+Piecemeal Posted May 16, 2008 Posted May 16, 2008 I noticed in some YouTube ThirdWire videos that certain players have modded their gunsights to move independently on the HUD during a dogfight. Does anybody know how or if I can edit my files to enable that function? Quote
+Piecemeal Posted May 16, 2008 Author Posted May 16, 2008 I noticed in some YouTube ThirdWire videos that certain players have modded their gunsights to move independently on the HUD during a dogfight. Does anybody know how or if I can edit my files to enable that function? http://www.youtube.com/watch?v=6nBHT25HtFY Near the end of the above clip you can see this happening on the Sea Harrier HUD. THis might give an idea as to what I'm trying to communicate Quote
Wrench Posted May 16, 2008 Posted May 16, 2008 Hmmmm...maybe... "LeadComputing=TRUE" in the cockpit ini, with the needed specs for distance? This is all out of the stock FRS.2 cockpit ini: LeadComputing=TRUE MinLeadRange=300 MaxLeadRange=1300 DefaultLeadRange=500 You need to make sure you can activate the different modes via ini edits, in the top, CockpitData section HUDMode=CAGED,AA,AG caged= fixed in place AA = lead computing AG = depressed for bombing (sometime rockets) Somebody correct me, if I'm wrong please!! Wrench kevin stein Quote
+Piecemeal Posted May 16, 2008 Author Posted May 16, 2008 Hmmmm...maybe... "LeadComputing=TRUE" in the cockpit ini, with the needed specs for distance? This is all out of the stock FRS.2 cockpit ini: LeadComputing=TRUE MinLeadRange=300 MaxLeadRange=1300 DefaultLeadRange=500 You need to make sure you can activate the different modes via ini edits, in the top, CockpitData section HUDMode=CAGED,AA,AG caged= fixed in place AA = lead computing AG = depressed for bombing (sometime rockets) Somebody correct me, if I'm wrong please!! Wrench kevin stein Will certainly give that a spin . Should add to the eye candy for my F-4E avionics/HUD upgrade that I'm still tweaking Quote
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