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Dels

MODDER
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Everything posted by Dels

  1. Just to close this one out, I can confirm that multiple launch rails for an internal pylon does not work like external pylons and is unfortunately not possible as part of the aircraft model. The only options are: 1. Separate internal pylons - but you will run out of animation slots very quickly. 2. Launch rails/racks (TER/MER/TLR/WGR/2BR/2AR/2IR) - but you will not be able to specify which one gets loaded from the loadout screen, you can only specify it preloaded from the _loadout.ini. You can use the 'SpecificStationCode=' entry but then all the weapons you want to load will need that SpecificStationCode= as well. Dels
  2. Thanks for the reply. Yes, I've tried using the same entries as external pylons but it doesn't seem to work. I suspect that launch rails may not be supported for internal pylons, so I think I'll have to build separate internal pylons. Dels
  3. Dels

    C-130 Hercules Megapack

    Yes, this superpack is complete on its own, so you don't need any other files.
  4. G'Day all, I'm tying to have separate weapon rails for the F-32 weapon bay and have found that the usual _DATA.ini entries (below) don't seem to work. ModelNodeName=XXX (This is the main moving pylon in the bay) ... LaunchRailNodeName=XXX (This is the launch rail attached to the moving pylon) Does anyone know if there's a way to make this work? So far, the only option I can think of is to have separate main pylons for each rail that I want. Thanks Dels
  5. G'Day all, some more game shots. This week I've been working on the bump and spec maps, plus the decals (4FS USAF and 77SQN RAAF) pictured below. Dels
  6. First in-game pics of the A model. Dels
  7. G'Day all, Another quick update. Skinning has been taking a little longer than expected but it's nearly done. Time to get it in the game. Dels
  8. G'Day all, A quick update, the model is complete and texture mapped with animations. Working through the skinning now and will hopefully have some in game shots soon. Dels
  9. G'Day, I am so very sorry for your loss. I had worked with your father on some of my C-130 projects and he was very helpful. I had wondered why he was not active and sincerely thank you now for the closure. He has been sorely missed. God bless Dels
  10. G'Day all, My next project is a production version of the F-32 and I am building all three versions A(CTOL)/B(STOVL)/C(CV). I never liked the massive chin intake of the prototype, so I have changed that. I also preferred the original delta wing design to the conventional wing/tail configuration of the proposed production model. It's currently in its early stages, but I'll post progressive updates here. In the meantime, enjoy these screenshots from 3dsmax. Dels
  11. G'Day, I'm not sure why you would be having issues downloading the Comanche. The first question I would ask is do you have a Combatace subscription? You cannot download files without a subscription now. Regards Dels
  12. I have only done testing with a 'Normal' flight model so it's possible the pitch sensitivity might be due to that. For take off, make sure the wheel brakes are disengaged first but you can use thrust vectoring to help but it's not necessary. Smooth power application also helps. I haven't had any issue with it not being able to roll, so I'm sorry I can't help you there. Dels
  13. Here are some updated _DATA.ini files that fix the moving landing light issue. A huge thanks to Cliff7600 for this. Dels RAH-66A_DATA.ini RAH-66B_DATA.ini
  14. Here are some updated _DATA.ini files that fix the moving landing light issue. A huge thanks to Cliff7600 for this. Dels RAH-66A_DATA.ini RAH-66B_DATA.ini
  15. Thanks so much Cliff! This was bugging me for ages! The precise position for the light is this: Position=0.445,0.728,-0.356 Dels
  16. I'm not sure. I guess the simple way would be to create two separate aircraft: one that always has the stub wings attached and a higher RCS value, and one that doesn't. Dels
  17. View File RAH-66 Comanche Pack This is my RAH-66 Comanche pack. It includes all the files for the Comanche and Longbow Comanche. Please read the readme file (included) for installation instructions and credits. Happy Easter! Dels Submitter Dels Submitted 04/20/2025 Category Other
  18. The RAH-66 package has been uploaded here. He is risen! Happy Easter to all! Dels
  19. Version 1.0.0

    121 downloads

    This is my RAH-66 Comanche pack. It includes all the files for the Comanche and Longbow Comanche. Please read the readme file (included) for installation instructions and credits. Happy Easter! Dels
  20. Some pics of the Longbow Comanche which I have designated RAH-66B: It's all coming along well. Just need to do some final testing and it will be ready for release. Dels
  21. First in game pics It's all coming along now, still need to work on the bump map, low detail LODs, decals, flight model and general testing. I'm not making a dedicated cockpit, so it will use my AH-64D cockpit. Dels
  22. Thanks Rob! I plan to release it with an olive drab skin but will definitely include the psd templates for further modding. Dels
  23. G'Day all, My next project is the RAH-66 Comanche. There will be two versions - with and without the Longbow radar. So far I've done the modelling, animations and texture mapping, so there's still a little while to go... Dels
  24. Maybe it's an aerospike? https://en.wikipedia.org/wiki/Drag-reducing_aerospike
  25. All the AC-130s are armed and have a gunsight sitting on the left cockpit shelf (sorry I don't have a screenshot at the moment). But this gunsight is only a guide, so you pretty much have to 'walk' the shots onto the target. If you're not flying the C-130, the best way to get it into your missions would be to create your own. Regards Dels
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