By ivanbasicHello everyone!
Here is an updated version of the Rockwell's B1-B Lancer as demanded.
I want to make you who download this bird enjoy it as much as I do or even more if this is your favourite aircraft!
B-1B Lancer for Wings Over Europe (Only tested there, I have no idea if it's gonna work elsewhere)
I am not an author of this masterpiece. I just tried and succeeded in converting it to SF1/WOE and made it playable, not AI anymore.
Very special thanks goes to Dels and the Bone Team! Without them, some (including myself) would only see this Lady on Google images.
Also big thanks to the unknown author for making cockpit, and the guy who uploaded it, alvatototal!
I am really sorry if I forgot to put other names to the list...
So, few words about the aircraft. I have tested it as mention before in WOE only (patch October 2008).
Tried it out in Normal flight mode, as I found it the best, so I have no clue and I am lazy to check out how it performs on Hard flight mode.
There is a RADAR added to it! Looks a little bit primitive tho, but it works, and if it's stupid and it works, it's not stupid! :D
The engine power is buffed slightly, and oh boy, the maneuverability! At least it's good for my taste...
Also added some magic of mine ;) I wonder if you could tell from the new screenshot I put but if you can't... Check out the afterburners :)
1. put B-1B folder into your "Aircraft" folder
2. put content from the "Sounds" folder to your "Sounds" folder
3. put content from the "Effects" folder into your "Effects" folder
Any questions, suggestions? FEEL FREE TO COMPLY! Either to my email address (email@example.com) or message at combatace site.
By SUICIDALIAI-Boeing 707 Condor-(SF-1 gen) by BANIDOS Team
Pending the fantastic model The Mirage Factory
Boeing 707 Condor from Chilean Air Force.
This model is based on the excellent Boeing E-8C J-Stars by
The Mirage Factory.
Loading Screen: TORNO
Hangar Screen: TORNO
Only unzip the Condor.rar in your Aircraft folder.
By YEYEYEokey ...757 here she is .
unzip those files into your aircraft folder,you are ready to go!!
base modeling by A-340 600
bsee skin by F-4F
later modeling&skin by YEYEYE
----------------Inksy Group 2009
By Guesthere is first ever il 76 /78 transport mod for thirdwire series based on c141a mod found here and thanks to the creator.
need com weapon pack 2.5 cargo bay has fab250
By Guesttk gaves us many aircraft flyable and nonflyable - an12 is a nonflyable but i made it flyable here it is .
i want to say to tk thank you thanks gracias good work.
today in the world bill gates= god and creator of operating system
but for flight sim it is tk and thirdwire.
the skins have error i just tested the skin but are easily to fix every info(example corrd) is their to fix and figure out.
in decal file both change decal 001 & decal 002 of file nameformat to insignia and deal007 and decal 008 of file name format and delete the existing one after the = sign and leave it blank.
By DelsAC-130U as flown by the USAF from 1995.
Read the Readme.txt
!!!This addon is only for full patched and up to date game (last Patch 2008) Early patches don`t show the cockpit the way it should!!
The Tu-22 was originally intended as a supersonic replacement for the Tupolev Tu-16 bomber. The design, designated Samolët 105 by Tupolev,
was drawn in 1954, but the first flight of the prototype did not take place until 21 June 1958. The availability of more powerful engines,
and the TsAGI discovery of the Area rule for minimizing transonic drag, led to the construction of a revised prototype, the 105A. This first
flew on 7 September 1959.
The first serial-production Tu-22B bomber, built at Kazan Factory No. 22, flew on 22 September 1960, and the type was presented in the
Tushino Aviation Day parade on 9 July 1961. It initially received the NATO reporting name 'Bullshot,' which was deemed inappropriate,
then 'Beauty,' which was felt to be too complimentary, and finally 'Blinder.' Soviet crews called it "Shilo" (awl) because of its shape.
