Fubar512 Posted October 28, 2007 Posted October 28, 2007 Do you want this level of FX "realism", for the Sa-5? : ) If so, some people are going to complain when they get whacked by one that they don't see coming....lol Quote
FastCargo Posted October 28, 2007 Posted October 28, 2007 Actually, the effects are pretty nice as they stand...though I didn't realise the boosters cut out THAT quickly. I think I have them going much longer than that... FastCargo Quote
Fubar512 Posted October 29, 2007 Author Posted October 29, 2007 Just a thought (and a request)...would you consider taking this on? http://forum.valka.cz/viewtopic.php/t/37400 We could sure use it.... Quote
Wrench Posted October 29, 2007 Posted October 29, 2007 Yes, indeed! I could sure use the proper shape for my Fire Cans....been using one of the other box van for the DS mod Wrench kevin stein Quote
FastCargo Posted November 2, 2007 Posted November 2, 2007 Hey guys, Would this work? It's just the LOD, OUT, and BMP file. There is no animation set or ini files...right now, I've got the radar set to rotate and track by guessing looking at some of the other ground objects that have similiar abilities. The OUT file should tell you all you need to know about the LOD nodes. FastCargo Quote
FastCargo Posted November 2, 2007 Posted November 2, 2007 Okay, just tested it in game using a modified HAWK radar data ini file. It seems to look like it works okay, the radar dish rotates and elevates like it's sorting and tracking. However, I have no idea if I pointed it (the model of the dish and mast) in the right direction to begin with...so it could be tracking...but the model be facing 90 or 180 degrees off... Fastcargo Quote
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