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Posted

I noticed in some YouTube ThirdWire videos that certain players have modded their gunsights to move independently on the HUD during a dogfight. Does anybody know how or if I can edit my files to enable that function?

Posted
I noticed in some YouTube ThirdWire videos that certain players have modded their gunsights to move independently on the HUD during a dogfight. Does anybody know how or if I can edit my files to enable that function?

 

http://www.youtube.com/watch?v=6nBHT25HtFY

 

Near the end of the above clip you can see this happening on the Sea Harrier HUD. THis might give an idea as to what I'm trying to communicate

Posted

Hmmmm...maybe...

 

"LeadComputing=TRUE"

 

in the cockpit ini, with the needed specs for distance?

This is all out of the stock FRS.2 cockpit ini:

 

LeadComputing=TRUE

MinLeadRange=300

MaxLeadRange=1300

DefaultLeadRange=500

 

You need to make sure you can activate the different modes via ini edits, in the top, CockpitData section

 

HUDMode=CAGED,AA,AG

 

caged= fixed in place

AA = lead computing

AG = depressed for bombing (sometime rockets)

 

Somebody correct me, if I'm wrong please!!

 

Wrench

kevin stein

Posted
Hmmmm...maybe...

 

"LeadComputing=TRUE"

 

in the cockpit ini, with the needed specs for distance?

This is all out of the stock FRS.2 cockpit ini:

 

LeadComputing=TRUE

MinLeadRange=300

MaxLeadRange=1300

DefaultLeadRange=500

 

You need to make sure you can activate the different modes via ini edits, in the top, CockpitData section

 

HUDMode=CAGED,AA,AG

 

caged= fixed in place

AA = lead computing

AG = depressed for bombing (sometime rockets)

 

Somebody correct me, if I'm wrong please!!

 

Wrench

kevin stein

 

 

Will certainly give that a spin :good: . Should add to the eye candy for my F-4E avionics/HUD upgrade that I'm still tweaking

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