+Piecemeal Posted May 16, 2008 Posted May 16, 2008 I noticed in some YouTube ThirdWire videos that certain players have modded their gunsights to move independently on the HUD during a dogfight. Does anybody know how or if I can edit my files to enable that function?
+Piecemeal Posted May 16, 2008 Author Posted May 16, 2008 I noticed in some YouTube ThirdWire videos that certain players have modded their gunsights to move independently on the HUD during a dogfight. Does anybody know how or if I can edit my files to enable that function? http://www.youtube.com/watch?v=6nBHT25HtFY Near the end of the above clip you can see this happening on the Sea Harrier HUD. THis might give an idea as to what I'm trying to communicate
+Wrench Posted May 16, 2008 Posted May 16, 2008 Hmmmm...maybe... "LeadComputing=TRUE" in the cockpit ini, with the needed specs for distance? This is all out of the stock FRS.2 cockpit ini: LeadComputing=TRUE MinLeadRange=300 MaxLeadRange=1300 DefaultLeadRange=500 You need to make sure you can activate the different modes via ini edits, in the top, CockpitData section HUDMode=CAGED,AA,AG caged= fixed in place AA = lead computing AG = depressed for bombing (sometime rockets) Somebody correct me, if I'm wrong please!! Wrench kevin stein
+Piecemeal Posted May 16, 2008 Author Posted May 16, 2008 Hmmmm...maybe... "LeadComputing=TRUE" in the cockpit ini, with the needed specs for distance? This is all out of the stock FRS.2 cockpit ini: LeadComputing=TRUE MinLeadRange=300 MaxLeadRange=1300 DefaultLeadRange=500 You need to make sure you can activate the different modes via ini edits, in the top, CockpitData section HUDMode=CAGED,AA,AG caged= fixed in place AA = lead computing AG = depressed for bombing (sometime rockets) Somebody correct me, if I'm wrong please!! Wrench kevin stein Will certainly give that a spin . Should add to the eye candy for my F-4E avionics/HUD upgrade that I'm still tweaking
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