+christian59 8 Posted July 8, 2007 hello it just add plane on airfield on the verdun terrain drop it in the verdun terrain and add all the static plane from the flanders terrain folder in the verdun folder too thank for Edward and a-team for their works and many more i forget to thank too christian Share this post Link to post Share on other sites
+christian59 8 Posted July 8, 2007 oups sorry i have drop the prototype here is the finish terrain sorry Share this post Link to post Share on other sites
+christian59 8 Posted July 8, 2007 one more tyme i make a big mistke i think it 's the good this time Share this post Link to post Share on other sites
Firecage 1 Posted July 9, 2007 (edited) I love the idea but after 5 runs I have yet to see any planes on the Airfields. Did you stack planes at each field or only some of them? I may have just been un-lucky and didn't get to an airfield that had planes perhaps or something... edit: If I am seeing this right I think you may need to copy the XXXX.lod and some bmp files from the Flanders terrain and put them in your verdun floder so they can be called by your file you have available here. I could be wrong but I am just comparing the verdun to the flanders terrain. This si a great idea and keep on it, cant wait to get some planes on the fields !! Edited July 9, 2007 by Firecage Share this post Link to post Share on other sites
+Tailspin 3 Posted July 9, 2007 hello it just add plane on airfield on the verdun terrain drop it in the verdun terrain and add all the static plane from the flanders terrain folder in the verdun folder too thank for Edward and a-team for their works and many more i forget to thank too christian Third line FC. You are correct. You have to add the lod's and bmp's from the Flanders Terrain and also both the Targets and Types inis Christian has modified. Speaking of the Target.ini, Christian...what are those references to "No man's land" etc.? They don't appear in the "stock" targets.ini? Share this post Link to post Share on other sites
+christian59 8 Posted July 9, 2007 hello tailspin is right drop the wwiverdun types and target in wwiverdun folder and all the lod's, bmp's of static plane that come from flander's terrain and for the no man's land i m sorry i don't know i m just a good cut and pas man not a real worker christian Share this post Link to post Share on other sites
Firecage 1 Posted July 10, 2007 Yep got it going here too. Even caught a screen with a few of the Ground crew on site and working on the planes. Good job on this Share this post Link to post Share on other sites
J18Dread 0 Posted September 8, 2007 Trying to do this for the Vogesen terrain. Question: Do the static planes need to be in the Aircraft folder? I would not think so, but since I cannot see the planes on the fields want to eliminate this as a possibility. Share this post Link to post Share on other sites
J18Dread 0 Posted September 8, 2007 Trying to do this for the Vogesen terrain. Question: Do the static planes need to be in the Aircraft folder? I would not think so, but since I cannot see the planes on the fields want to eliminate this as a possibility. This may help. This is what I have for Sundhoffen. [TargetArea001] Name=Flugplatz Sundhoffen Position=172250.000000,71250.000000 RadiFrench=1414.213623 ActiveYear=0 Location=1 Alignment=enemy AirfieldDataFile=wwi_airfield1.ini NumSquadrons=6 Target[001].Type=Airfield Target[001].Offset=0.00,0.00 Target[001].Heading=90.0 Target[002].Type=Hangar6 Target[002].Offset=-160.00,0.00 Target[002].Heading=90.0 Target[003].Type=Hangar6 Target[003].Offset=-160.00,15.00 Target[003].Heading=90.0 Target[004].Type=Hangar6 Target[004].Offset=-160.00,30.00 Target[004].Heading=90.0 Target[005].Type=Hangar6 