at this site:

 

http://forum.combatace.com/index.php?autom...p;showfile=2673

 

....other than that, there's not much else that can be done. I dogfights, the AI seems to manage afterburner and fuel as well as energy. But you see for your self..... :wink:

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Well...I have given up bitching about the AI, even with the mod they do not really seem to be smarter.

But there is something that confuses me:

abkb5.th.jpg

 

I have observed frequently that Tomcats ordered to attack a specific target hit the AB, but immediately use the airbrake and keep flying like shown in the picture above... :dntknw:

Edited by Gocad

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Well...I have given up bitching about the AI, even with the mod they do not really seem to be smarter.

But there is something that confuses me:

abkb5.th.jpg

 

I have observed frequently that Tomcats ordered to attack a specific target hit the AB, but immediately use the airbrake and keep flying like shown in the picture above... :dntknw:

 

I think not only Tomcats tend to that. IIRC I've already seen Phantoms and Floggers doing so as well.

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Guest Tazkiller
Well...I have given up bitching about the AI, even with the mod they do not really seem to be smarter.

But there is something that confuses me:

abkb5.th.jpg

 

I have observed frequently that Tomcats ordered to attack a specific target hit the AB, but immediately use the airbrake and keep flying like shown in the picture above... :dntknw:

 

The only real improvement in A.I. performance is with Nick Bell's squadron editor. I.M.H.O. one of the most overlooked tools developed so far. http://forum.combatace.com/index.php?autom...p;showfile=4514

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There is one more trick how to improve the uber ai mod:

 

Open the AIRCRAFTOBJECT file that comes whit the mod whit notepad and scroll down to [DogfightAce] part, then copy the data below it and replace the data under [DogfightVeteran], [DogfightRegular], [DogfightGreen] and [DogfightNovice] whit [DogfightAce] part (paragraph). Be sure to leave the names of [DogfightRegular], [DogfightGreen] and [DogfightNovice] (paragraph) unchanged just change the data under the names.

 

This really makes the difference.

 

Hope you understood what I wanted to explain here.

Sorry for my English, I know its not perfect.

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Well...I have given up bitching about the AI, even with the mod they do not really seem to be smarter.

But there is something that confuses me:

abkb5.th.jpg

 

I have observed frequently that Tomcats ordered to attack a specific target hit the AB, but immediately use the airbrake and keep flying like shown in the picture above... :dntknw:

 

It was either USAFMTL or fubar who just said it in another thread, they do that to maintain corner speed.

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