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sticky runways in elk airbase? any solution?

Also anyone knows how to chage the tile on which an airfield reside without using the terrain editr?

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I thought we just answered this last week??? :dntknw:

 

It's a well known problem in the SF series, where an airbase is listed as the first target area in the targets ini. Hence, in my updated ANW targets pak, I moved everything down one slot, and stuck something else in the 001 slot (can't remember what right now...).

 

Wrench

kevin stein

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I thought we just answered this last week??? :dntknw:

 

It's a well known problem in the SF series, where an airbase is listed as the first target area in the targets ini. Hence, in my updated ANW targets pak, I moved everything down one slot, and stuck something else in the 001 slot (can't remember what right now...).

 

Wrench

kevin stein

ah ok thanks

But on my install, elk airbase is targetarea002

(I am using your update install)

Edited by atrdriver

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Really??? Hmm..mine don't stick...I wonder what it could be??? That 'usually' fixes the problem.

All aircraft or just a few in particular???

 

(joke coming)

Maybe it's a real hot summer,and the tarmac is melted, and holding the tires in place???

 

(watch, screenie will be winter!!!) :haha:

 

Wrench

kevin stein

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Really??? Hmm..mine don't stick...I wonder what it could be??? That 'usually' fixes the problem.

All aircraft or just a few in particular???

 

(joke coming)

Maybe it's a real hot summer,and the tarmac is melted, and holding the tires in place???

 

(watch, screenie will be winter!!!) :haha:

 

Wrench

kevin stein

Vampire a/C

Anyway the big problem is that I managed too have trees all over the map,, but since the airports are placed on desert1 &2 tiles (obviuously repainted) I end up with trees on the runways!

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I"ll check it with my Vampire FB5, and get back to ya

 

I wonder if the trees would/could cause that...???? Don't know enough about that...oh, Terrain Gurus...a little help here, please!!!

 

Wrench

kevin stein

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By request of atrdriver, I am posting his solution to put trees on the ANW terrain, for those who missed it over on the campaign thread.

 

As follows:-

 

 

In the ANW terrain there are only five tiles

 

Desert1

Desert2

Desert2mountain25, 50, 75

 

and mountain1 which is all rocky mountain top

 

I ve found in the DRV terrain tods for some of those tiles

Desert 1 & 2 and desert2mountains25

the desert2 sadly is used for airfield too, which means trees in the middle of runways so it isa no go

 

by adding the terobject_tree_pine.tga from eaw terrain I think, and

by adding those lines to the ANWgreen.ini ( call ANWgreen the north america terrain wit mountain thaw)

I havee trees in the terrain but of course only on desrt1 and desrt2mountain25

It is a quick and dirty solution, but works withou doinf your own tods

Baltika, do me a favour and post this on the general discussion on my behalf plese,, maybe someone has more mpoints

this needs experiment and my family life is a bitch at the moment

 

 

[Texture001]

Filename=desert2.BMP

HasWater=0

Color=0.839992,0.700433,0.483966

SolidObjectTexture=

AlphaObjectTexture=terobject_tree_pine.tga

 

[Texture002]

Filename=desert1.BMP

HasWater=0

Color=0.858675,0.710850,0.489428

SolidObjectTexture=

AlphaObjectTexture=terobject_tree_pine.tga

 

[Texture003]

Filename=desert2mountain25.BMP

HasWater=0

Color=0.830247,0.690772,0.482596

SolidObjectTexture=

AlphaObjectTexture=terobject_tree_pine.tga

 

[Texture004]

Filename=desert2mountain50.BMP

HasWater=0

Color=0.782072,0.653413,0.471663

SolidObjectTexture=

AlphaObjectTexture=terobject_tree_pine.tga

 

[Texture005]

Filename=desert2mountain75.BMP

HasWater=0

Color=0.744036,0.627575,0.464992

SolidObjectTexture=

AlphaObjectTexture=terobject_tree_pine.tga

 

[Texture006]

Filename=mountain1.BMP

HasWater=0

Color=0.718371,0.605424,0.451735

SolidObjectTexture=

AlphaObjectTexture=terobject_tree_pine.tga

 

 

 

Cheers, atr, for pointing that out

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