Canadair Posted December 16, 2007 Posted December 16, 2007 sticky runways in elk airbase? any solution? Also anyone knows how to chage the tile on which an airfield reside without using the terrain editr? Quote
Wrench Posted December 16, 2007 Posted December 16, 2007 I thought we just answered this last week??? It's a well known problem in the SF series, where an airbase is listed as the first target area in the targets ini. Hence, in my updated ANW targets pak, I moved everything down one slot, and stuck something else in the 001 slot (can't remember what right now...). Wrench kevin stein Quote
Canadair Posted December 17, 2007 Author Posted December 17, 2007 (edited) I thought we just answered this last week??? It's a well known problem in the SF series, where an airbase is listed as the first target area in the targets ini. Hence, in my updated ANW targets pak, I moved everything down one slot, and stuck something else in the 001 slot (can't remember what right now...). Wrench kevin stein ah ok thanks But on my install, elk airbase is targetarea002 (I am using your update install) Edited December 17, 2007 by atrdriver Quote
Wrench Posted December 17, 2007 Posted December 17, 2007 Really??? Hmm..mine don't stick...I wonder what it could be??? That 'usually' fixes the problem. All aircraft or just a few in particular??? (joke coming) Maybe it's a real hot summer,and the tarmac is melted, and holding the tires in place??? (watch, screenie will be winter!!!) Wrench kevin stein Quote
Canadair Posted December 17, 2007 Author Posted December 17, 2007 Really??? Hmm..mine don't stick...I wonder what it could be??? That 'usually' fixes the problem.All aircraft or just a few in particular??? (joke coming) Maybe it's a real hot summer,and the tarmac is melted, and holding the tires in place??? (watch, screenie will be winter!!!) Wrench kevin stein Vampire a/C Anyway the big problem is that I managed too have trees all over the map,, but since the airports are placed on desert1 &2 tiles (obviuously repainted) I end up with trees on the runways! Quote
Wrench Posted December 18, 2007 Posted December 18, 2007 I"ll check it with my Vampire FB5, and get back to ya I wonder if the trees would/could cause that...???? Don't know enough about that...oh, Terrain Gurus...a little help here, please!!! Wrench kevin stein Quote
+Baltika Posted December 18, 2007 Posted December 18, 2007 By request of atrdriver, I am posting his solution to put trees on the ANW terrain, for those who missed it over on the campaign thread. As follows:- In the ANW terrain there are only five tiles Desert1 Desert2 Desert2mountain25, 50, 75 and mountain1 which is all rocky mountain top I ve found in the DRV terrain tods for some of those tiles Desert 1 & 2 and desert2mountains25 the desert2 sadly is used for airfield too, which means trees in the middle of runways so it isa no go by adding the terobject_tree_pine.tga from eaw terrain I think, and by adding those lines to the ANWgreen.ini ( call ANWgreen the north america terrain wit mountain thaw) I havee trees in the terrain but of course only on desrt1 and desrt2mountain25 It is a quick and dirty solution, but works withou doinf your own tods Baltika, do me a favour and post this on the general discussion on my behalf plese,, maybe someone has more mpoints this needs experiment and my family life is a bitch at the moment [Texture001] Filename=desert2.BMP HasWater=0 Color=0.839992,0.700433,0.483966 SolidObjectTexture= AlphaObjectTexture=terobject_tree_pine.tga [Texture002] Filename=desert1.BMP HasWater=0 Color=0.858675,0.710850,0.489428 SolidObjectTexture= AlphaObjectTexture=terobject_tree_pine.tga [Texture003] Filename=desert2mountain25.BMP HasWater=0 Color=0.830247,0.690772,0.482596 SolidObjectTexture= AlphaObjectTexture=terobject_tree_pine.tga [Texture004] Filename=desert2mountain50.BMP HasWater=0 Color=0.782072,0.653413,0.471663 SolidObjectTexture= AlphaObjectTexture=terobject_tree_pine.tga [Texture005] Filename=desert2mountain75.BMP HasWater=0 Color=0.744036,0.627575,0.464992 SolidObjectTexture= AlphaObjectTexture=terobject_tree_pine.tga [Texture006] Filename=mountain1.BMP HasWater=0 Color=0.718371,0.605424,0.451735 SolidObjectTexture= AlphaObjectTexture=terobject_tree_pine.tga Cheers, atr, for pointing that out Quote
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