Jump to content
Sign in to follow this  
FastCargo

My first project...gotta start small...

Recommended Posts

Hey guys,

 

I've finally been able to jump into modeling for the TW series of sims. But I'm starting out SMALL! Weapons, launch racks...no vehicles for a while.

 

I've been doing a search, but haven't come up with a definite answer.

 

For you modders out there, what would be a good round number for polys for a cruise missile? I don't want to bring systems to their knees with some vertex nightmare just because someone would like to go all 'Dr. Strangelove'...

 

Anyway, my first project:

 

gallery_12105_74_25399.jpg

 

I've been getting a whole new appreciation for what you guys do...

 

FastCargo

Share this post


Link to post
Share on other sites

Okay, my first question. Been working for the past 3 days on the AGM-86B ALCM, got it looking good (sans texturing), mounts right, even has the exhaust emitters in the right place.

 

I've even got it animating...in 3ds Max. I can't seem to get it to animate in my WOE install though. This is what I've done:

 

1. Animation frames are 1-10

2. Animation Position/Rotation/Scale are all TCB

3. WeaponsPack data updated with ReleaseAnimationID=1

 

Anything obvious I'm missing?

 

FastCargo

Share this post


Link to post
Share on other sites

Y'all can thank Capun from the A-Team for this picture:

 

gallery_12105_43_13748.jpg

 

He pointed out my noob mistake and got me heading in the right direction!

 

"If you have a problem, if no one else can help, and if you can find them, maybe you can hire... The A-Team."

 

Now to start skinning! :)

 

FastCargo

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

×

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..