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Guest Tazkiller
Posted

What real improvements have been made in the function and playability of T.K.'s newest installment?

Posted

Well, a lot of them have been said in the offical WOI thread...but in part:

 

1. AI is more aggressive and skillful (friendly and advesary).

2. Shadows can now be enabled for ALL aircraft...no shadow file needed (can be a frame rate killer though).

3. Additional information can now be put in aircraft and weapon FMs, including post stall behaviors...the sim will assign 'generic' values for aircraft that do not have these additional parameters.

4. Ground radar has been fixed.

5. Airfields now are 'populated' with aircraft that can be targeted...there is evidence of a 'scramble' function when airfields get attacked.

 

FastCargo

Posted
What real improvements have been made in the function and playability of T.K.'s newest installment?

 

You should read the official thread. Most of the changes people have found are mentioned in there.

Posted
Is it scramble or scripted take off? The plane is not always a fighter...

 

That's what guys aren't sure about. Some guys have been wondering if aircraft destroyed on the ground during a campaign were part of that airfield's 'stocks'. If so, that would mark a major addition to the campaign engine...affecting the airwar by destroying the A/C on the ground. Would make a 1967 six day war campaign that much more effective...though kind of boring gameplay-wise because most of the air to air action wouldn't exist.

 

Also, I consider a scramble not just for airfield defense, but for evac...trying to save as many assets as possible. So I could see heavys getting launched to try to get out of the area...

 

FastCargo

Posted

Just going by how First Eagles does it you will find both fighters and bombers at airbases. The sim seems to choose static A/C from the aircraft folder and add-on planes are included in the "mix". That is assuming it works the same in WOI. As far as scramble vs. evasion its a great feature regardless.... :good:

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