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Wrench

Now, I'VE got a ground object/weapon problem

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I really don't care if the damn missile fires (there probably won't be anything passing for it to shoot at). I just want the cursed thing to show up sitting on the rail, so I can blow it up (or the end users can blow it up)

 

silkworm_launcher.jpg

 

Here's from the data ini of the item in question (obvioulsy copied from the SA-2 launcher, with Moonjumpers fix for the Kytusha's applied). Pertinent section:

 

[Missile]

SystemType=MISSILE

MissileID=1

WeaponTypeName=Silkworm

WeaponPosition=0.00,3.95,2.06

ShowMissile=TRUE

IndependentPitchMovement=FALSE

 

I just want it sitting on the rail, same as the Guideline. Wonder if it isn't a weapons problem, it'self...

Based on the existing SS-N-2 Styx...

TypeName=Silkworm

FullName=C-601 Silkworm

ModelName=Styx

Mass=2300.000000

Diameter=0.760000

Length=5.800000

AttachmentType=

NationName=China

StartYear=1974

EndYear=2005

Availability=3

BaseQuantity=24

Exported=TRUE

ExportStartYear=1974

ExportEndYear=2005

ExportAvailability=3

WeaponDataType=1

RailLaunched=FALSE

RocketPod=FALSE

Retarded=FALSE

Streamlined=TRUE

FinStabilized=TRUE

SpinStabilized=FALSE

HasGrowl=FALSE

EffectClassName=LargeMissileEffects

ReleaseDelay=0.000000

WarheadType=0

Explosives=454.000000

FusingDistance=-0.100000

ClusterBomblets=0

ClusterDispersion=0.000000

GuidanceType=7

Accuracy=95

MaxTurnRate=5.000000

MaxLaunchG=3.000000

LockonChance=95

LaunchReliability=95

ArmingTime=0.000000

SeekerFOV=180.000000

SeekerGimbleLimit=90.000000

SeekerTrackRate=15.000000

SeekerRange=45000.000000

MinLaunchRange=5000.000000

MaxLaunchRange=45000.000000

Duration=400.000000

CounterCountermeasure=0.000000

NoiseRejection=0.000000

CapabilityFlags=0x10100017

BoosterStart=0.000000

BoosterDuration=3.200000

BoosterAccel=9.480000

BoosterEffectName=MissileFireEffect

BoosterSoundName=Missile

BoosterNodeName=

BoosterPosition=-0.007000,-3.292900,-0.301600

SustainerDuration=300.000000

SustainerAccel=15.000000

SustainerEffectName=

SustainerSoundName=

SustainerPosition=-0.007000,-3.292900,-0.301600

InFlightEffectName=MissileInFlightEffect

InFlightSoundName=

ReleaseAnimationID=1

ReleaseAnimationTime=0.200000

ReleaseAnimationDelay=0.200000

EODisplayFlags=0

 

TIA!! :smile:

 

Wrench

Kevin Stein

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Guest capun

Kev

 

You need to declare the missile launcher as a component, the missiles will be subsystems to it.

 

I think there was a similar work for one of Pasko's multiple launchers if I remember correct.

 

I'll see if I can find more info, send me an email so I don't forget it, been too busy and forgetful :)

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Guest Saganuay82

I have a working Silkworm launcher if you want it.

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hey sag, any chance i can get the silkworm launcher for the iran iraq campaign i am playing for a little added realism since the iraqis had the chinese silkworms?

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BOTH Iran and Iraq wound up with Silkworms...that's why I tried adding them. Unfortunatly, the map don't go as far south/east as Bandar Abbas and the Straits of Hormuz. They might wind up next to Busher....

 

Sag: email will be inbound later tongiht (providing I survive today at work...gonna be a bad one!)

 

Cap: never thought of that...was using the SAM launcher example, I'll check that too!

 

BTW, Jarhead, that entire map in ALSO in the shop for a complete overhaul...the campaign itself is all wrong for post SP4. I don't know that much about the campaign ini, but there are definately the wrong weapons, wrong aircraft, etc listed. It too,needs a complete rebuild. Especially after all the new targets I've added...hehehehehehehheeee

 

Wrench

Kevin Stein

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Guest Saganuay82

Rgr and Jarhead, send details for email.

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Sweet Wrench, i am looking forward to it, I am PCSing in about 2 weeks to the East Coast but i will keep checking up on it and Sag, my email is in my profile info i think, if not, i will send it to you by IM , and wrench, r u doing the whole campaign, or just the terrain editing? And by the way wrench, i am close to you i am down at Camp Pendleton, and my name is Kevin Stinson, lol, not far off from yours

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Wrench,

 

I hammer together a working C-601 Launcher with the SA-2 Launcher model... should be rdy soon...

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hmmm....all working here...

 

I guess your prob is a nation issue... or something....

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I'm always having some kind of issues!!! :rofl: Leastway, that's what my wife says!!

 

Jarhead, nothing like being at the a$$ end of alphabet, huh??!!!

 

Wrench

Kevin Stein

 

MJ: i'm checking that out later tonight! Thanks, bro!

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Now that's more like it!!!

 

silkworms.jpg

 

"What I'm talkin' about"

 

thank MJ!!! super work, again!!

 

Wrench

kevin stein

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