Target[005].Offset=-160.00,45.00 Target[005].Heading=90.0 Target[006].Type=Hangar6 Target[006].Offset=-160.00,60.00 Target[006].Heading=90.0 Target[007].Type=Hangar6 Target[007].Offset=-160.00,75.00 Target[007].Heading=90.0 Target[008].Type=Hangar6 Target[008].Offset=-160.00,90.00 Target[008].Heading=90.0 Target[009].Type=Hangar6 Target[009].Offset=-160.00,-15.00 Target[009].Heading=90.0 Target[010].Type=Hangar6 Target[010].Offset=-160.00,-30.00 Target[010].Heading=90.0 Target[011].Type=Hangar5 Target[011].Offset=-173.00,-55.00 Target[011].Heading=90.0 Target[012].Type=Tent2 Target[012].Offset=-228.00,-206.00 Target[012].Heading=45.0 Target[013].Type=Tent2 Target[013].Offset=-223.00,-211.00 Target[013].Heading=45.0 Target[014].Type=Tent2 Target[014].Offset=-220.00,-215.00 Target[014].Heading=45.0 Target[015].Type=Tent2 Target[015].Offset=-216.00,-219.00 Target[015].Heading=45.0 Target[016].Type=Tent2 Target[016].Offset=-212.00,-224.00 Target[016].Heading=45.0 Target[017].Type=Tent2 Target[017].Offset=-207.00,-228.00 Target[017].Heading=45.0 Target[018].Type=Tent2 Target[018].Offset=-219.00,-228.00 Target[018].Heading=75.0 Target[019].Type=Tent2 Target[019].Offset=-226.00,-221.00 Target[019].Heading=90.0 Target[020].Type=Tent1 Target[020].Offset=-158.00,-227.00 Target[020].Heading=0.0 Target[021].Type=Tent1 Target[021].Offset=-170.00,-227.00 Target[021].Heading=0.0 Target[022].Type=Oildrum9 Target[022].Offset=-180.00,-232.00 Target[022].Heading=0.0 Target[023].Type=Oildrum6 Target[023].Offset=-182.00,-227.00 Target[023].Heading=45.0 Target[024].Type=Oildrum9 Target[024].Offset=-198.00,-234.00 Target[024].Heading=315.0 Target[025].Type=Shack2 Target[025].Offset=-188.00,-232.00 Target[025].Heading=0.0 Target[026].Type=Hangar6 Target[026].Offset=-230.00,-171.00 Target[026].Heading=90.0 Target[027].Type=Hangar6 Target[027].Offset=-230.00,-160.00 Target[027].Heading=90.0 Target[028].Type=Oildrum6 Target[028].Offset=-230.00,-149.00 Target[028].Heading=20.0 Target[029].Type=Tent2 Target[029].Offset=-233.00,-121.00 Target[029].Heading=90.0 Target[030].Type=Tent2 Target[030].Offset=-233.00,-116.00 Target[030].Heading=90.0 Target[031].Type=Tent2 Target[031].Offset=-233.00,-111.00 Target[031].Heading=90.0 Target[032].Type=Tent2 Target[032].Offset=-233.00,-106.00 Target[032].Heading=90.0 Target[033].Type=Truck Target[033].Offset=-228.00,-188.00 Target[033].Heading=90.0 Target[034].Type=Truck Target[034].Offset=-168.00,103.00 Target[034].Heading=90.0 Target[035].Type=AAA Target[035].Offset=-234.00,-4.00 Target[035].Heading=90.0 Target[036].Type=AAA Target[036].Offset=-132.00,-216.00 Target[036].Heading=90.0 Target[037].Type=AAA Target[037].Offset=94.00,216.00 Target[037].Heading=90.0 Target[038].Type=AAA Target[038].Offset=220.00,-88.00 Target[038].Heading=90.0 Target[039].Type=AlbatrossD3 Target[039].Offset=-133.00,74.00 Target[039].Heading=90.0 Target[040].Type=AlbatrossD3 Target[040].Offset=-133.00,54.00 Target[040].Heading=90.0 Target[041].Type=AlbatrossD3 Target[041].Offset=-133.00,34.00 Target[041].Heading=90.0 Target[042].Type=AlbatrossD3 Target[042].Offset=-133.00,14.00 Target[042].Heading=90.0 Target[043].Type=AlbatrossD3 Target[043].Offset=-133.00,-6.00 Target[043].Heading=90.0 Target[044].Type=GrndCrew Target[044].Offset=-140.00,15.00 Target[044].Heading=90.0 Target[045].Type=GrndCrew2 Target[045].Offset=-133.50,34.70 Target[045].Heading=270.0 Target[046].Type=GrndCrew3 Target[046].Offset=-130.50,74.00 Target[046].Heading=90.0 Share this post Link to post Share on other sites
don246 65 Posted September 8, 2007 I would love to see plane s on the airfields but im a little confused what I have to copy from the Flanders folder and paste into the Verdum folder. all the BMPS & LODS files or what Many thanks. Share this post Link to post Share on other sites
