TeTeT Posted June 18, 2007 Posted June 18, 2007 When reading the various INI files I stumbled over this question. How does one check which weapons are allowed on a particular station without going to the loadout screen but reading the INI files? In an aircrafts data.ini file lines like AllowedWeaponClass=BOMB,ARM,EP,MER,RP,FT,CGR can be found. How are these values related to those defined in Weapondata.ini, especially WeaponDataType. How are the the entries of 'AllowedWeaponClass' in an aircrafts data.ini file and the WeaponDataType in Weapondata.ini related, if at all? I suspect there's another ini involved I'm unaware of ... Background for this question is that I'm currently writing a small tool to automatically check aircrafts for installation problems. So far only AttachementTypes and nations are checked. Quote
TeTeT Posted June 19, 2007 Author Posted June 19, 2007 (edited) Following up on my own question, in WEAPONSDATA.INI the following WeaponDataTypes are found: WeaponDataType=0 Bomb WeaponDataType=1 Torpedo? and Guided Missiles (homing?) WeaponDataType=2 Rocket Pod WeaponDataType=3 Gun Pod WeaponDataType=4 ECM, Navigation, Targeting WeaponDataType=5 Drop Tank WeaponDataType=6 Rack Type My best guess for the AllowedWeaponClass relation is: WDT=0 BOMB NUC LGB EOGB WDT=1 ARM SAHM IRM WDT=2 RCKT WDT=3 GP WDT=4 EP RCN TLR WDT=5 FT WDT=6 MER TER CGR Unknown to me is IFP, DLP, EOGR and probably a couple others. If the assignment between these has not been published elsewhere, I'll complete the list. Creating a test airplane and changing the AllowedWeaponClass should work. Edited June 19, 2007 by TeTeT Quote
tank03 Posted June 19, 2007 Posted June 19, 2007 Following up on my own question, in WEAPONSDATA.INI the following WeaponDataTypes are found: WeaponDataType=0 Bomb WeaponDataType=1 Torpedo? and Guided Missiles (homing?) WeaponDataType=2 Rocket Pod WeaponDataType=3 Gun Pod WeaponDataType=4 ECM, Navigation, Targeting WeaponDataType=5 Drop Tank WeaponDataType=6 Rack Type My best guess for the AllowedWeaponClass relation is: WDT=0 BOMB NUC LGB EOGB WDT=1 ARM SAHM IRM WDT=2 RCKT WDT=3 GP WDT=4 EP RCN TLR WDT=5 FT WDT=6 MER TER CGR Unknown to me is IFP, DLP, EOGR and probably a couple others. If the assignment between these has not been published elsewhere, I'll complete the list. Creating a test airplane and changing the AllowedWeaponClass should work. There is a complete list of all weapon designations in the knowledge base here: http://forum.combatace.com/index.php?showtopic=12099 Below is an excerpt from that article: "Weapon Type Listing for the AllowedWeaponClass= Entry BOMB ... Bomb LGB ..... Laser-guided Bomb EOGB .. Electro-Optically Guided Bomb AWD ... Area-weapon Dispensor NUC .... Nuclear Bomb RCKT .. Rocket, single WGR ... Wire-guided Rocket CGR ... Command-guided Rocket LGR .... Laser-Guided Rocket EOGR .. Electro-Optically Guided Rocket ARM .... Anti-radiation Missile ASM .... Anti-ship missile IRM ..... Heat-seeking Missile SAHM .. Semi-active Homing Missile AHM .... Active Homing Missile RP ...... Rocket Pod GP ...... GunPod EP ...... ECM Pod LP ...... Laser Pod NP ...... Navigation Pod DLP .... Data-link Pod RCN ... Recon Camera Pod IFP ..... Illuminiation Flare Dispensor FT ....... Fuel Tank 2BR .... Twin Bomb Rack 2IR ..... Twin IRM Rack 2AR .... Twin AHM Rack TER .... Triple Ejector Rack TLR .... Triple Homing Rocket Rack MER ... Multiple Ejector Rack BFT .... Bomb carrying Fuel Tank " Quote
TeTeT Posted June 19, 2007 Author Posted June 19, 2007 Thanks for the list, tank03! Here are some more updates WeaponDataType=0 Bomb WeaponDataType=1 Torpedo and Guided Missiles (homing?) WeaponDataType=2 Rocket Pod WeaponDataType=3 Gun Pod WeaponDataType=4 ECM, Navigation, Targeting WeaponDataType=5 Drop Tank WeaponDataType=6 Rack Type WDT=0 BOMB NUC LGB EOGB WDT=1 ARM SAHM IRM CGR EOGR WDT=2 RCKT TLR WDT=3 GP WDT=4 EP RCN LP WDT=5 FT WDT=6 MER TER CGR I guess there are a few left ;) Quote
+Wrench Posted June 19, 2007 Posted June 19, 2007 I wondered what the exact question was!!! You know, a full list (like posted above) is in the the weapons pak pdf file. There's also a twin-arm rack (2AR, me thinks??? -- and I just made one for the Thud G WW) These don't work yet: DLP NP not sure: IFP (we DO have illuminator flare, with pods..so I not sure about that one) BFT hasn't been used, that I know of. I only know of 1 bird that might use it; seen a few pics of a Mirage III with bombs on the drop tanks. I know the IDF never used them. Wrench kevin stein Quote
Bright_Blue_skies Posted June 19, 2007 Posted June 19, 2007 Wrench, Do you have a link to the PDF or the name of the file so it can be searched? I wondered what the exact question was!!! You know, a full list (like posted above) is in the the weapons pak pdf file. There's also a twin-arm rack (2AR, me thinks??? -- and I just made one for the Thud G WW) These don't work yet: DLP NP not sure: IFP (we DO have illuminator flare, with pods..so I not sure about that one) BFT hasn't been used, that I know of. I only know of 1 bird that might use it; seen a few pics of a Mirage III with bombs on the drop tanks. I know the IDF never used them. Wrench kevin stein Quote
