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kukulino

Czechoslovak LRM-122 (GRAD-L) rocket pod

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Hi all :biggrin:

 

Here it is. New "hi caliber" rocket pod by czechoslovaks :wink:

 

Developed in Czechoslovakia in '80. Tested on Mi-24V in 1989. Usefull for attack planes/hallos of course (in game) - Su-22/25 Mig-23, Mi-24.

 

Model by Vrkuboy:

grada.jpg

gradb.jpg

gradc.jpg

gradd.jpg

 

Real LRM-122 rocket pod with LR-122 rockets: http://forum.valka.cz/viewtopic.php/t/22273

 

Mounted under Mi-24V pylon: http://www.vrtulnik.cz/mil/helo89.JPG

 

Mi-24V fires test LR-122: http://www.vrtulnik.cz/mil/grady.htm

Edited by kukulino

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That rocket in the first and second pictures looks a bit like the AT-6 Spiral (9K114 Shturm) missile from this site

 

http://www.airwar.ru/weapon/aat/shturm.html

 

As you may know, I'm working with Capun on updating his Mi-24 to make several specific versions, includng the Mi-24V and Mi-24P. Is there any chance you could consider adapting your rocket to create the Shturm? It would also need a single launch tube that would be mounted on the Hind's endplate launch rail.

 

Any help would be much appreciated.

 

Thanks

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yes! back side looking similar. it´s easy to make this rocket but i need information about it in english.

we really need update for Mi-24 series.My dream is kreelins or zurtechs FM for this machine.

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That rocket in the first and second pictures looks a bit like the AT-6 Spiral (9K114 Shturm) missile from this site

 

http://www.airwar.ru/weapon/aat/shturm.html

 

As you may know, I'm working with Capun on updating his Mi-24 to make several specific versions, includng the Mi-24V and Mi-24P. Is there any chance you could consider adapting your rocket to create the Shturm? It would also need a single launch tube that would be mounted on the Hind's endplate launch rail.

 

Any help would be much appreciated.

 

Thanks

 

First off excellent looking rockets,I'm really looking forward to useing them.

 

next @allenjb42 do you know if there are any plans to fix the Mi-24s texture mapping..I love useing them but the nose turret and other items are not textured at all and the wing pylons are mapped to the cockpit textures.It really kills the realism factor sometimes.thanks for working on the either way.

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