FastCargo Posted September 15, 2007 Posted September 15, 2007 Hey guys, I've finally been able to jump into modeling for the TW series of sims. But I'm starting out SMALL! Weapons, launch racks...no vehicles for a while. I've been doing a search, but haven't come up with a definite answer. For you modders out there, what would be a good round number for polys for a cruise missile? I don't want to bring systems to their knees with some vertex nightmare just because someone would like to go all 'Dr. Strangelove'... Anyway, my first project: I've been getting a whole new appreciation for what you guys do... FastCargo Quote
FastCargo Posted September 16, 2007 Author Posted September 16, 2007 Okay, my first question. Been working for the past 3 days on the AGM-86B ALCM, got it looking good (sans texturing), mounts right, even has the exhaust emitters in the right place. I've even got it animating...in 3ds Max. I can't seem to get it to animate in my WOE install though. This is what I've done: 1. Animation frames are 1-10 2. Animation Position/Rotation/Scale are all TCB 3. WeaponsPack data updated with ReleaseAnimationID=1 Anything obvious I'm missing? FastCargo Quote
FastCargo Posted September 19, 2007 Author Posted September 19, 2007 Y'all can thank Capun from the A-Team for this picture: He pointed out my noob mistake and got me heading in the right direction! "If you have a problem, if no one else can help, and if you can find them, maybe you can hire... The A-Team." Now to start skinning! :) FastCargo Quote
Silverbolt Posted September 20, 2007 Posted September 20, 2007 cool, but what is the Guindance? Quote
JediMaster Posted September 20, 2007 Posted September 20, 2007 cool, but what is the Guindance? The Force? Quote
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