jklv Posted July 22, 2007 Posted July 22, 2007 Hi Well ive seen the sidewinder is not affected by flares, it ignores em. What value makes that?? cause ive tried to make a r73 ignore flares too but dont seem to find how to fix it. Ive tried changing the following: capability flags countercountermeasures thanks Quote
Fubar512 Posted July 22, 2007 Posted July 22, 2007 HiWell ive seen the sidewinder is not affected by flares, it ignores em. What value makes that?? cause ive tried to make a r73 ignore flares too but dont seem to find how to fix it. Ive tried changing the following: capability flags countercountermeasures thanks What model Sidewinder? What model Archer? I've no problem hitting targets with both the R-73M1 and M2, unless said target is maneuvering and dumping flares simultaneously, and I'm firing from a rear quarter aspect while it's doing so. I've even found the R-60MK to be effective when fired within its parameters. I'll tell you what. Copy and paste the .ini entries for the R-73M1 & M2. and for L & M-series Sidewinders to your response, and I'll see if they match my entries. Quote
jklv Posted July 22, 2007 Author Posted July 22, 2007 What model Sidewinder? What model Archer? I've no problem hitting targets with both the R-73M1 and M2, unless said target is maneuvering and dumping flares simultaneously, and I'm firing from a rear quarter aspect while it's doing so. I've even found the R-60MK to be effective when fired within its parameters. I'll tell you what. Copy and paste the .ini entries for the R-73M1 & M2. and for L & M-series Sidewinders to your response, and I'll see if they match my entries. Sidewinder, when i shoot this missile it hits even if enemy deploys flares [WeaponData716] TypeName=AIM-9X FullName=AIM-9X Sidewinder ModelName=AIM9X Mass=83.900002 Diameter=0.127000 Length=2.983000 AttachmentType=USAF,USN NationName=USAF StartYear=2002 EndYear=2020 Availability=1 BaseQuantity=40 Exported=TRUE ExportStartYear=2002 ExportEndYear=2020 ExportAvailability=1 WeaponDataType=1 RailLaunched=TRUE RocketPod=FALSE Retarded=FALSE Streamlined=TRUE FinStabilized=TRUE SpinStabilized=FALSE HasGrowl=TRUE EffectClassName=SmallMissileEffects ReleaseDelay=0.000000 WarheadType=0 Explosives=10.150000 FusingDistance=1.500000 ClusterBomblets=0 ClusterDispersion=0.000000 GuidanceType=10 Accuracy=100 MaxTurnRate=80.000000 MaxLaunchG=9.000000 LockonChance=90 LaunchReliability=90 ArmingTime=0.500000 SeekerFOV=30.000000 SeekerGimbleLimit=90.000000 SeekerTrackRate=200.000000 SeekerRange=40000.000000 MinLaunchRange=150.000000 MaxLaunchRange=26500.000000 Duration=90.000000 CounterCountermeasure=100.000000 NoiseRejection=95.000000 CapabilityFlags=0x000004c4 BoosterStart=0.000000 BoosterDuration=4.700000 BoosterAccel=17.930000 BoosterEffectName=SmokelessMissileEffect BoosterSoundName=Missile BoosterNodeName= BoosterPosition=0.000000,-1.505000,0.000000 SustainerDuration=0.000000 SustainerAccel=0.000000 SustainerEffectName= SustainerSoundName= SustainerPosition=0.000000,-1.505000,0.000000 InFlightEffectName=MissileInFlightEffect InFlightSoundName= ReleaseAnimationID=-1 EODisplayFlags=0 r-73 0% hit rate if flares deployed, i tried almost everything