Tu-22 Blinder landing
The Tu-22 entered service in 1962 and 1963, but it experienced considerable problems, leading to widespread inserviceability and a number
of crashes. Amongst its many faults was a tendency for skin heating at supersonic speed, distorting the control rods and causing poor
handling. The landing speed was 100 km/h (62 mph) higher than previous bombers and the Tu-22 had a tendency to pitch up and strike its
tail on landing, though this problem was eventually resolved with the addition of electronic stabilization aids. Even after some of its
teething problems had been resolved, the 'Blinder' was never easy to fly, and it was maintenance-intensive.
Pilots for the first Tu-22 squadrons were selected from the ranks of "First Class" Tu-16 pilots, which made transition into the new aircraft
difficult, as the Tu-16 had a co-pilot, and many of the "elite" Tu-16 pilots selected had become accustomed to allowing their co-pilots to
handle all the flight operations of the Tu-16 except for take-off and landings. As a consequence, Tu-16 pilots transitioning to the
single-pilot Tu-22 suddenly found themselves having to perform all the piloting tasks, and in a much more complicated cockpit. Many, if not
most of these pilots were unable to complete their training for this reason. Eventually pilots began to be selected from the ranks of the
Su-17 "Fitter" crews, and these pilots made the transition with less difficulty.
By the time the Tu-22B (Blinder-A) entered service it was already clear that its operational usefulness was limited. Despite its speed,
it was inferior to the Tu-16 in combat radius, weapon load, and serviceability. Soviet leader Nikita Khrushchev felt that ballistic
missiles were the way of the future, and bombers like the Tu-22 were in danger of cancellation. As a result, only 15 (some sources say 20)
Tu-22Bs were built.
A combat-capable reconnaissance version, the Tu-22R ('Blinder-C'), was developed alongside the bomber, entering service in 1962. The Tu-22R
had an aerial refueling probe that was subsequently fitted to most Tu-22s, expanding their radius of operation. 127 Tu-22Rs were built, 62
of which went to the AVMF for maritime reconnaissance use. Some of these aircraft were stripped of their camera and sensor packs and sold
for export as Tu-22Bs, although in other respects they apparently remained more comparable to the Tu-22R than to the early-production
Tu-22Bs. A trainer version of the 'Blinder,' the Tu-22U ('Blinder-D') was fielded at the same time, with a raised cockpit for an instructor
pilot. The Tu-22U had no tail guns, and was not combat-capable. 46 were produced.
To try to salvage some offensive combat role for the Tu-22 in the face of official hostility, the Tu-22 was developed as a missile carrier,
the Tu-22K ('Blinder-B'), with the ability to carry a single Raduga Kh-22 (AS-4 'Kitchen') stand-off missile in a modified weapons bay. The
Tu-22K was deployed both by DA (Strategic Aviation) and AVMF (Naval Aviation).
The last Tu-22 subtype was the Tu-22P ('Blinder-E') electronic warfare version, initially used for ELINT electronic intelligence gathering.
Some were converted to serve as stand-off ECM jammers to support Tu-22K missile carriers. One squadron was usually allocated to each Tu-22
The Tu-22 was upgraded in service with more powerful engines, in-flight refueling (for those aircraft that didn't have it initially), and
better electronics. The -D suffix (for Dalni, long-range) denotes aircraft fitted for aerial refueling.
Tu-22s were exported to Iraq and Libya in the 1970s. An Egyptian request was turned down after the cooling of Soviet-Egyptian relations
in the wake of the Yom Kippur War.
Updated one ini file, so the probe cast some shadow ;-)
By WombRaider--------------------------C-130A Spectre Gunship----------------------------------
Thanks for downloading! This is a little mod of the stock C-130A offering available in the Wings Over Europe game, and in Strike Fighters Project One/Gold. I simply added some guns, and a nice cockpit, and painted it. This was released a few years back, but the lineup of the weapons were all defunct. I went ahead and placed the proper guns, and added a new one......A freaking M102 Howitzer cannon! It is a makeshift upgrade I did, and I like the results. It is pretty devistating as well. You will need Del's C-130 cockpit to make this work, or alternately, you an use whatever cockpit you want. I supplied an enhanced avionics suite, and also moved the cockpit position.