sandbagger 1 Posted September 9, 2007 Hi all, I don't see the static aircraft when running the Verdun terrain. This is what I've done thus far: Copied into the Verdun main folder from the Flanders folder all of the static aircraft LODs and BMPs. Also copied the TYPES and TARGETS INI files, in addition to the new file at the start of this thread. I'm obviously missing something?? Could one of you guru's list the files that need to be copied over etc. Thanks. Share this post Link to post Share on other sites
sandbagger 1 Posted September 9, 2007 Please disregard the previous post - I can't seem to be able to edit it ??? Hi all, I don't see the static aircraft when running the Verdun terrain. This is what I've done thus far: Copied into the Verdun main folder from the Flanders folder all of the static aircraft LODs and BMPs. Also copied the new Targets.INI file from Christian. I'm obviously missing something?? Tailspin mentioned copying in "both the Targets and Types inis Christian has modified". Christians download contains only one file, the Targets.INi file. Should there a Types.INI modified also? Could one of you guru's list the files that need to be copied over etc. Thanks. Share this post Link to post Share on other sites
J18Dread 0 Posted September 9, 2007 I tried many things, but this finally worked for me. Be sure to add the the [TargetTypes056-067] from the Flanders_Types.ini to your Vogesen (or whatever)_Types.ini. I renumbered them, but it may not be necessary. May go back and see if any other [TargetTypes] from Flanders may be useful in Vogesen. Share this post Link to post Share on other sites
+Tailspin 3 Posted September 9, 2007 Everything (LODs, BMPs) goes in the Vogesen terrain folder. Then you have to add the applicable section from the Flanders_Types.ini to the Vogesen_Types.ini and also the entry pertaining to the aircraft from the Flanders_Targets.ini to each airfield in the Vogesen_Targets.ini. Everything must also be the correct number sequence according to your Vogesen .ini files. Don't copy the entire files just the parts you need to get the airplanes working. This part of the Targets.ini: Target[039].Type=AlbatrossD3 Target[039].Offset=-133.00,74.00 Target[039].Heading=90.0 Target[040].Type=AlbatrossD3 Target[040].Offset=-133.00,54.00 Target[040].Heading=90.0 Target[041].Type=AlbatrossD3 Target[041].Offset=-133.00,34.00 Target[041].Heading=90.0 Target[042].Type=AlbatrossD3 Target[042].Offset=-133.00,14.00 Target[042].Heading=90.0 Target[043].Type=AlbatrossD3 Target[043].Offset=-133.00,-6.00 Target[043].Heading=90.0 Target[044].Type=GrndCrew Target[044].Offset=-140.00,15.00 Target[044].Heading=90.0 Target[045].Type=GrndCrew2 Target[045].Offset=-133.50,34.70 Target[045].Heading=270.0 Target[046].Type=GrndCrew3 Target[046].Offset=-130.50,74.00 Target[046].Heading=90.0 This part of the Types .ini: [TargetType056] Name=AlbatrossD3 FullName=parked Albatross D.III ModelName=AlbD3-Static.lod TargetType=MISC ActiveYear=0 TargetValue=250 UseGroundObject=FALSE DamagePoint=0.001 ArmorValue=0.0 ArmorType=0 RepairRate=50.0 StartDetectChance=0 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=16100.0 DestroyedEffect=VehicleFireEffect DestroyedModel=AlbD3-Dest.LOD SecondaryEffect=SmallRocketGroundExplosion SecondaryChance=80 [TargetType057] Name=PfalzD3 FullName=parked Pfalz D.III ModelName=PfalzD3-Static.lod TargetType=MISC ActiveYear=0 TargetValue=250 UseGroundObject=FALSE DamagePoint=0.001 ArmorValue=0.0 ArmorType=0 RepairRate=50.0 StartDetectChance=0 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=16100.0 DestroyedEffect=VehicleFireEffect DestroyedModel=PfalzD3-Dest.LOD SecondaryEffect=SmallRocketGroundExplosion SecondaryChance=80 [TargetType058] Name=SchuckertD3 FullName=parked Siemens-Schuckert D.III ModelName=SchuckertD3-Static.lod TargetType=MISC ActiveYear=0 TargetValue=250 UseGroundObject=FALSE DamagePoint=0.001 ArmorValue=0.0 ArmorType=0 RepairRate=50.0 StartDetectChance=0 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=16100.0 DestroyedEffect=VehicleFireEffect DestroyedModel=SchuckertD3-Dest.LOD SecondaryEffect=SmallRocketGroundExplosion SecondaryChance=80 [TargetType059] Name=Camel FullName=parked Sopwith Camel ModelName=Camel-Static.lod TargetType=MISC ActiveYear=0 TargetValue=250 UseGroundObject=FALSE DamagePoint=0.001 ArmorValue=0.0 ArmorType=0 RepairRate=50.0 StartDetectChance=0 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=16100.0 DestroyedEffect=VehicleFireEffect DestroyedModel=Camel-Dest.LOD SecondaryEffect=SmallRocketGroundExplosion SecondaryChance=80 [TargetType060] Name=BE2c FullName=parked BE-2c ModelName=BE2-Static.lod TargetType=MISC ActiveYear=0 TargetValue=250 UseGroundObject=FALSE DamagePoint=0.001 ArmorValue=0.0 ArmorType=0 RepairRate=50.0 StartDetectChance=0 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=16100.0 DestroyedEffect=VehicleFireEffect DestroyedModel=BE2-Dest.LOD SecondaryEffect=SmallRocketGroundExplosion SecondaryChance=80 [TargetType061] Name=Dr1 FullName=parked Fokker Dr.I ModelName=Dr1-Static.lod TargetType=MISC ActiveYear=0 TargetValue=250 UseGroundObject=FALSE DamagePoint=0.001 ArmorValue=0.0 ArmorType=0 RepairRate=50.0 StartDetectChance=0 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=16100.0 DestroyedEffect=VehicleFireEffect DestroyedModel=Dr1-Dest.LOD SecondaryEffect=SmallRocketGroundExplosion SecondaryChance=80 [TargetType062] Name=SE5a FullName=parked SE.5a ModelName=SE5a-Static.lod TargetType=MISC ActiveYear=0 TargetValue=250 UseGroundObject=FALSE DamagePoint=0.001 ArmorValue=0.0 ArmorType=0 RepairRate=50.0 StartDetectChance=0 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=16100.0 DestroyedEffect=VehicleFireEffect DestroyedModel=Se5a-Dest.LOD SecondaryEffect=SmallRocketGroundExplosion SecondaryChance=80 [TargetType063] Name=GrndCrew FullName=Ground Crew ModelName=GrndCrew.lod TargetType=Misc ActiveYear=0 TargetValue=10 UseGroundObject=FALSE GroundObjectType=GrndCrew DamagePoint=0.0001 ArmorValue=0.0 ArmorType=0 RepairRate=0.555 StartDetectChance=0 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=6100.0 DestroyedEffect=HMGObjectHitEffect DestroyedModel= SecondaryEffect=20mmObjectHitEffect SecondaryChance=50 [TargetType064] Name=GrndCrew2 FullName=Ground Crew ModelName=GrndCrew2.lod TargetType=Misc ActiveYear=0 TargetValue=10 UseGroundObject=FALSE GroundObjectType=GrndCrew DamagePoint=0.0001 ArmorValue=0.0 ArmorType=0 RepairRate=0.555 StartDetectChance=0 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=6100.0 DestroyedEffect=HMGObjectHitEffect DestroyedModel= SecondaryEffect=20mmObjectHitEffect SecondaryChance=50 [TargetType065] Name=GrndCrew3 FullName=Ground Crew ModelName=GrndCrew3.lod TargetType=Misc ActiveYear=0 TargetValue=10 UseGroundObject=FALSE GroundObjectType=GrndCrew DamagePoint=0.0001 ArmorValue=0.0 ArmorType=0 RepairRate=0.555 StartDetectChance=0 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=6100.0 DestroyedEffect=HMGObjectHitEffect DestroyedModel= SecondaryEffect=20mmObjectHitEffect SecondaryChance=50 You can mix and match aircraft by changing Type= line in the Targets .ini to one of those listed in the Types .ini. Remember the numbers have to be in sequence with your .inis. Share this post Link to post Share on other sites
sandbagger 1 Posted September 9, 2007 Thanks Guys - sorted now. Partly my fault - I amended the wrong ini file in the Verdun folder. Share this post Link to post Share on other sites