TeTeT Posted June 19, 2007 Author Posted June 19, 2007 I wondered what the exact question was!!! The exact question goes like: In an aircraft's data.ini every WEAPON_STATION has a field AllowedWeaponClass. The aircraft's loadout.ini lists WeaponType for the different stations. To verify that the entries in loadout.ini are sensible, I'd like to see if they are of AllowedWeaponClass. But the assignment between Type and Class was not obvious to me in WEAPONDATA.INI. Quote
+Wrench Posted June 20, 2007 Posted June 20, 2007 Honestly, I was never obvious to ME either!!! Now, thanks to your work, I know what those little numbers mean (kinda always wondered...) I just took them for granted, that they meant something, just never knew what. As to knowing what kind of weapon was loaded on a particular aircraft, I just been using what I've learned over the years, research books I have (hundreds!!!!), photos, and web searches. There are certain obvious things you wouldn't be seeing, like a TER of Mk82s on P-51 (I know that's a lousy example, but....) A lot depends on the aircraft itself. You won't see, for instance, a Walleye on F-100. It has nothing to use as a TV sight (EOGB). You would see it on a Phantom, or Skyhawk (C or later), or Corsair II. Conversely, you CAN have a Bullpup on the Hun, or anything else that 'hardwired' for the controls - since it requires no visual link. RCG type OTH, going back to our Hun (stock F-100D), since it dosen't have any kind of RWR, mounting a ARM on it might not be realistic. None of the Weasel stuff I've rearched has given any indiction of the use of an anti-radiaton missile. (most photos I've seen show, F-100F we're speaking of) bombs and/or rocket pods. But the game allows us to load one. Yes, I know the F had some kind of RWR for the Bear. But the Shrikes may not have been availble at the time, or the aircraft had no more room for electronics 'growth'. Which is actually true; hence the mods for the Thud G into the next WW. I think the loads are more of a 'common sense' things...what's available, and is the bird wired to handle it?? I now pass on the most important thing I've ever learned in all my combat flight simming -- Research, Research and More Research. It has to make 'real world' sense. Bright_Blue_skies: the pdf doc in question is called "Weapons_pak.pdf" and its included in the weapons pak. It should also be at the Weapons Wiki, and might even be here in the Knowledge Base (I'll have to check that) Wrench kevin stein Quote
+Crusader Posted June 20, 2007 Posted June 20, 2007 Shrikes use a targeting system, even back in the 60's. Aircraft used foe SEAD were modified, they usually have extra antennas for the targeting system. the info (transmitting radars )was displayed on the radar scope, and the pilot could "point" a Shrike seeker to a specific target by assigning it to the missile ( basically works the same way as locking a radar target). Depends also on the missile version ect. very hard to get reliable info on that stuff. Quote
TeTeT Posted June 20, 2007 Author Posted June 20, 2007 ... There are certain obvious things you wouldn't be seeing, like a TER of Mk82s on P-51 (I know that's a lousy example, but....) I am certainly guilty of this and like to load up my planes until they are hardly able to take off. Of course only to be rightfully trashed at the Nth pass over the target ... A lot depends on the aircraft itself. You won't see, for instance, a Walleye on F-100. It has nothing to use as a TV sight (EOGB). You would see it on a Phantom, or Skyhawk (C or later), or Corsair II. Conversely, you CAN have a Bullpup on the Hun, or anything else that 'hardwired' for the controls - since it requires no visual link. RCG type This is certainly an area worth checking. Even when a weapon in loadout.ini is principally possible, it should be checked if special sensors are available. The big question is of course how. A quick inspection in WEAPONSDATA.INI reveals that EODisplayFlags differs between weapons and can have any of these values: EODisplayFlags=0 EODisplayFlags=1 EODisplayFlags=4 EODisplayFlags=257 EODisplayFlags=258 EODisplayFlags=260 EODisplayFlags=513 EODisplayFlags=514 EODisplayFlags=516 EODisplayFlags=65793 EODisplayFlags=65794 EODisplayFlags=66052 EODisplayFlags=268435456 EODisplayFlags=268500992 EODisplayFlags=268501249 EODisplayFlags=268697600 EODisplayFlags=268763136 EODisplayFlags=268763393 EODisplayFlags=268763394 I guess this is somehow connected to an entry in the avionics.ini for the aircraft. I think the loads are more of a 'common sense' things...what's available, and is the bird wired to handle it?? I now pass on the most important thing I've ever learned in all my combat flight simming -- Research, Research and More Research. It has to make 'real world' sense. Agreed, to get a good historical loadout this is absolutely needed. With the vast amounts of different ammunition types and subtypes available from the Weapons Pack I do rely on the excellent PDF guide that is included and on the Designation Website. The tools main purpose, however, is to detect installation problems and problems with aircrafts that have not been updated for recent versions of the Weapons Pack. It would be very nice if it could even do some suggestions on loadouts based on your knowledge base entries... Quote
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