Wrench Posted July 19, 2007 Posted July 19, 2007 I really don't care if the damn missile fires (there probably won't be anything passing for it to shoot at). I just want the cursed thing to show up sitting on the rail, so I can blow it up (or the end users can blow it up) Here's from the data ini of the item in question (obvioulsy copied from the SA-2 launcher, with Moonjumpers fix for the Kytusha's applied). Pertinent section: [Missile]SystemType=MISSILE MissileID=1 WeaponTypeName=Silkworm WeaponPosition=0.00,3.95,2.06 ShowMissile=TRUE IndependentPitchMovement=FALSE I just want it sitting on the rail, same as the Guideline. Wonder if it isn't a weapons problem, it'self... Based on the existing SS-N-2 Styx... TypeName=SilkwormFullName=C-601 Silkworm ModelName=Styx Mass=2300.000000 Diameter=0.760000 Length=5.800000 AttachmentType= NationName=China StartYear=1974 EndYear=2005 Availability=3 BaseQuantity=24 Exported=TRUE ExportStartYear=1974 ExportEndYear=2005 ExportAvailability=3 WeaponDataType=1 RailLaunched=FALSE RocketPod=FALSE Retarded=FALSE Streamlined=TRUE FinStabilized=TRUE SpinStabilized=FALSE HasGrowl=FALSE EffectClassName=LargeMissileEffects ReleaseDelay=0.000000 WarheadType=0 Explosives=454.000000 FusingDistance=-0.100000 ClusterBomblets=0 ClusterDispersion=0.000000 GuidanceType=7 Accuracy=95 MaxTurnRate=5.000000 MaxLaunchG=3.000000 LockonChance=95 LaunchReliability=95 ArmingTime=0.000000 SeekerFOV=180.000000 SeekerGimbleLimit=90.000000 SeekerTrackRate=15.000000 SeekerRange=45000.000000 MinLaunchRange=5000.000000 MaxLaunchRange=45000.000000 Duration=400.000000 CounterCountermeasure=0.000000 NoiseRejection=0.000000 CapabilityFlags=0x10100017 BoosterStart=0.000000 BoosterDuration=3.200000 BoosterAccel=9.480000 BoosterEffectName=MissileFireEffect BoosterSoundName=Missile BoosterNodeName= BoosterPosition=-0.007000,-3.292900,-0.301600 SustainerDuration=300.000000 SustainerAccel=15.000000 SustainerEffectName= SustainerSoundName= SustainerPosition=-0.007000,-3.292900,-0.301600 InFlightEffectName=MissileInFlightEffect InFlightSoundName= ReleaseAnimationID=1 ReleaseAnimationTime=0.200000 ReleaseAnimationDelay=0.200000 EODisplayFlags=0 TIA!! Wrench Kevin Stein Quote
Guest capun Posted July 19, 2007 Posted July 19, 2007 Kev You need to declare the missile launcher as a component, the missiles will be subsystems to it. I think there was a similar work for one of Pasko's multiple launchers if I remember correct. I'll see if I can find more info, send me an email so I don't forget it, been too busy and forgetful :) Quote
Guest Saganuay82 Posted July 19, 2007 Posted July 19, 2007 I have a working Silkworm launcher if you want it. Quote
Jarhead1 Posted July 19, 2007 Posted July 19, 2007 hey sag, any chance i can get the silkworm launcher for the iran iraq campaign i am playing for a little added realism since the iraqis had the chinese silkworms? Quote
Wrench Posted July 19, 2007 Author Posted July 19, 2007 BOTH Iran and Iraq wound up with Silkworms...that's why I tried adding them. Unfortunatly, the map don't go as far south/east as Bandar Abbas and the Straits of Hormuz. They might wind up next to Busher.... Sag: email will be inbound later tongiht (providing I survive today at work...gonna be a bad one!) Cap: never thought of that...was using the SAM launcher example, I'll check that too! BTW, Jarhead, that entire map in ALSO in the shop for a complete overhaul...the campaign itself is all wrong for post SP4. I don't know that much about the campaign ini, but there are definately the wrong weapons, wrong aircraft, etc listed. It too,needs a complete rebuild. Especially after all the new targets I've added...hehehehehehehheeee Wrench Kevin Stein Quote
Guest Saganuay82 Posted July 19, 2007 Posted July 19, 2007 Rgr and Jarhead, send details for email. Quote
Jarhead1 Posted July 19, 2007 Posted July 19, 2007 Sweet Wrench, i am looking forward to it, I am PCSing in about 2 weeks to the East Coast but i will keep checking up on it and Sag, my email is in my profile info i think, if not, i will send it to you by IM , and wrench, r u doing the whole campaign, or just the terrain editing? And by the way wrench, i am close to you i am down at Camp Pendleton, and my name is Kevin Stinson, lol, not far off from yours Quote
+Crusader Posted July 19, 2007 Posted July 19, 2007 Wrench, I hammer together a working C-601 Launcher with the SA-2 Launcher model... should be rdy soon... Quote
+Crusader Posted July 19, 2007 Posted July 19, 2007 hmmm....all working here... I guess your prob is a nation issue... or something.... Quote
Wrench Posted July 20, 2007 Author Posted July 20, 2007 I'm always having some kind of issues!!! Leastway, that's what my wife says!! Jarhead, nothing like being at the a$$ end of alphabet, huh??!!! Wrench Kevin Stein MJ: i'm checking that out later tonight! Thanks, bro! Quote
Wrench Posted July 20, 2007 Author Posted July 20, 2007 Now that's more like it!!! "What I'm talkin' about" thank MJ!!! super work, again!! Wrench kevin stein Quote
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