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F6F-5N Hellcat Nightfigher


F6F-5N Hellcat Nightfighter mod for SF/WoV/WoE - WW2 PTO Installs

 

This is a modifcation of Razor/Geo's F6F-3 'Hellcat' into the -5N nighter version used by the US Navy and Marine Corps in the Pacific during 1943-45. I call this a 'representative' -5N, as it is based on the -3, and still has the rear cockpit windows, which would not be present on the later -5N 'represented' here.

 

This is a semi-complete aircraft mod, including all the necessary parts, =excepting= the aircraft LOD, to recreate the -5N Nightfighters. You =WILL= have to copy the "F6F.LOD" from your original Hellcat's folder to this one. It's highly reccomened you have the original, plus any weapons it adds, in you PTO install.

 

Included is the full cockpit, modified by Lexx_Luthor, from the F-86D for use in this aircraft, a skin representing VMFN-542 - complete with accurate Modex numbers and nose art (BuNums not included), all inis, damage tgas, and a NEW -only available in this mod- Hellcat Nightfighter Hangar & Loading Screens. The skin is brand new, from a template created by me, based off the original tri-color that came with the -3 Hellcat. Weapons stations have been added for the wing-mounted HVARs, as well as the usual bombs and drop tank.

 

You're also be using the weapons editor to add the new wing-mounted radar pod, modified from something I don't remember at this point in time. This is designed ONLY for use with the Bunyap Weapons Pak, and NOT the TMF pak, as their's does not contain the WW2 weapons. It is also NOT designed to be used in a WW2 style install of WoI, as WoI handles propeller aircraft -completly- differently, and they don't fly properly. You've been warned....

 

I've included Geo' original readme, please give it a look over.

 

== YOU MUST HAVE THE LATEST WEAPONS PAK INSTALLED TO GET THE WW2 WEAPONS!! ==

 

Please read the enclosed readme for more, detailed install instructions. Etc and so forth... you know the drill!!

 

Wrench

kevin stein


 

  • 1 year later...
Posted

This is a quickie fix to the data ini, to increase the 'response' of the AI wingmen to radar contacts/airborne threats.

 

Open the data ini, and copy paste the statment below DIRETCTLY over the existing statment for the [DetectSystem]

 

[DetectSystem]

RadarName=AN/APS-6

RadarType=AIR_INTERCEPT

RangeUnit=NM

RadarAzimuthLimit=60

RadarElevationLimit=60

RadarSearchTime=2.0

RadarSearchRange=70

RadarSearchStrength=70

RadarTrackTime=5.0

RadarTrackRange=60

RadarTrackStrength=50

VisualBlindArc=5,6,7

VisualRestrictedArc=12L

MaxVisibleDistance=6000.0

 

this'll help the AI controled aircraft 'see' enemy aircraft with their radars a bit better

 

wrench

kevin stein

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