The US Air Force uses the AC-130 gunships for close air support, air interdiction, and force protection. Close air support roles include supporting ground troops, escorting convoys, and flying urban operations. Air interdiction missions are conducted against planned targets and targets of opportunity. Force protection missions include defending air bases and other facilities. Stationed at Hurlburt Field in Northwest Florida, the gunship squadrons are part of the Air Force Special Operations Command (AFSOC), a component of Special Operations Command (SOCOM).
1.extract zip to root of your sim.
2.add weapon and gun data provided below
3.Copy/paste the cockpit folder from Del's C-130H ,J, or which ever one you have into your AC-130A folder.
4.Blow stuff up.
I want to give a huge thank you to Dels,Combatace, and the original author of the AC-130 gunpod. Without you, none of this would be possible. Del's makes some nice C-130s, and be looking forward to my mod of his bird next. I am going to make an AC-130U Spooky out of it. Look for that here soon, hopefully!
Here are the entries for the weapon editor for the 2 pods. Add them to your Weapondata.ini file. Replace the WeapondataXXXX with the next number in sequence. Then use the weapon editor, open the forementioned Weapondata.ini file with it. Save it, and close! You are done. If you have bunyaps weapon pack, or any others installed, do a quick search of your ini to make sure you do not have these already.
The guns are in the next section. Pretty much the same thing, but you open your GunData.ini file instead. After that, open the gun editor. Open the Gundata.ini file, then save. You are now ready to go kick some ass!
FullName=105mm M102 Howitzer
FullName=57mm S-68 Cannon
FullName=7.62mm M134 MiniGun
By ZurawskiMV-22B Osprey
“The V-22 Osprey is a joint service, multi-mission, military tilt rotor aircraft with both a vertical takeoff and landing (VTOL) and short takeoff and landing (STOL) capability. It is designed to perform missions like a conventional helicopter with the long-range, high-speed cruise performance of a turboprop aircraft. The V-22 was developed by Bell Helicopter Textron, which manufactures it in partnership with Boeing Helicopters. The initial operators are the U.S. Marine Corps and United States Air Force. The FAA classifies the Osprey as a model of powered lift aircraft.”… Wikipedia.
1.) Unzip the archive.
2.) Cut/Paste the MV-22 folder within the aircraft directory of your Strike Fighters, Wings over Vietnam or Wings over Europe, Wings over Israel Installation.
3.) Cut/Paste the sound file within the sound folder into the Sounds directory your Strike Fighters, Wings over Vietnam, Wings over Israel or Wings over Europe Installation.
4.) Fly and have fun!
STOL – (Short Take Off and Landing) - Rotate the outboard engine nacelles (done by activating the keys you have mapped to controls thrust vectoring) above 45-degrees (I find around 60 works best). Release brakes, slowly feed in throttle. As you exceed 80 knots, apply full up elevator and apply full throttle. As you climb, raise gear and slowly rotate the engine nacelles to zero to achieve horizontal flight configuration. Approach landing in this configuration as you would a conventional aircraft.
VTOL – (Vertical Take Off and Landing) - Rotate the outboard engine nacelles to their full 90-Degree position. Slowly apply throttle to exceed 75 percent (this will change with any cargo load or fuel use… adjust as necessary). While in hover mode, direction and attitude is controlled by pitch and roll. Rudder input controls rotation about the axis and throttle obviously effects climb or decent. Landing is a bit more difficult… You’ll need to rotate the engine nacelles to 90-degrees, reduce throttle and bank a bit to scrub off speed. Once below 240 knots, drop gear to increase drag, further reducing airspeed. As you slow to below 100 knots you will develop some buffeting… this is normal as the wings are obviously losing their lift. I find a good controlled decent can be achieved around 60 percent throttle. Goose the throttle a bit before touch-down to soften the landing.
1.) It is recommended to fly the Osprey in hard-mode only to experience the flight model in it’s highest fidelity. The Ospreys FM is a bit too complex in the vertical flight profile to fly properly in anything other than hard.
2.) Though the Osprey works in all iterations of Thirdwire flight-sims, it performed the best in Wings over Israel. Once the other iterations are patched to WoI standards, this will obviously change.