overpowering it and nothing happens [WeaponData774] TypeName=R-73M1 FullName=R-73M1 Archer ModelName=R73 Mass=105.000000 Diameter=0.170000 Length=2.900000 AttachmentType=SOVIET,CHINA,W_GERMANY,YUGOSLAVIA NationName=SOVIET StartYear=1980 EndYear=2050 Availability=3 BaseQuantity=40 Exported=TRUE ExportStartYear=1991 ExportEndYear=2020 ExportAvailability=2 WeaponDataType=1 RailLaunched=TRUE RocketPod=FALSE Retarded=FALSE Streamlined=TRUE FinStabilized=TRUE SpinStabilized=TRUE HasGrowl=TRUE EffectClassName=SmallMissileEffects ReleaseDelay=0.000000 WarheadType=0 Explosives=17.400000 FusingDistance=1.5000000 ClusterBomblets=0 ClusterDispersion=0.000000 GuidanceType=10 Accuracy=99 MaxTurnRate=90.000000 MaxLaunchG=12.000000 LockonChance=99 LaunchReliability=99 ArmingTime=0.500000 SeekerFOV=30.00000 SeekerGimbleLimit=99.000000 SeekerTrackRate=300.000000 SeekerRange=50000.000000 MinLaunchRange=100.000000 MaxLaunchRange=30000.000000 Duration=90.000000 CounterCountermeasure=900.000000 NoiseRejection=90.000000 CapabilityFlags=0x000004c4 BoosterStart=0.000000 BoosterDuration=7 BoosterAccel=46.810001 BoosterEffectName=MissileFireEffect BoosterSoundName=Missile BoosterNodeName= BoosterPosition=0.000000,-1.456000,0.000000 SustainerDuration=60.000000 SustainerAccel=0.375000 SustainerEffectName=RocketFireEffect SustainerSoundName=Missile SustainerPosition=0.000000,-1.456000,0.000000 InFlightEffectName=MissileInFlightEffect InFlightSoundName= ReleaseAnimationID=-1 EODisplayFlags=0 Quote
MigBuster Posted July 22, 2007 Posted July 22, 2007 (edited) Well judging by the test fire videos Ive seen an AIM-9X cant be decoyed by flares so thats pretty much spot on. Thats to say that flares being developed may have more success - but im not hopeful Edited July 22, 2007 by CoolHand29 Quote
Fubar512 Posted July 22, 2007 Posted July 22, 2007 First off, you're comparing a twenty-year old missile to one that is just coming on line. Secondly, the in-service date on the R-73M1 was 1987, not 1980. Thirdly, you're probably not taking advantage of the missile's all-aspect capabilities, and that is why you're probably shooting at flares. Ponder that one. Anyway, lets get to debugging these. I've replaced the unrealistic figures with those that are pretty much spot-on, and marked them wherever I thought attention might be warranted. TypeName=AIM-9X FullName=AIM-9X Sidewinder ModelName=AIM9X Mass=83.900002 Diameter=0.127000 Length=2.983000 AttachmentType=USAF,USN NationName=USAF StartYear=2002 EndYear=2020 Availability=1 BaseQuantity=40 Exported=TRUE ExportStartYear=2002 ExportEndYear=2020 ExportAvailability=1 WeaponDataType=1 RailLaunched=TRUE RocketPod=FALSE Retarded=FALSE Streamlined=TRUE FinStabilized=TRUE SpinStabilized=FALSE HasGrowl=TRUE EffectClassName=SmallMissileEffects ReleaseDelay=0.000000 WarheadType=0 Explosives=4.50000 FusingDistance=1.500000 ClusterBomblets=0 ClusterDispersion=0.000000 GuidanceType=10 Accuracy=90 MaxTurnRate=70.000000 MaxLaunchG=9.000000 LockonChance=90 LaunchReliability=90 ArmingTime=0.500000 SeekerFOV=30.000000 SeekerGimbleLimit=90.000000<----off boresite capability SeekerTrackRate=200.000000 SeekerRange=40000.000000 MinLaunchRange=150.000000 