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Posted

Dels,

nice kite again !

Hope you find some time to make the old school pit for it.

 

Dont worry about the shadow, the next patch will bring a change, then the shadow is directly casted off the main lod...

The First Eagles Expansion Pack 1 is already using this new code, as seen in the ini entry from the Fokker DVII below:

 

[shadow]

CastShadow=TRUE

ShadowCastDist=10000

MaxVisibleDistance=800

 

 

No extra shadow lod anymore :grin:

Posted
Dels,

nice kite again !

Hope you find some time to make the old school pit for it.

 

Dont worry about the shadow, the next patch will bring a change, then the shadow is directly casted off the main lod...

The First Eagles Expansion Pack 1 is already using this new code, as seen in the ini entry from the Fokker DVII below:

 

[shadow]

CastShadow=TRUE

ShadowCastDist=10000

MaxVisibleDistance=800

No extra shadow lod anymore :grin:

 

Thank God! I really wasn't looking forward to revisiting that!

Guest Saganuay82
Posted (edited)

Question dels about the hole in the front of the right wheel well. Since you fly Hercs, what is that for? I see it in pics of the J but not the H.

Edited by Saganuay82
Posted
Question dels about the hole in the front of the right wheel well. Since you fly Hercs, what is that for? I see it in pics of the J but not the H.

 

Which hole? If you mean the one right at the front that looks like an intake, it's the intake for the Cargo Air Conditioning Pack. The exhaust is a round hole below the intake, forward of the MLG doors.

 

All hercules that are C-130H and later have that type of air con inlet. That's the main way you can tell the difference between an E and a H (also the Flight Station Air Conditioner and APU inlet/exhaust).

Posted
Dels,

on your camo skin, the left side is missing the CM dispensers.

 

Crusader,

 

They are actually there, but they're just a little faint with the light tan background. If you change the colour, they should appear. :wink:

Posted (edited)
Crusader,

 

They are actually there, but they're just a little faint with the light tan background. If you change the colour, they should appear. :wink:

 

OK.. I've found them... :blink:

they are kinda invisible when using low texture settings

Edited by Crusader
  • 3 months later...
Posted

Recently, while I was doing the final testing on my C-130E

I found that the landing light positions on all my Hercs

were incorrect.

 

To fix it, do this:

 

Open you C-130H_DATA.ini file and go to the very bottom

section where the light positions are.

 

Make the following changes:

 

[inboardTaxiLight1]

SystemType=LIGHT

Color=0.88,0.88,0.88

Brightness=0.10

Position=-2.650,0.125,-1.124 <------Change to -2.650,1.15,-1.124

LightSrcOffset=2.43,80.0,3.0

LightSrcRange=90

LightRange=45.0

CanFlash=FALSE

LightNodeName=LandingLight

IsLandingLight=TRUE

 

[inboardTaxiLight2]

SystemType=LIGHT

Color=0.88,0.88,0.88

Brightness=0.10

Position=2.775,0.125,-1.124 <------Change to 2.775,1.15,-1.124

LightSrcOffset=-2.43,80.0,3.0

LightSrcRange=90

LightRange=45.0

CanFlash=FALSE

LightNodeName=LandingLight

IsLandingLight=TRUE

 

and,

 

[LandingLight1]

SystemType=LIGHT

Color=0.88,0.88,0.88

Brightness=0.10

Position=-7.400,0.50,1.825 <------Change to -7.408,0.50,1.825

LightSrcOffset=1.0,80.0,3.0

LightSrcRange=90

LightRange=45.0

CanFlash=FALSE

LightNodeName=LandingLight

IsLandingLight=TRUE

 

[LandingLight2]

SystemType=LIGHT

Color=0.88,0.88,0.88

Brightness=0.10

Position=7.705,0.50,1.825 <------Change to 7.54,0.50,1.825

LightSrcOffset=-1.0,80.0,3.0

LightSrcRange=90

LightRange=45.0

CanFlash=FALSE

LightNodeName=LandingLight

IsLandingLight=TRUE

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