3.) The real-world Osprey is fly-by-wire… the onboard computer does a lot of the workload that you will need to do to fly the Osprey smoothly and efficiently. Rule of thumb: Use small control inputs while in hover and don’t over correct when it gets squirrelly. If you ham-fist the Osprey it will throw you all over the place.
4.) The cargo doors are opened by whatever key you have mapped to open bomb-bay
5.) The AR Probe (air-refueling) is extended with whatever key you have mapped to extend the arrestor hook.
6.) The engine nacelles are rotated with whatever key you have mapped to control thrust-vectoring.
That’s it… fly have fun and don’t be afraid to critique.
Legal gobble de gook
Everything contained within this package was created me. Nothing within this package can be modified and uploaded as your own work or part of your personal package without express written consent from me. Nothing within this package can be included with any other free or commercial package without my written consent.
David Zurawski - Zurawski@zur-tech.com
By DelsC-130E As flown by 37 Squadron Royal Australian Air Force from 1966 to 1999.
Read the Readme.txt
By DelsC-130H As flown by 37 Squadron Royal Australian Air Force.
Read the Readme.txt
By GuestAC-130A Hercules South East Asia Camo ver 2.0 by Pasko
Beta cockpit included
By DelsThis is a Standard length C-130J as if it we operated by the Royal Australian Air Force.
Read the Readme.txt.
By DelsC-130J-30 As flown by 37 Squadron Royal Australian Air Force.
VERSION 2.0 NOTES
This updated version of my original C-130J-30 has some
changes to the model as well as the inclusion of a virtual
The main changes/additions to the model in Ver 2.0 were:
- Added all the antennas and aerials to the top and bottom.
- Added pitot probes either side of the nose
- Moved the landing gear pods forward. (The old model didn't
look "stretched" because the pods were too far back.)
- Reshaped the tail and dorsal fin. (Also didn't look right)
- Cleaned up the Wing/Fuselage interface.
- Fixed the landing gear shock animation and made it so the
rudder will turn the nose wheel on the ground.
- Extended the cargo compartment inside the aircraft and
added two new pallet and three vehicle positions. At this
stage, the only vehicle you can load is the M38 jeep
included in the game (so sorry, no chute animation).
- Modelled the MAWS sensors on the nose and tail.
- Modelled the damaged outer wing section.
- Fixed the flight model to more accurately resemble that
of a Herc.
- Added two external hardpoints for external fuel tanks.
- Fixed the texture mapping on the control surfaces.
- New Hangar and Loading screen.
Read the Readme.txt
By DaveAirbus A310 Addon for Strike Fighters Project 1
This *.zip file contains two folders, called "A310" and "A310z". The first "A310" is the Airbus A310 MRTT (Multi Role Transport Tanker)
of the German Air Force. Its equipped with one Refuel pod on each wing tip. The second folder "A310z" is the civil Airliner version of the
A310, without the refueling pods.
Both aircraft are only set up as AI planes, because there is no support for transport missions by the player. Both are just a little addon to
color the skies of Strike Fighters.
If you wish to steer one of those, simply add to the "A310.ini" or "A310z.ini" the following lines:
Unzip both folders included in this *.zip file to your "Strike-Fighters\Objects\Aircraft" folder.
If you wish to steer one of those, simply add to the "A310.ini" or "A310z.ini" the following lines:
I hope you enjoy the chance, to practice in air refueling. ;-)
Florian "AmokFloo" Schneider
By DelsThis the C-130J I have adapted from the in game C-130A by third wire. All the info you need is in the README.
By pappychksixKC-130F Hercules Tanker of the UNITED STATES MARINE CORPS. Special thanks to All who took part in the creation of this Aircraft. Mission and sound wav included. Hope you guys enjoy...Pappy
By DelsThis is the C-130J-30 Hercules as flown by 37 Squadron Royal Australian Air Force.
There is no cockpit, so it uses the in game A-4F cockpit by Thirdwire. Hopefully in the future I will be able to make an authentic cockpit, until then...enjoy.
Read the readme.txt.