MaxLaunchRange=26500.000000 Duration=90.000000 CounterCountermeasure=99.700000<----likely a more realistic figure NoiseRejection=95.000000 CapabilityFlags=0x000004c4 BoosterStart=0.000000 BoosterDuration=4.700000 BoosterAccel=17.930000 BoosterEffectName=SmokelessMissileEffect BoosterSoundName=Missile BoosterNodeName= BoosterPosition=0.000000,-1.505000,0.000000 SustainerDuration=0.000000 SustainerAccel=0.000000 SustainerEffectName= SustainerSoundName= SustainerPosition=0.000000,-1.505000,0.000000 InFlightEffectName=MissileInFlightEffect InFlightSoundName= ReleaseAnimationID=-1 EODisplayFlags=0 Your R-73M1 was grossly unrealistic, way beyond whatever fixes would be considered necessary to overcome the few limitations of the sim. TypeName=R-73M1 FullName=R-73M1 Archer ModelName=R73 Mass=105.000000 Diameter=0.170000 Length=2.900000 AttachmentType=SOVIET,CHINA,W_GERMANY,YUGOSLAVIA NationName=SOVIET StartYear=1987 EndYear=2010 Availability=3 BaseQuantity=40 Exported=TRUE ExportStartYear=1991 ExportEndYear=2020 ExportAvailability=2 WeaponDataType=1 RailLaunched=TRUE RocketPod=FALSE Retarded=FALSE Streamlined=TRUE FinStabilized=TRUE SpinStabilized=TRUE HasGrowl=TRUE EffectClassName=SmallMissileEffects ReleaseDelay=0.000000 WarheadType=0 Explosives=16.810000 FusingDistance=1.000000 ClusterBomblets=0 ClusterDispersion=0.000000 GuidanceType=10 Accuracy=99 MaxTurnRate=48.000000 MaxLaunchG=9.800000 LockonChance=88 LaunchReliability=95 ArmingTime=0.500000 SeekerFOV=2.50000 SeekerGimbleLimit=60.000000<------Off boresite capability SeekerTrackRate=150.000000<------An advantage over its contemporaries back in the late 1980s SeekerRange=20000.000000 MinLaunchRange=300.000000 MaxLaunchRange=20000.000000 Duration=70.000000 CounterCountermeasure=90.000000<-----The M2 would improve this to 99% NoiseRejection=85.000000 CapabilityFlags=0x100004c0 BoosterStart=0.000000 BoosterDuration=5.8000 BoosterAccel=18.810001<---way waaaaaay off BoosterEffectName=MissileFireEffect BoosterSoundName=Missile BoosterNodeName= BoosterPosition=0.000000,-1.456000,0.000000 SustainerDuration=60.000000 SustainerAccel=0.375000 SustainerEffectName=RocketFireEffect SustainerSoundName=Missile SustainerPosition=0.000000,-1.456000,0.000000 InFlightEffectName=MissileInFlightEffect InFlightSoundName= ReleaseAnimationID=-1 EODisplayFlags=0 Quote
jklv Posted July 22, 2007 Author Posted July 22, 2007 First off, you're comparing a twenty-year old missile to one that is just coming on line. Secondly, the in-service date on the R-73M1 was 1987, not 1980. Thirdly, you're probably not taking advantage of the missile's all-aspect capabilities, and that is why you're probably shooting at flares. Ponder that one. Anyway, lets get to debugging these. I've replaced the unrealistic figures with those that are pretty much spot-on, and marked them wherever I thought attention might be warranted. TypeName=AIM-9X FullName=AIM-9X Sidewinder ModelName=AIM9X Mass=83.900002 Diameter=0.127000 Length=2.983000 AttachmentType=USAF,USN NationName=USAF StartYear=2002 EndYear=2020 Availability=1 BaseQuantity=40 Exported=TRUE ExportStartYear=2002 ExportEndYear=2020 ExportAvailability=1 WeaponDataType=1 RailLaunched=TRUE RocketPod=FALSE