+NeverEnough 78 Posted November 20, 2007 I'm using the Spad 13 cockpit in the Spad 7, which is probably my favorite plane now, and I'm using these locations with the Spad 13 Cockpit.ini: [CockpitSeat001] ModelName=S13_cpit.LOD HideExternalNodeName=cockpit OpenCockpit=TRUE ExternalClipDistMin=0.05 Position=0.025,-0.758,0.634 Offset=0.025,0.00,-0.007 ViewAngles=0.0,0.0,0.0 MaxYaw=160 MinYaw=-160 These settings work pretty well, but I still get slight visual anomalies at the lower left and right edges immediately in front of the cockpit. In the Data.ini the gun settings of AimAngles=-3.9,-1.5,0.0 will put your tracers right through the center of the gunsight. Does anyone have any cockpit location settings that could improve on these? Share this post Link to post Share on other sites
Heck 496 Posted November 20, 2007 (edited) Here's what I use, although I too get little anomalies in the view, because the 7 and the 13 had different dimensions. I just look past the quirks for the fun of flying the Spad 7. Fortunately my mind doesn't focus on them, because if it did they would probably drive me nuts, so it's a benefit to me that my imagination works this way. ExternalClipDistMin=0.04 Position=0.02,-0.76,0.632 Offset=0.025,0.00,0.00 ViewAngles=0.0,0.0,0.0 MaxYaw=165 MinYaw=-165 MaxPitch=90 MinPitchFront=-70 MinPitchRear=-50.3 You use the gunsight? I just get real close and fire until I see parts fly off. Edited November 20, 2007 by Heck Share this post Link to post Share on other sites
+p10ppy 2 Posted November 21, 2007 (edited) Mine are a little different and after looking at both of yours it inspired me to fiddle a little more still some little nasty bits but mostly at the back ---snip---- HideExternalNodeName=cockpit OpenCockpit=TRUE ExternalClipDistMin=0.01 Position=0.00,-0.810,0.572 Offset=0.00,0.00,-0.05 ViewAngles=0.0,0.0,0.0 MaxYaw=160 MinYaw=-160 ---snip---- I also removed the guns and altered the padding slightly (the above values are probably crap with out the padding rotation) removing the guns leaves a black bulk head behind that doesn't appear to be Uv mapped :( so can't texture it ymmv with the awaited weapons editors we "mite" be able to put a fuel tank there anyway ---snip---- Instrument[020]=GunFireRight Instrument[021]=gunmove01 Instrument[022]=gunmove02 Instrument[023]=gunmove03 Instrument[024]=gunmove04 Instrument[025]=gunmove05 ---snip---- ---snip---- [GunFireRight] Type=EXTERNAL_ANIMATION_LINK MovementType=ANIMATION AnimationID=4 ItemNumber=8 [gunmove01] Type=AIRSPEED_INDICATOR NodeName=Support_R01 MovementType=POSITION_Z Set[01].Position=-99 Set[01].Value=0.0 Set[02].Position=-99 Set[02].Value=1.0 [gunmove02] Type=AIRSPEED_INDICATOR NodeName=GunBottomL MovementType=POSITION_Z Set[01].Position=-99 Set[01].Value=0.0 Set[02].Position=-99 Set[02].Value=1.0 [gunmove03] Type=AIRSPEED_INDICATOR NodeName=Support_R MovementType=POSITION_Z Set[01].Position=-99 Set[01].Value=0.0 Set[02].Position=-99 Set[02].Value=1.0 [gunmove04] Type=AIRSPEED_INDICATOR NodeName=GunBottomR MovementType=POSITION_Z Set[01].Position=-99 Set[01].Value=0.0 Set[02].Position=-99 Set[02].Value=1.0 [gunmove05] Type=AIRSPEED_INDICATOR NodeName=Padding_Leather MovementType=ROTATION_X Set[01].Position=-1.98 Set[01].Value=0.0 Set[02].Position=-1.98 Set[02].Value=1.0 ---snip-------- Edited November 21, 2007 by p10ppy Share this post Link to post Share on other sites
+NeverEnough 78 Posted November 21, 2007 I was just trying out the three different cockpit locations in the Spad 7 180, and discovered that the cockpit location is different in the Spad 7 150. All three of the cockpit locations which work for the Spad 7 180, leave a substantial "skywindow" immediately in front of the windscreen when inserted into the Spad 7 150. It appears that the cockpit model needs to be further forward in the 150 then the 180. I'll play with the location for the Spad 7 150 tomorrow. Thanks for the additional input Heck and P10ppy. Share this post Link to post Share on other sites
+NeverEnough 78 Posted November 22, 2007 Hopefully no one paid the slightest attention to my post about the difference in cockpit position between the Spad 7 180 and the Spad 7 150, because I just discovered I had CockpitDataFile=Spad13_cockpit.ini instead of CockpitDataFile=Spad7_cockpit.ini in my Spad7_150.ini file! The cockpit positions are identical, but apparently I'm a turkey..... Everyone have a great Thanksgiving! Share this post Link to post Share on other sites