Jump to content
Sign in to follow this  
sparkomatic

how does one apply a texture?

Recommended Posts

eh, so how does one slap a skin (aka paint job) onto a new model that does not have any templates?

 

and, no I did not see one in the knowledge base and unless I missed it, the exporter notes say there should be basically 5...how do I make the templates and get them to stick to the airplane model?

Share this post


Link to post
Share on other sites

Sparky, did you unwrap it???? :rofl:

 

The model, not your... whatever...never mind....

 

you need to create the UVmap, and you can build the texture from there. Unfortunately, that's all I know!!!

 

It's a real PIA too; the first time you do it. I've had to do a few for some of our projects -- making a skin from scratch is an interesting experience.

 

Wrench

kevin stein

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

×

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..