Retarded=FALSE Streamlined=TRUE FinStabilized=TRUE SpinStabilized=FALSE HasGrowl=TRUE EffectClassName=SmallMissileEffects ReleaseDelay=0.000000 WarheadType=0 Explosives=4.50000 FusingDistance=1.500000 ClusterBomblets=0 ClusterDispersion=0.000000 GuidanceType=10 Accuracy=90 MaxTurnRate=70.000000 MaxLaunchG=9.000000 LockonChance=90 LaunchReliability=90 ArmingTime=0.500000 SeekerFOV=30.000000 SeekerGimbleLimit=90.000000<----off boresite capability SeekerTrackRate=200.000000 SeekerRange=40000.000000 MinLaunchRange=150.000000 MaxLaunchRange=26500.000000 Duration=90.000000 CounterCountermeasure=99.700000<----likely a more realistic figure NoiseRejection=95.000000 CapabilityFlags=0x000004c4 BoosterStart=0.000000 BoosterDuration=4.700000 BoosterAccel=17.930000 BoosterEffectName=SmokelessMissileEffect BoosterSoundName=Missile BoosterNodeName= BoosterPosition=0.000000,-1.505000,0.000000 SustainerDuration=0.000000 SustainerAccel=0.000000 SustainerEffectName= SustainerSoundName= SustainerPosition=0.000000,-1.505000,0.000000 InFlightEffectName=MissileInFlightEffect InFlightSoundName= ReleaseAnimationID=-1 EODisplayFlags=0 Your R-73M1 was grossly unrealistic, way beyond whatever fixes would be considered necessary to overcome the few limitations of the sim. TypeName=R-73M1 FullName=R-73M1 Archer ModelName=R73 Mass=105.000000 Diameter=0.170000 Length=2.900000 AttachmentType=SOVIET,CHINA,W_GERMANY,YUGOSLAVIA NationName=SOVIET StartYear=1987 EndYear=2010 Availability=3 BaseQuantity=40 Exported=TRUE ExportStartYear=1991 ExportEndYear=2020 ExportAvailability=2 WeaponDataType=1 RailLaunched=TRUE RocketPod=FALSE Retarded=FALSE Streamlined=TRUE FinStabilized=TRUE SpinStabilized=TRUE HasGrowl=TRUE EffectClassName=SmallMissileEffects ReleaseDelay=0.000000 WarheadType=0 Explosives=16.810000 FusingDistance=1.000000 ClusterBomblets=0 ClusterDispersion=0.000000 GuidanceType=10 Accuracy=99 MaxTurnRate=48.000000 MaxLaunchG=9.800000 LockonChance=88 LaunchReliability=95 ArmingTime=0.500000 SeekerFOV=2.50000 SeekerGimbleLimit=60.000000<------Off boresite capability SeekerTrackRate=150.000000<------An advantage over its contemporaries back in the late 1980s SeekerRange=20000.000000 MinLaunchRange=300.000000 MaxLaunchRange=20000.000000 Duration=70.000000 CounterCountermeasure=90.000000<-----The M2 would improve this to 99% NoiseRejection=85.000000 CapabilityFlags=0x100004c0 BoosterStart=0.000000 BoosterDuration=5.8000 BoosterAccel=18.810001<---way waaaaaay off BoosterEffectName=MissileFireEffect BoosterSoundName=Missile BoosterNodeName= BoosterPosition=0.000000,-1.456000,0.000000 SustainerDuration=60.000000 SustainerAccel=0.375000 SustainerEffectName=RocketFireEffect SustainerSoundName=Missile SustainerPosition=0.000000,-1.456000,0.000000 InFlightEffectName=MissileInFlightEffect InFlightSoundName= ReleaseAnimationID=-1 EODisplayFlags=0 Yeah i know it was really overpowered, i did that trying to fix it.x3 Thanks Quote
jklv Posted July 24, 2007 Author Posted July 24, 2007 lol one lesson i learned dont try to overpower the booster acceleration, it will make the missile go to fast that misses its traget (cant turn better) Quote
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